Alright, so after completing Bravely Default II, I started playing
New Pokemon Snap. Well, would you be surprised if I told you that this game is what I consider to be the best Pokemon game in at least a decade? You may think I'm exaggerating, but I'm dead serious. I didn't even play the original Pokemon Snap, so I went into this with zero expectations. In fact, if anything, I expected not being into this game very much, but here we are.
Now to make this perfectly clear, I don't really hate any main-line Pokemon game. I like all of them to a large degree, and in terms of raw playability, I'd even go so far as to call Sword and Shield some of my favorite versions. However, that isn't to say that the series hasn't felt stale for a very long time, if not to say that it has even stagnated in some areas. Pokemon, for a really long time now, has been a series with too little development time, and as a result, a series that just don't feel like it's advancing anymore - and now New Pokemon Snap, of all games, actually brings me a tone of the improvements that I would have hoped to see in the main series for a long, long time (and that, in fact, I don't expect to see in the main series for quite a while still).
So before I talk about what these improvements are, I should probably start by explaining what it is I love about Pokemon games, since this will probably be something different for every player. I'm the kind of player how likes exploration. My favorite aspect of Pokemon games is exploring the world, catching Pokemon and seeing the story unfold. On the other hand, battles are something that I don't care too much for. I don't mind them, and I do think they're generally fun, but they're certainly not why I play Pokemon, and I feel they in particular have felt stale for decades now and are probably the one aspect of the main series that feels the most stale to me. I will certainly get annoyed from having too battle to much, and if I do battle, I prefer battles that revolve around catching a Pokemon (especially Legandaries) over trainer battles.
So with that out of the way, what are the things that I've been missing in the main line series for a really long time now? Well, pretty much just that. A bigger focus on exploration, and more importantly, "better" exploration. The wild areas in Sword and Shield felt like they attempted to give me just, but missed their mark so badly that it isn't even funny. For me, the thing that I like about Pokemon is that every single Pokemon feels unique, every single one has personality and is very recognizable. I have memories involving just about any of the 1000-ish Pokemon that exist so far, and I'd say I can easily recall the names of at least half of them. So when I play a Pokemon game, then the one thing I want to see more than anything else is Pokemon being themselves.
So did Sword and Shield deliver that? Hell no. Is Legends Arceus going to deliever that? Probably not, judging by the one trailer so far. What really bothered me about Sword and Shield's wild area was that every single Pokemon was just exactly the same. Just models playing their one animation, running over the world in the exact same way, showing the exact same behavior, often not even spawning in meaningful places, but just randomly spawning in a location with roughly fitting weather. It was so lame. Wild Pokemon in the game had absolutely no personality whatsoever. To me, it hardly mattered that 400 different Pokemon were catchable in Sword (600 with the DLCs), because all of them felt exactly identical. I'd much rather take a game with just 100 obtainable Pokemon, but all of them feeling unique. I feel like even the older generations of games did this better.
So anyways, with my rant on Sword and Shield out of the way, this is exactly the one key area where New Pokemon Snap takes a huge, HUGE leap forward. Every single Pokemon in this game actually feels unique. They all act naturally. Pokemon act in ways that you would expect them to based on their PokeDex entries. They interact with the player, they interact with the world around them, and they interact with one another. Pokemon have preferences, Pokemon have rivalries, Pokemon have habitats, Pokemon play with one another or bully one another, and they do it all in ways fitting their respective personalities. To give just one random example:
You know how Seviper and Zangoose are canonically rivals and fight one another? Well, in New Pokemon Snap, there's a beach level that is overrun by Zangoose. Well, here's the fun part: if you explore this level, you can find a Pokemon hiding in the bushes, and if you lure it outside, it turns out it's actually a Seviper, hiding from all the Zangoose.
Things like these really make the persoanilities of Pokemon come to life, and it's just one of many, many such examples. New Pokemon Snap brings Pokemon to live in a way that no main line title has even remotely managed to do so far, period.
It's not even just the personalities of Pokemon that amaze me. The developers of this game really went far and beyond. For example, one detail I really, really love is how Pokemon in this game actually got realistic screams, and multiple of them. In the main line games, Pokemon all just have their one unique scream, and at best, it's pitched slightly higher or lower, depending on what move is used, but it's always just this one scream and always sounds the exact same. New Pokemon Snap ditches this. Here, every Pokemon has entirely new screams that sound like they're actually coming form the respective Pokemon, and Pokemon even have multiple screams for different animations. Best of all, these screams now sound quite realistic. That is, these screams roughly resemble whatever sound the respective real-life animal a Pokemon is based on would make. Birds sounds like birds, a bull sounds like a bull, a rat sounds like a rat etc. Yet desptie all this, these new screams are acutally based on the existing ones each Pokemon already has. So for example, if you listen to Pidgeot's scream, you will hear the scream of the bird, but if you pay close attention, you will notice that this bird scream actually kind of resembles its original 8-bit scream. Discovering this little detail truely blew me away.
Now all of this is already really great, but even a Pokemon world as realistic as this could fall apart if there wasn't gameplay to support it. Luckily, New Pokemon Snap has us covered here. The main line Pokemon games are all about catching Pokemon, and to some degree, the same is true for New Pokemon Snap. Except the way you "catch" Pokemon here is by shooting photos of them. This, I feel, is absolutely brilliant, because it really ties perfectly into the world the game provides. So as I said, each Pokemon has unique and realistic behaviors, and this gameplay of taking photos fits it perfectly, because it actually requires you to study the unique behaviors of each Pokemon, experiment with it and exploit it to make the Pokemon do certain poses. As I mentioned, catching Pokemon has always been my favorite aspect of main-line Pokemon games, and in my opinion, taking pictures is a really, really fun way of "catching" Pokemon - to a point where I think I even prefer it over regular Pokemon catching in some ways.
