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13B: awakening (Phase 2: Mischief) - Alessio/Rameau's Nephew

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Do anyone know what's going on with the music and GFX? Because I'm a bit bored waiting for them.
Uhm...you don't have to have the Graphics and Music right now.

You can design the level and replace the graphics and music anytime.

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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If you need music/graphics before you design this sublevel, then the quality of it is going to be questionable at best. Don't waste our time, we've had plenty of people before you do the same.

I have some update, but please, make the level safe. I can't do anything for it now because my PC is CRASHED.
That is great, but I have everything on my PENDRIVE. I guess I'll make something on other PC.

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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....Make the level safe? What?

Originally posted by MrDeePay
....Make the level safe? What?

I think he means safe from another computer crash.
Check out my music!
Originally posted by Moose
Originally posted by MrDeePay
....Make the level safe? What?

I think he means safe from another computer crash.


I think he meant to make the level safe for him, which means don't kick him out.
Can you give us some kind of idea of what you plan to do for this phase exactly to the "T"?
I want to make the first part a bit easy. Exactly I want to make some moving asteroids here. And then it goes to shot a giant asteroid from right. Mario have to go back and then he finds a pipe in an asteroid.
First of all, this is the FINAL LEVEL/BOSS of the hack, the difficulty is pretty tough to begin with.

Second of all, I don't understand a word of what you just said. If you don't give me a clear and concise picture of what you want to do that is relevant to what the other phases are doing, it doesn't necessarily (and probably shouldn't) have to follow the example I gave just that it follows the theme of mischief, within the next couple of days - I'll have no choice but to find someone else that is willing to do this part.
I don't think what he said was hard to understand, but here's what I think he meant:
The level consists primarily of moving platforms (asteroids), which doesn't sound too bad to me, then after a while there'll probably be a little explosion and a giant meteor chases the player back through the level (I assume the level will somehow change on the way back, maybe some exploding shit and stuff) until he finds a pipe inside a now-broken asteroid.

At least that's what I got from it and it sounds pretty okay actually.
Being chased through the whole stage again without any warning sounds pretty mischief-y to me (at least if it isn't designed horribly).
Your layout has been removed.
Give it eyes and BAM everything in the Mario universe is sentient.
Your layout has been removed.
Peeps! Do you guys have an update of some sort? I know Dinomar is working on 103.

Anywho, like I said in the other Phases, there has been a lot progress with the other levels, with three of which have been completed and submitted.

These phases are the least updated - so yeah. We should start having weekly updates on this.

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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There's a reason why I said that Luigi should be watched like a hawk.

Luigi370, you need to give us an update soon (within a day) or I'll have to step in and pass this to Dinomar/me and maybe someone else too.
I can't give u n update, still, so you can pass it.

Maybe later I'll join this level again.
A question: how do you make asteroid/planetoids to move? Also, what sublevel should it be?
I mean, we just need other ASM for it: we have space for it, i guess.

I still have to understand the theme of this section: it's pretty confusing. Otherwise i'll make a new one.
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Well, the concept I originally suggested (and bear in mind that you're in no way beholden to it if you have an alternative idea) was that the planetoids themselves would not move, Mario would--specifically, he would fly through the area at high speed, dodging assorted obstacles in his way. During his flight, he would be able to latch onto small, sparkling planetoids, whose gravitational pull would allow him to stop for a moment before continuing his flight. As a very rough comparison, think of the sections in the Hydrocity Zone of Sonic 3 where Sonic is being blown along underwater by a fan, and can catch on to various poles to briefly stop himself, only developed into the basis of a sublevel

Of course, the real essence of the stage is the idea that the normal rules of logic and physics as Mario understands them are starting to break down, giving him new-found freedom of movement, and allowing him to do all sorts of crazy things as a result. This could (but doesn't absolutely have to) translate as his being able to fly, which is a good representation of such an idea, and is apparently an activity people frequently associate with dreams (though I honestly can't remember a single dream where I did so myself, personally). Flying would would likewise be a logical approach considering the previous phase, which has Mario bouncing about as a sort of proto-flight, and ends with him being launched forward into the air in anticipation of full on, unhindered flight in the next area, but again, you should feel free to exercise your creativity here. The important central idea of this phase is simply that the normal rules no longer apply to Mario, and he can now do things that were never possible for him before. See where that takes you.

As for sublevels, just claim any free one in the appropriate thread. You could request special ASM for this area if you like, but remember that there are quite a lot of existing blocks, both already inserted in the ROM or existing in the block section, which could also be useful without the need for any unique code. It's all your choice.
What about something similiar to brutal mario demo?(the flying in the space level.)

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