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13B: awakening (Phase 3: Confusion) - TomPhanto
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 10 - 13B: awakening (Phase 3: Confusion) - TomPhanto
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Pages: « 1 2 3 4 »
Owner: TomPhanto

World: 10 (Finale)
Theme: Perplex

This is the finale for SMWCP2, make sure to make this a fairly difficult level that correlates in difficulty with that of other levels in World 9. Phase 3 is all about the theme of perplex and enigmas. The initial idea is to have Mario feeling a sense of loss and confusion as in the maze or puzzle of finding his way out. Make this maze and/or puzzle something unique that is not already done beforehand such as described (going behind and in front of the foregrounds as in Kirby's Epic Yarn). You can extend this idea or change the idea around a bit, so long as the theme is portrayed and there's a consequence to that.

ASM - PM me if you need Blocks/Sprites for this area.
Music Choice - Any fitting song or one that you can propose.

P.S. YUP, YOU BET, NO KAIZO OR ITEM BABYSITTING.

EDIT: Don't make this level any longer than 2 to 2-1/2 minutes long. (this is a puzzle so there's a small extention but not a big one).

EDIT2: Here's the ASM for Going Behind And In Front of the FG: ASM
Originally posted by cstutor
Section 3: What If I Can't Figure Out This Puzzle? (Perplex) - Mario is transported into a world with a confusing maze. Only when he gets out of it can he get win. I have some ideas about this maze though it's a go behind the BG and you can walk to another section of it (kind of like what was in Kirby's Epic Yarn). The consequence is to wander aimlessly thorugh the maze.
I love making mazes! I draw out huge mazes all the time actually =D It is so fun haha. Anyway if it is alright with TomPhanto, I will help out here =)

Just make sure you an TomPhanton communicate as much as possible.

The last thing we want is tow very different ideas.
Originally posted by camoslash
I love making mazes! I draw out huge mazes all the time actually =D It is so fun haha. Anyway if it is alright with TomPhanto, I will help out here =)


I'll add you to the level. Make sure to check the EDIT2 section for some ASM. :)
All right then, I don't have anything to show yet; I'm a little busy right now, but I should be able to start tomorrow.

Of course, I'm going to have to see what Camoslash has planned for the maze.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
For the mean time, maybe you can Camo can brainstorm?
No problem, there's still time before all of the other levels are done too.
I have drawn and trashed like 5 or six pages... trying to think of one that would fit excellently. After we start this level, we are really going to have to communicate between each other, to make sure this goes swimmingly. We should decide how many screens we should split between each other too. And how are we going to progress? One of us work on half of it then send it to the other person? If that is the case, which one of us should start it off? I wouldn't mind starting it off, I got a ton of ideas floating around in my head.

I'd say we each do half; I don't know if 4-5 screens each is too short. And you can start off, and I'll pickup on whatever you have.

I still have Sublevel 144 reserved which you can use.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
A little update:

Camoslash and I agreed on doing a maze for the level (of course, using the custom blocks cstutor made for us). And I tested out those said custom blocks, and they work just fine. I reserved Map16 tiles: 3190-3193 by the way.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
By length,I think it should be as long as the 8th Doors of Bowser's Castle in SMW.

Think of creating an awesome Tenth Door.

I am looking forward to what you two can pull of!

Just note that there's a difference between frustratingly confusing and amusingly confusing.
Alright, I have changed the color of the Background Color to a glowing Purple (like it is ex-animated =D), and the palette of the FG is a combo of purple and blue. I am just using these palettes temporarily though. I will show it off later, just wanted to let you guys know I am making some progress haha. Also I need to claim a spot for the block too before inserting it; or that would be bad if I took an already used spot haha.

So, it's been two weeks since the last update.

I was thinking that we should reconsider how we're going to work with this level. Perhaps camoslash could design the maze and I could either touch it up or recreate the maze in Lunar Magic itself.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
Knock knock!

Hi. I'm dropping by to say that with a lot of the other level getting done (except 103), we should start seeing our weekly updates on these Phases.

Just a stance, reason, or whatever on what you have or haven't done.
I can't really begin until I know what camoslash is planning on doing for the maze itself.

I do have an IPS for an idea of how to finish the maze, and just testing these blocks. This isn't part of the actual maze, at least not yet.

To enter it, just enter the door in the Hub.

Link: Here

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
Originally posted by TomPhanto
I can't really begin until I know what camoslash is planning on doing for the maze itself.

I do have an IPS for an idea of how to finish the maze, and just testing these blocks. This isn't part of the actual maze, at least not yet.

To enter it, just enter the door in the Hub.

Link: Here


Wow! I'm loving this concept! I was say "Wow! This so cool!" while trying out stuff. I was a bit confused at first, which is part of the level, but the kind of confusion that's amusing!

Well, I hope you and Camo can communicate on what'll happen on this!
Interesting usage of the maze blocks so far. I think using those blocks in combination with the ON/OFF switches will work nicely with some small puzzle elements.

BTW here's a little something I was working on (just randomly) when I was testing this stuff out. It shows a full bodied work or usage of the indoor/outdoors gimmick (you don't have to follow this example): Video With Doors.

But good job so far.
Sorry haven't really been active here =/ Been trying to get my A2MT level cleared so I do not have to worry about anything else. And I am going to check that out Tom =) Need to actually get going on mine, Since I have had 1 or 2 screens done since a few weeks ago. Also, where did the block get inserted into the ROM? Eh, I will just check the reservations on the blocks instead haha.

That's great. Anyways, I reserved Map16 tiles 3190-3193 for these blocks, for your reference:

3190: backmario.asm (The door that allows Mario to go behind the background)
3191: behindwalls.asm (Works as a cement block when Mario is behind the background)
3192: frontwalls.asm (Can only be passed if Mario is behind the background)
3193: insideledge.asm (Has no effect normally, but acts as a ledge when behind the background)

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
Pages: « 1 2 3 4 »
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 10 - 13B: awakening (Phase 3: Confusion) - TomPhanto

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