Btw., did I manage that New Pokemon Snap runs at butter-smooth 60 FPS and looks gorgeous? This really caught me so off-guard, because by now, I'm just used to Pokemon games running like shit and barely managing 20 FPS. And sure, the game is on-rails and very linear in design, which makes it a lot easier to optimize the levels for good performance, as it's always known exactly what is being visible on the screen. But... come one! New Pokemon Snap is occasionally rendering like 20 or 30 Pokemon on screen at the same time, in addition to the level background, at stable 60 FPS, whereas the main line games can't even manage four in battle (with hardly any scenery) without the performance immediately taking a nose-dive. It's not even like the Pokemon in this game looked any worse than in the main line games. If aynthing, I'd argue they look even better due to their many new and unique animations. So really, there's no excuse for the main line games running as horribly as they do.
Alright, now with all this praise out of the way, it's time to also give a little bit of criticism, because yeah, as much I really ended up loving this game, there are some things I really dislike about it. Above all else, what I really don't like is the way progression is handled in the game. So the main objective in this game is to complete your PhotoDex, which is basically like a PokeDex, except filled with pictures taken of Pokemon. The PhotoDex can hold four entries for each Pokemon, labeled with one to four stars, and these entries represent unique poses of the respective Pokemon, with one star being common poses and four stars being rare poses. This means to 100% complete the game, you need to take at least four unique photos of each Pokemon.
Now this is where we run into our first issue, because as it turns out, the game only allows you to actually get one picture rated per Pokemon per level playthrough. This means in order to 100% the game, you already have to play each and every level at least four times, just to get four different pictures of each Pokemon. However, in practice, you can't actually 100% the game with just four runs, because each level also has different tiers. You unlock these tiers by playing a level high enough and taking a specific amount of high-scoring photos. Each tier unlocks new Pokemon behaviors and, more importantly, entirely new Pokemon. Sometimes, you may find rare poses of a Pokemon only on a higher tier, and sometimes, even a Pokemon itself might only appear on higher tier.
Now in general, I don't mind this unlocking of new tears. It gives each level a bit replayability, and it also has a decent enough story explanation in-game (it's that Pokemon start getting used to you, so more Pokemon start showing up). However, it means you will have to play each level a lot more times. This is not even to mention that some levels actually contain multiple paths, and you might encounter certain Pokemon only on or the other. This means that in practice, you will actually have to play each level way more often than four times to achieve 100% completion. I'm estimating the bare minimum to be around 15 to 20 plays per level, and this is only assuming you can actually manage to snap all required poses in that amount of attempts, which I kinda doubt.
Just imagine watching a 100% speedrun of this game. It would be super, super boring because you would just see players playing the same level 20 times or more. Sure, not every game is or should be developped with speedrunability in mind, but this is clearly just artificial padding. It's also super frustrating, too, when you manage to take a bunch of great pictures of a Pokemon on a single run, but have discard all but one of them. It's like... why? There isn't even a lore explanation for this, and it certainly doesn't make sense in-universe, so it's clearly just a way to pad out play time.
My next issue somewhat ties into this, but I really kinda dislike that New Pokemon Snaps plays out on-rails. I get why they did it this way, and I understand that certain cool Pokemon behaviors might only work the way they do because on-rails gameplay makes it predictable for the game where the player is going to be a which point in time... but man, ultimately this kind of gameplay really feels like a hindrance to the game. Sometimes, you just want to take your time taking the perfect picture of a Pokemon or exploring the area, but you can't, because you're constantly moving forward. This doesn't even really fit the theme of photography. Isn't photography all about taking your time and waiting for the perfect moment? When real photographers take pictures in the wild, they don't do it by flying a helicotper through a forest and trying to catch a quick glimpse of an animal. No, they do it by patiently lying down and waiting for animals to appear. New Pokemon Snap doesn't capture this feeling at all. Even more importantly, I feel like this on-rails gameplay just ties really badly into the game's completion aspect, because if you fail to capture the right moment of a Pokemon on photo, you have no option but to replay the level, and if it's a Pokemon that appears rather later into the level, you have to basically replay all of it. This frankly gets annoying. I can't even count the amount of times I had to replay a certain level because I just happened to miss a very specific object towards its end every single time.
In conclusion, I think New Pokemon Snap is an amazing game and an absolute must-play for Pokemon fans who care about the exploration aspect more so than the battle aspect. Above all else, it features easily the best and most realistic Pokemon world we've experienced in any Pokemon game so far ever. However, it also kinda makes me sad. Sad that we probably won't ever see this kind of world in a main-line Pokemon game (or hack, really any Pokemon game of the foreseeable future). I really, REALLY want to play a Pokemon game with the world of Snap, but non-linear and more exploratory gameplay. For starters, just giving mew New Pokemon Snap without on-rails gameplay would already be great, but ideally, I'd want to see this kind of game world in an open-world main-line Pokemon game. I know that's probably impossible to do, but even just remotely approaching this would already be a great start for me.