A Kaizo hack is just a hard game, with traps and everything. It's possible to beat it without savestates. (Kaizo Mario World)
A Pit hack is... harder than a Kaizo hack, it needs glitches of the game to be beaten, and pretty much impossible without tools or savestates. (Pit of Death)
And... I think there's a video about how to TAS. Here.
EDIT: Also, you should check SMWUnplugged YouTube channel.
A Kaizo hack is just a hard game, with traps and everything. It's possible to beat it without savestates. (Kaizo Mario World)
A Pit hack is... harder than a Kaizo hack, it needs glitches of the game to be beaten, and pretty much impossible without tools or savestates. (Pit of Death)
If you think about it, if the hack is possible to do with savestates, it would be possible to do without savestates; but yes.
Pit levels generally have similar level designs as well.
One important difference is the amount of frame perfect tricks and difficult glitches used. Pit levels require a bunch of frame perfect and pixel perfect tricks and glitches in quick succession, requiring a level of mastery, while Kaizo hacks don't require them very often, if at all.
@Sixcorby Awesome avatar.
-------------------- Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
A Kaizo hack is just a hard game, with traps and everything. It's possible to beat it without savestates. (Kaizo Mario World)
A Pit hack is... harder than a Kaizo hack, it needs glitches of the game to be beaten, and pretty much impossible without tools or savestates. (Pit of Death)
And... I think there's a video about how to TAS. Here.
EDIT: Also, you should check SMWUnplugged YouTube channel.
The original kaizo could be done savestateless, but that is no longer the basis for kaizo hacks. nowdays kaizo hacks are mainly done with savestates, and pit hacks are done with slowdown.
Required glitches and pit hacks aren't mutually exclusive, guys. It's perfectly plausible for pit hacks to not require a single glitch.
Quite true. Aside from a small bit of P-switch/key jumping, neither Pit of Death nor Pit of Despair abused glitches. Pit hacks are more about just having constricted action, where you don't have a lot of space to move. Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Insane aspects include but are not limited to multiple mid-air P-Switch jumping, wall jumping, screen scrolling Koopas off ledges in midair, and using keys as your personal flying apparatus.
-------------------- Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Also, is an "edge" hack now an official sub-genre? Or it is just a joke between various tas-ers?
I would assume kaizo hacks to be just difficult levels, savestates highly advised, harder kaizo hacks may need slowdown in some points.
Pit hacks are generally played with slowdown on all the time, possibly requiring frame advance at a few points, several savestates are a must.
Edge hacks, if an actual genre, seem to push the limits of the game and what frame advance can do. Most notable aspects would be the use of shelljumping repeatedly across a floor of munchers before hitting the ground, difficult midair block duplication, and keysurfing (grabbing and letting go every other frame)
Also, is an "edge" hack now an official sub-genre? Or it is just a joke between various tas-ers?
I would assume kaizo hacks to be just difficult levels, savestates highly advised, harder kaizo hacks may need slowdown in some points.
Pit hacks are generally played with slowdown on all the time, possibly requiring frame advance at a few points, several savestates are a must.
Edge hacks, if an actual genre, seem to push the limits of the game and what frame advance can do. Most notable aspects would be the use of shelljumping repeatedly across a floor of munchers before hitting the ground, difficult midair block duplication, and keysurfing (grabbing and letting go every other frame)
An "edge" genre was considered when Living On The Edge came out (to describe a hack nigh impossible without frame advance), though due to a lack of hacks that followed that idea, it never really spread, and more commonly used to joke about the difficulty of a hack. Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Follow Us On