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Mario disappears when encountering Big Boo.

I'm making a water based ghost house, but I have a problem. The big boo makes Mario disappear, even when it's just Mario and the Boo on one level (That is, two sprites in one level). Is the water causing the issue? How can I fix it?

Thanks!

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Change the sprite memory settings.
sprite memory setting 0B would be the correct one for the normal Big Boo. If you are talking about the boss you should choose 09.

Thanks!

Does this forum have a search feature? I can't seem to find it anywhere.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Might as well answer that question...
Some people have one in their layout (like me) but otherwise no.