I should have something witty to put here (even if it's just to update dated info), shouldn't I?
I've now managed to play through and do writeups (though none are to the level of any of Axem's; not sure about FirePhoenix's) of all of the entries. I just need to proofread the entire judging file and verify a couple entries that straggled behind. I will say that I do get pretty repetitive and straightforward as time went on.
Once that's taken care of, I'll send the file over to Axem and FP.
Axemjinx is pretty much the master of modern level design. He pretty much taught me everything I didn't know yet in on the level testing in smwcp2. Even now I've noticed new bad design choices in my own level, and I already feel that I could've done better. I usually take my time designing levels, but when one of these contest happens, I always rush it for some reason. It's better to get something right the first time, than having to search for mistakes, because then chances are you overlook things.
Anyway, let's all be patient. I've never liked strict deadlines, not for myself and not for others.
-------------------- Violators will be prosecutedt to the full extent of the jam.
We shoud listen to this, I mean, if AxemJinx said it, then it must be right.
Joking aside, what makes level design so interesting is that nobody knows everything about it. While I encourage taking in mind what others say, no one should be seen as a "master" of level design who is always right.