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A Christmas Calamity - by Davichi
Forum Index - Valley of Bowser - Moderation Questions - Hacks - A Christmas Calamity - by Davichi
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Hack Name: A Christmas Calamity
Author: Davichi - Submitted by: Davichi
Description: The plot is in the screenshots.

This hack includes:
-Vanilla graphics (For the most part)
-Custom palletes
-Custom sprites
-A little ASM, like controlling snowballs
-A custom boss with graphics made by me



Reasons

Your hack's a pretty nice one overall, but there's a handful of issues that prevent me from accepting it, especially considering how short it is.


Might want to change the menu palette to something more legible.


If at all possible, I also suggest looking for better house graphics. The current ones are acceptable but not too pretty, and I believe I'm not the only one to think so.


This is a minor detail, but midway points should be inserted through the Extended Objects dialog instead of DirectMap16 Access. Not only will they look better that way, they also won't reappear on reentering the level.


Try and fix the background position changing when you enter this pipe.


The pipes on layer 2 turn blue when they rise up again. Perhaps inserting them through Direct Map16 Access can fix that?


Glitchy score graphics, probably caused by the "Parkoopa" graphics overwriting them. I believe there's a patch that fixes it (called "Tile 69 fix" or something along the lines of that).


Wrong initial FG position.


The Magikoopa doesn't always spawn (very rarely, in fact, at least on me).


The last event glitches up quite a bit. I'm guessing you didn't uninstall the title screen moves recording ASM?



Yep - fix those, and you're in.

 
I hesitated a bit to decide whether to approve this hack or not but I guess you can fix these little mistakes quickly anyway. Your hack is pretty good, by the way, it could be a bit longer, though.











Wrong initial FG positions. This diagram should help.



Mario's name in the status bar isn't the greatest here.



You mentioned one error that you couldn't fix but I still really suggest you to try again, look around in SP1 and SP2 to see what's different from the other level's SP1s and SP2s.



And finally, a really small nitpick: the edges of the water/cliff have some cutoff, but it's really not a big deal.
Originally posted by Hadron


You mentioned one error that you couldn't fix but I still really suggest you to try again, look around in SP1 and SP2 to see what's different from the other level's SP1s and SP2s.

Here's an easier solution.

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<blm> zsnes users are the flatearthers of emulation
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Forum Index - Valley of Bowser - Moderation Questions - Hacks - A Christmas Calamity - by Davichi

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