Originally posted by Giant Shy Guy
Also the music...it doesn't fit the level's vibe at all. Also, the song itself is overused. Maybe use something different outside and something different inside. Would the 52 work for the inside?
Personally, I think the music's perfect for a sort of mellow tripping out vibe. As for frequency of use goes, remember that the current track appears exclusively in World 4B (and may even possibly end up appearing slightly less there if we get another desert track), and thus will not have appeared for a very long time by the time the player reaches World 9. 52, conversely, is used throughout the hack, and is this likely to feel a lot more "familiar" to the player by this point, whereas the current music choice revisits something not seen for a while, and presents it in a very
different context--something of a recurring theme in World 9.
Anyway, just a scant few points for my part:
- Firstly--good lord
that new background in the outdoor regions is garish. Also, it's really heavily pixelated and just plain unpleasant to look at. Honestly, I think it'd be better to revert to the Asteroid Antics-derived dusk-scape here than to use this
ugly thing, especially considering that ExGFX slots are mighty scarce by this point, and we probably going to need rather a few of them yet for other backgrounds, especially backgrounds which are good for multiple levels and don't constitute aggravated assault on a player's sense of vision/æsthetics. No harm in being a bit parsimonious when you can, especially if the end result is all the more pleasing for it.
- Secondly, I still think any color besides grey would be a better choice for the exterior of the Bastion itself in the outdoor parts. It just seems a little...non-enticing as is.
- Thirdly, I'm still not especially keen on the fact that the final jump in the second half requires a not-considerable amount of preempting the blocks to be possible, though does not necessary look as though it should, and indeed is set up in such a way as to mildly discourage such. Of course, if nobody else was particularly bothered by this...
- Finally, I still think it would have some very considerable advantages to replace the sprite-form vanishing blocks with actual block versions, but I suppose that has no real affect on the actual layout of the level seen here.
Otherwise, though, it all looks good to me.