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"SMW3" Mario and Luigi in Universe's Star! Levels Done: 11/96
Forum Index - SMW Hacking - Works in Progress - "SMW3" Mario and Luigi in Universe's Star! Levels Done: 11/96
Pages: « 1 2 3 »
About the first one, I didn't liked how these, well, "act like 17" things are positioned. I think more space between them could be fine. And the cement blocks have a wierd palette. And about the second, the top part is looking much squared for the slopes on the floor IMO. And in both of the screens, where are the enemies?

Anyways, your GFXs and palettes are fine.

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Legião Urbana - A Tempestade (1996)
About the 1st screenshot: The cement blocks palettes are a bit weird and these "wooden platforms" needs a bit space but everything is okay.

About the 2nd screenshot: This room looks a bit square but it's okay too.
@Austin: Well, the level isn't complete yet. That means the enemies are yet to be placed. Also, what "act like 17 things"? Also, about the square-like area, it's not yet done.

@DiscoMan: The wooden platforms are slightly changed. I removed 1.

@Both: The cement blocks are now changed to land.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Originally posted by mariocool1999
Also, what "act like 17 things"?

The wooden platforms, I mean :P

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Legião Urbana - A Tempestade (1996)
They don't act like 17 (Part of net). They act like 100 (Ground).

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Great level design and pallete, also, the OW design is somewhat blocky, but is amazing!

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why no work
From what I can see so far; this hack is looking quite nice; the level design looks great and interesting as well. (I like your palettes a lot) The Overworld is looking pretty nice as well; despite the blockyness.

Keep up the good work.

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My Youtube Channel for Hacking and Gaming.
Screenshots of level 3! (Finished)



What do you think? Ignore the cutoff of screenshot 3. I realized that and fixed it already. There is no actual cape in the level. Or in world 1.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Looks ok, but I'll can have a better idea of your levels if you show full images of your levels. I cannot say much with just some pics.

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Legião Urbana - A Tempestade (1996)
Judging by the screenshots, this level looks good although it's palette seems a bit odd for me.
Your level design looks great, but one thing I have to say is that SMW and YI have two completely different graphics styles, that clash horribly when mixed. I like the idea of the hack, but the two graphics styles don't mix well.
SMW clashing with YI? I think it looks fine if you use it the right way. SMB3 with YI would be a bigger problem though but if you do a YI styled recolor of it, these objects/sprites would fit pretty well.


The design is nice though.
What do you know? I'm back to updating this hack after a long break of... hmm... I can't really think of an excuse.

But anyways... Here are some screenshots of the 4th level: Left or Right?



Self explanatory.



This is the left path. The secret exit.



Yay, coins!



Walkin' on clouds.



There's a free mushroom there. Let's go get it!



The secret goal...



...which leads you to the Yellow Switch Palace. (Not yet done)



Time to go to the right path.



Got nothing to say here :P





Aha! This is the normal exit.



Now, it leads us to a level that is already completed!


So... What do you think? All I have to do is do the yellow switch palace, 6th level and the boss of the first castle. The boss will be creative... kinda.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

That level looks great! but that info box is necessary? I´m not very sure, but the player should try exploring both ways. I like the FG pallete very much!

EDIT: What creative boss would you use for a grassland world?
Originally posted by mes
That level looks great! but that info box is necessary? I´m not very sure, but the player should try exploring both ways. I like the FG pallete very much!

EDIT: What creative boss would you use for a grassland world?

The info box is not really necessary, but I have it there just in case. I'm thinking of a racing boss for world 1. Much trickier and better than it sounds.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Le gasp! Mariocool actually updating the hack?! 2012 will happen guys! /overreacting

Yeah, i'm updating. In fact, I had these screenshots since October!









No enemies yet. That's all I have right now.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Looks really nice. There are some issues though:

-> The status bar is sorta screwed up. Do you have any free palette space? If so, move the background's palette there.

-> I'm not sure if the red in the rocks suit. Maybe change it to a light brown?

-> Fading the background would be nice. It confuses my eyes for some reason, so maybe toning down the colours would be a good idea?

As for the level design, it looks pretty swell! I can't wait to see what it looks like with enemies! #ab{:D}

- BlackMageMario
@BMM Got no free palette space, changed the rock color and I darkened the backround.

Let's celebrate my 2000th post with some new screenshots!






Just got 1 more level left! The grassland castle. Once I finish the boss, I will give it up for beta testing, then submit the first demo!

Edit: Ignore the message block's message. It's wrong.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Great updates in the hack, and the cave level seems cool, but I found something strange here.

Quote


You must be change the GFX of the Question block when the Player hits this, and also, the palette of the status bar is wreid.

And I like the design of the OW, anyway, good luck in your hack ;)
I have NO free palette space for changing the status bar. However, I fixed the coin block thing.

Also, thanks.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Pages: « 1 2 3 »
Forum Index - SMW Hacking - Works in Progress - "SMW3" Mario and Luigi in Universe's Star! Levels Done: 11/96

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