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"SMW3" Mario and Luigi in Universe's Star! Levels Done: 11/96
Forum Index - SMW Hacking - Works in Progress - "SMW3" Mario and Luigi in Universe's Star! Levels Done: 11/96
Pages: « 1 2 3 »
Alright, I have submitted the first demo of the hack. While it's still in moderation, you can still play it. Feedback would be nice!

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Might as well post an update. I got 2 levels finished! Here are screenshots of the first level of world 3:



I have no screenshots of the other level... But rather, a video! The link is right here (for both exits):

Both exits!


Also, I got to mention something. The first world boss is indeed inspired by the You vs. Boo races in The Essence Star, as well as the music for the race (couldn't find a better racing track).

--------------------
YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

@mariocool1999 That looks really cool nice work.
RMG Productions
I made another level! This is the second stage of world 3. Here's the video for it:

lol

Please give criticism! This level is actually quite long. Boasting 20 screens! (In hex)

--------------------
YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Screens:
The foreground is looking too pixelated, it would be better if you made it smoother instead of just increasing the size. Some of the blocks and the pipes need black outlines.

The giant blocks are also in a different style of the normal-sized blocks. It's not really a problem, but it would look better if the were on the same style.

The OW is looking too flat, mainly the left part. Add some more variation there.

Beach level:

The are around 0:36 is a bit too cramped.
Is there something in the turn blocks around 1:37? If there isn't, I suggest that you remove them, because they would be pointless. This part is also lacking enemies.

Forest level:

Not exactly a fan of the Blue Flames Bob-Omb replacement. Sure, you explained it in the message block, but it still looks a bit weird. The redrawn vines don't really fit with the rest of the GFX.

The water at 00:40 is really random, I suggest you remove it. Making some 'connection' tiles for the forest GFX would be also nice.

The water pool at 1:02 could have something there. Maybe you could add some cheep-cheeps?

The dirt tiles at 1:18 are the same, there are two tiles there for variation. Use both. The blocks at 1:36 could be replaced with cement blocks, as those 'grass blocks' don't look that good.

The grass formation at 1:53 is really weird, maybe changing the parts that are out of the dirt to cement blocks and removing the parts inside of the dirt would look better.

2:03 could be changed to a normal ledge.

2:07 is another random water pool. The area around 2:07 also needs some decoration.

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This is looking nice so far, with some nicely designed levels and a simpler style. Nice work!
Originally posted by Purple Rex
Screens:
The foreground is looking too pixelated, it would be better if you made it smoother instead of just increasing the size. Some of the blocks and the pipes need black outlines.

The giant blocks are also in a different style of the normal-sized blocks. It's not really a problem, but it would look better if the were on the same style.

The OW is looking too flat, mainly the left part. Add some more variation there.

Beach level:

The are around 0:36 is a bit too cramped.
Is there something in the turn blocks around 1:37? If there isn't, I suggest that you remove them, because they would be pointless. This part is also lacking enemies.

Forest level:

Not exactly a fan of the Blue Flames Bob-Omb replacement. Sure, you explained it in the message block, but it still looks a bit weird. The redrawn vines don't really fit with the rest of the GFX.

The water at 00:40 is really random, I suggest you remove it. Making some 'connection' tiles for the forest GFX would be also nice.

The water pool at 1:02 could have something there. Maybe you could add some cheep-cheeps?

The dirt tiles at 1:18 are the same, there are two tiles there for variation. Use both. The blocks at 1:36 could be replaced with cement blocks, as those 'grass blocks' don't look that good.

The grass formation at 1:53 is really weird, maybe changing the parts that are out of the dirt to cement blocks and removing the parts inside of the dirt would look better.

2:03 could be changed to a normal ledge.

2:07 is another random water pool. The area around 2:07 also needs some decoration.

-----------------

This is looking nice so far, with some nicely designed levels and a simpler style. Nice work!

Thanks! Also, I actually forgot to add cheep-cheeps in the water, for some reason. I thought they weren't appearing due to the sprite limitations. Also, are there really 2 unique dirt tiles? I only noticed 1.

--------------------
YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Pages: « 1 2 3 »
Forum Index - SMW Hacking - Works in Progress - "SMW3" Mario and Luigi in Universe's Star! Levels Done: 11/96

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