Originally posted by Lightvayne
I talked to Riolu. He can add a cap on his version if need be, though he says he could of sworn he uploaded the version of his that had it already...
Ooh thanks for that! =D
So, uhh, I got a problem already. I'm trying to use a free downloadable sprite at Romi's(?) site; the SMB3 Rotational Lifts and Seesaws.
Could someone help me? I inserted it in a test rom, and added the sprites to level 105 to see how it works.
But every time I enter any level with the sprites, the screen goes black but music plays on...
Could someone see what's wrong with the sprite? I really want to use it in the level...
And I'll shoot you a PM containing a link to the site or the files; I don't know if I could post the link here...and I don't really want to after going through a lot of things to get custom sprites outside of SMWC. =P
EDIT: Nevermind, it requires the definition and other thingy patches that comes with a lot of Romi's sprites.
EDITEDIT: Not only that, but there's this JSL patch thingy that needs to be applied...and the sprite works!
So yeah...current ideas and gimmicks for the level:
SMB3 Rotational Lifts and Seesaw
Pick a Path
HEY IPS CONCEPT TIME!
The concept for the second section (the first section would be the sky pop section...although that is subject to change when needed) are the seesaws and rotating lifts.
I will probably trash my original idea about pick a path; but that's tentative.
I am planning, as I've said, to have this Palace be full of bonuses. You may notice a pipe above right away; that leads to a bonus room.
But how do you get there? It seems impossible!
That's the puzzle part of this level; how to find and get to all bonus rooms.
Two of these bonus rooms contain SMWCP Coins.
Anywho, back to the puzzle of getting to the pipe:
There is essentially four ways:
1. Get to the second see saw and jump precisely on the rotating-stop lift.
2. Get the chuck to follow you and jump on him on time to reach the rotating-stop lift.
3. Go to the entrance of the level, get a running start, and jump on time.
4. The easiest, and the least obvious, is to slant the first seesaw to the right. Then jump directly up when you get to the slantest part while the platforms is spinning. This will deflect you to the wall, which will bounce you on the platform safely; although, react fast before the platforms spins agan.
Oh yeah; just a heads up, you'll be stuck in a bare room when you enter the pipe.