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Did you ever try the PS1 originals? I think the remakes are actually slightly harder because of the altered physics.

Also, I would definitely recommend against getting Crash Bandicoot 4: It's About Time if you found Crash 1-3 too hard. That game does have a setting to give you infinite lives, but it was too hard even for me to enjoy.
Haven't tried them, no. I find PS1 games a bit inaccessible these days (I do still have a PS2, but it's in a pretty bad shape, and I don't really feel like hooking it up).

I heard various things about Crash 4. Mostly that 100%-ing it is a living nightmare. I might still give it a try at some point. I don't actually mind if individual levels are hard, as long as I don't have to needlessly replay large chunks of them due to game overs. I definitely wouldn't go for 100%, though. I already didn't like that in the first three games, so I definitely wouldn't like it here.

My main complaint in this regard is really that there's a lot of missable stuff in each level, including stuff that you only have one chance to get and stuff that is incredibly well-hidden, and you always have to collect everything in a single run. Missing even just one crate means you have to redo the entire thing. I just didn't find this very fun, since it ultimately just means having to replay levels over and over until you manage to perfect them.

Really prefer how Mario games handle this, where there's only three items to collect in each level, and you don't have to get them all in one go.

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I've only played the first crash game a few months ago, but I didn't 100% it. It's mainly because there are some levels where you have to not only get all the boxes, but also not die. Which wouldn't be a problem for me except I end missing half the jumps where I swore I landed but the game says: "Nope! You die!" So yeah. Not gonna bother with that. Not to mention, fully completing it makes it so
you don't even fight the final boss. Like, what the hell?
If the other three games are anything like it, then I might just simply try and beat them and not bother fully completing them.

Speaking of 100%-ing, I just started playing GTA San Andreas: The Definitive Edition on the PS5. I haven't touched GTA III or Vice City yet. So far, I managed to get all 100 spray tags in Los Santos which made a lot of the earlier missions even easier than they already were, I did the burglary mission which gave me infinite sprint (Even though it doesn't count for 100% completion, I find it useful to have.) and I manged to get through one of Big Smoke's infamous missions. I think you know which one I am talking about. So far for this version, I think it's pretty good. It still doesn't beat the og version however. I do like how the game looks, even though the character models themselves can throw some people off, myself included. I don't like how some of the stuff from the remastered version of San Andreas, such as the weight lifing mini game, the fact that you have to get close to an item to pick it up during burglary, or how the forklift is handled. Despite that though, I still enjoy this version. I haven't ran into any glitches so far, although I encountered this one cop that was driving on two wheels for a while. I even have video of it happening For completion, I am not looking forward to few missions such as the mount chilliad bike racing, the racing tournaments, or the driving/biking school. You might also be thinking of supply lines, but honestly, I don't find that mission to be as difficult as people make it out to be.

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I never played Crash 4 but I did play the N Sane Trilogy: As a heads up, the other two games in the trilogy rely less on tight platforming (relatively speaking, of course). The downside: 100% is significantly more difficult due to the use of backtracking and secret exits (necessary to destroy all crates) as well the coloured gems requiring you to fulfil some conditions in the levels instead of beating certain levels without dying (though this isn't too bad considering that many colour gems in the first game are located in quite brutal levels while 2 and 3 are more forgiving).

Source: 100% Crash 1, haven't 100% Crash 2 yet, Crash 3 requires just time trials IIRC.

Originally posted by slakkmichael
Not to mention, fully completing it makes it so
you don't even fight the final boss. Like, what the hell?

I consider that
the joke ending, tbh, not to mention it's more likely you won't have all the gems unless you went for 100% first. The proper ending is still the fight against Cortex.




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just finished replaying earthbound. in contrast to my previous playthrough(s), i did this one on the wii u instead of emulating it. (i had a $10 eshop card lying around and decided to support an official release of a game i love)

and yeah. great game. first few hours were rough but not as rough as i remembered them being, and the game is a uniquely silly experience front to back. it took me a little over a week to finish it, which caught me off guard a bit, since i didn't remember it being quite THAT long. still, i enjoyed it immensely, even having experienced it before.

playing the game immediately after having played undertale and deltarune really made me appreciate how influential and ahead of its time earthbound really was. it has its shortcomings, but it earns its status as a timeless classic imo

i'll have to wait and see if i'm in the mood to replay mother 3 in the coming weeks. maybe i'll give figuring out my gba flashcart another shot, now that i have a frontlit model
Earthbound is great. I've only finished it once, but it sure did take a lot of time to finish. I must have started it half a dozen times without ever making it past Threed. I would keep starting it after hearing about what a classic and humorous game it was and deciding that each time would be the one I would finally finish it on. That didn't come until a long time later when I actually decided to power through the parts I'd always stopped on. The payoff sure was worth it, in spite of knowing many of the spoilers, experiencing it myself was unlike anything else I had played at the time. It's definitely greater than the sum of all its parts.
I started playing once and didn't even make it to the first sanctuary guardian (felt mutually conflicting feelings of losing interest and being intrigued about what went on in the game later), then I restarted sometime years later and this time committed myself to playing thru the whole thing. Looks like the "being intrigued about what went on later" feeling won out in the end.
The hype around Brilliant Diamond and Shining Pearl (and my own lack of enthusiasm for them due to the lack of a Battle Frontier and having the forced EXP share) kinda intensified my desire to wanna somehow someway play Pokemon Platinum (particularly for the Distortion World and Giratina's awesome battle theme). Right now I have a copy of Pokemon Platinum on order from Amazon that is apparently on a reproduction cart (there's another listing of it being $150 and I'm like 'nope') so fingers crossed that it will work perfectly okay, tho given the 4.5/5 star reviews of that particular listing, maybe it will?

