This is just a simple contest for level designers. Everything you need to know is listed below.
Deadline: 14th February 2012
Prizes: If you get 3rd place, you will be congratulated. If you get 2nd, you will have the chance to learn basic ActionScript 2, and if you get 1st, you will have the chance to learn basic and intermidate ActionScript 2! If you win 1st or 2nd, but don't want the prize, just send me a PM. However, if want your prize, then again PM me, so we can do the work.
1. The level must be a reasonable length.
->The level must not be 2 screens, nor 1F screens!
2. The level must have fitting music!
->Don't make a forest with the Bowser music.
3. Stick on one graphics choice!
->Don't make a Yoshi's Island styled cartoony cave, which is followed by an area with detailed Metroid grphics.
4. The time must be good.
->Don't make the counter go crazy via putting 1000 seconds in it.
-->Don't make the timer to display 50 from the beginning!
5. Be careful about what and where you place.
->Even if the camera is set to "Vertical Scroll at Will", it will refuse to scroll if Mario is in the air after bouncing on an enemy.
-->This will result him being offscreen. The camera's gonna follow him when he touches something solid.
6. Even if you have traps, don't overuse them.
->Traps are allowed, but overusing them is -3 points for each.
-->Traps are anything like offscreen Thowmps that you don't see, enter the pipe without expecting that there is a room filled with Munchers below it, etc.
7. Don't make a Kaizo Level.
->Submitting a Kaizo Level will get you insta-disqualified.
Every hacker may showoff his standard level design. He can make any type of level. The winner's going to be asked does he want to learn ActionScript 2!
Pallete: XX/10 - Is the pallete good?
Music: XX/10 - How is the level music?
Difficulty: XX/10 - Is the level too difficult or too easy?
Fun: XX/10 - How fun is the level?
Graphics: XX/10 - Are the graphics good?
Time: X/5 - Is the time enough?