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Super Mario World "Just Deal With it"
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Super Mario World "Just Deal With it"
Pages: « 1 2 3 »
I posted about this hack a while ago, before I even finished making the first level.

Download this hack

Anyway, this hack is pretty different from my other ones, I tried to be a lot more creative with it. I did however start the hack lazily, I feel like the first and second levels are pretty bad, but it gets better.

All other information about the hack is in the ReadMe.

Level 1
Level 2
Level 3
Level 4
Level 5 (Normal exit)
Level 5 (Secret exit)
Level 6
Level 7
Level 8
Level 9
Level 10
Final boss
Switch Palace

Hope you like my hack, and leave feedback for future hacks I might make.


I took a look at the first few levels, and it doesn't look too bad so far. I recommend making the ground in the first level a bit less flat (it actually is just flat ground right now). I also recommend avoiding the jumps in-between munchers.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
In the third level, the dolphin part is too long and repetitive. Besides that, the three first levels look nice. (If I was you, instead of putting munchers with lots of different colours in one single level, I would make a level with munchers pallete 0, other with munchers pallete 1 etc. Is more beautiful for me).
PS: Sorry for my bad English. I'm brazilian.
Nice hack!
It seems level 1 and 2 are pretty non-creative, but the rest of the levels are pretty good.
Also, it may be just me, but the pink ground in the intro is kinda ugly. When you make the ground a certain color, you should probably make the background and stuff the same/similiar color.
Originally posted by GbreezeSunset
Nice hack!
It seems level 1 and 2 are pretty non-creative, but the rest of the levels are pretty good.
Also, it may be just me, but the pink ground in the intro is kinda ugly. When you make the ground a certain color, you should probably make the background and stuff the same/similiar color.


I always do that with the intro stage, but I'll consider matching the background with the grass.
Originally posted by Mannah
In the third level, the dolphin part is too long and repetitive. Besides that, the three first levels look nice. (If I was you, instead of putting munchers with lots of different colours in one single level, I would make a level with munchers pallete 0, other with munchers pallete 1 etc. Is more beautiful for me).
PS: Sorry for my bad English. I'm brazilian.


Just thought I'd make it a bit more interesting by making them all different colors.
Could level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?
Originally posted by HoorayForJay
Could level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?


Tried it. Even when riding invisible Yoshi, it doesn't work; you aren't able to go through the red ? blocks.
Have you thought about applying the block duplication fix patch? It's probably prudent to play it safe even if that break HoorayForJay mentioned doesn't work. I can't think of any places in the hack that require block cloning.
So how far along are you with 'Wow Really?'

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Have you thought about applying the block duplication fix patch? It's probably prudent to play it safe even if that break HoorayForJay mentioned doesn't work. I can't think of any places in the hack that require block cloning.
So how far along are you with 'Wow Really?'


I've been trying, but my creativity for level design and tricks has run out. I'm working on it, though.
Originally posted by HoorayForJay
Could level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?

That doesn't seem to work. Levels 7 and 8 have other breaks, though.
Also there seem to be a lot of spare items throughout the hack! Unfortunately almost none of them are useful, but you really should be less generous with koopas and the likes!

Oh I also almost forgot to mention: some levels and sections are truly amazing, but some others seem rather simple and/or artificial... P-jumps and being stuck in between two ghost streams/spinies has been done rather often before for example.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
I think the double mid-air P-Switch jump in level 8 (5:09) seemed a lot more difficult compared to the rest of the level (possibly the rest of the hack).
Your Kaizo design skills look to have improved since levels 1 and 2 (apart from the part I mentioned in the YouTube comment in level 2, I also noticed a segment of jumping in between Munchers placed one tile apart, which is frowned upon). Other than that, keep it up! Oh, and I don't mind the multi-colored Munchers too much.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Pac
Why is it called "Just Deal With It"? It sounds a bit jerk-ish...


ok
Why not? Kaizo hacks are jerkish anyways, and the name suggests that you toughen up because the designer will not cater to those wanting the least bit of comfort.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Should I make a bonus level after level 10?

P.S. Level 10 is being worked on, progress is just very slow.
Go ahead and make a bonus level if you feel the need.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Meh, recently started school again, so I won't have as much time to work on level 10; along with the fact that I'm losing creativity. It will eventually come out though, I won't stop building it.
Level 10 is finally done, now I just need to get around to recording it.
The use of the footballs at 3:11 is very creative!
So far, this is your most creative level I've ever watched. Also, the skull raft part is creative, though I had this idea before, but this was almost an ripoff of the skull part from worldpeace's Stage 11 - Gnarly. Yeah, nothing more to say other than: keep it up!

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Pages: « 1 2 3 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Super Mario World "Just Deal With it"

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