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I'd rather just run the rom on an R4 than buy a reproduction cart. I've felt like replaying it myself lately, but I'm sure not going to delete my save file with over 500 hours on it!

Feels kind of bad, I was looking forward to the remake since Platinum really made me love gen 4. I still see a lot of people don't have a high opinion of gen 4, but did they even play platinum? Do they not count HGSS? I guess they're not gonna get the platinum experience now regardless.

I'll probably just go buy pearl version next time I see it at walmart, they sell games for 50$ over there, should soften the blow. I'm not in any real rush to buy it since I'm still playing SHIN MEGAMI TENSEI V, A game that has at least 4 years of dev time on the pokemon remakes, so it's probably not fair to compare them.




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I should also leave a few words on the games I completed recently, before I forget it.







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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I played and completed a bunch more games recently.







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Also recently started playing some more games:





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As a little bonus, here's a lit of my favorite games I've played for the first time in 2021. I've tried to order them roughly based on how much I enjoyed them (from "most" to "least most"), but still just take this as a rough estimate, not an actual ranking.

-Metroid Dread
-CrossCode: A New Home (DLC)
-Deltarune chapter 2
-Omori
-Demon's Souls (remake)
-Bowser's Fury
-Doki Doki Literature Club+
-Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale
-Taiko no Tatsujin: Rhytmic Adventure
-New Pokemon Snap
-The Great Ace Attorney
-WarioWare: Get it Together
-Bug Fables: The Verlasting Sapling
-Stardew Valley
-Tales of Arise
-Bravely Default II
-Sakuna of Rice and Ruin
-Game Builder Garage

Hoping for more great games to play in 2022. Despite everything, I'm really looking forward to the new Pokemon game. The upcoming Kirby and the Breath of the Wild sequel also look great and I can't wait for them. Oh yeah, not to forget about Elden Ring, which I'm absolutely hyped for. I'll also be getting a Steam Deck this year, which I hope will help with some of my motivational problems, since in theory, I should be able to get some PC work done from bed. But we'll see how great this will work out in practice.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
The Talos Principle


I recently got inspired to replay this game. Not too hard until you get to the recorder puzzles (or decide to go after the stars), then it becomes kinda disorienting but still loads of fun. There's just something appealing about first-person puzzle games. Not only is the gameplay fun but the graphics are scenery porn.

Originally posted by RPG Hacker
On the other hand, others were pretty much a "find the needle in the hay stack" kind of deal, or were just nearly impossible to figure out. I consider it impossible to collect them all without using the internet for help.

Same. There are several that require some convoluted interactions between different puzzles (often leaving one connector visible to some specific place in a different puzzle on the same map, sometimes requiring pixel hunting) and/or finding ways to take items out of the puzzle, or finding obtusely hidden levers.
And then there were also stars that required you to
point the connector at the top of the pyramid in the BG and toward the Sphinx's heart
and
press the correct buttons on the giant clock.

Originally posted by RPG Hacker
An entire DLC campaign was also included with my version of the game.

I've played that before, and the puzzles are generally more convoluted than in the base-game (especially the gray sigils that you unlock after collecting 10 stars.) The gray sigil puzzles in Road to Gehenna are some of the toughest, meanest puzzles out of the DLC as well as main game and they prove that puzzles don't need recorders in order to mess with your head. Also, some of them are the small, tricky type where it doesn't look like there's much you can do, and those are generally more frustrating to figure out than the sprawling ones with more elements.

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Originally posted by Sokobansolver
Same. There are several that require some convoluted interactions between different puzzles (often leaving one connector visible to some specific place in a different puzzle on the same map, sometimes requiring pixel hunting) and/or finding ways to take items out of the puzzle [...]


Those were actually the ones I liked, because they were kinda clever and yet not too obscure to figure out. In some sense, these were puzzles outside of the actual ones, and I think that's what secrets in a puzzle game should be like.

All those other ones, though... yeah, nah. Didn't really like them.

Originally posted by Sokobansolver
Also, some of them are the small, tricky type where it doesn't look like there's much you can do, and those are generally more frustrating to figure out than the sprawling ones with more elements.


Interestingly enough, I think I'm on the opposite end of the spectrum there. I think I prefer the puzzles with really few interactables that are tough to figure out, because at least there's only so much you can do, and finding the solution is usually just about finding new ways to use a certain objects that you didn't consider before.

On the other hand, if a puzzle has dozens of objects in it, there's nearly infinite combinations to try out, which is way more likely to overwhelm me. I think generally speaking, the levels I got stuck in the most were the ones with at least four or five connectors in them.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
Those were actually the ones I liked, because they were kinda clever and yet not too obscure to figure out. In some sense, these were puzzles outside of the actual ones, and I think that's what secrets in a puzzle game should be like.

Yeah. Those often tend to be the less guide-dang-it ones (especially when I can just place a connector at the entrance).



Originally posted by Sokobansolver
Also, some of them are the small, tricky type where it doesn't look like there's much you can do, and those are generally more frustrating to figure out than the sprawling ones with more elements.


The one that immediately stick out to me is this one gray sigil puzzle in the DLC called Temporal Solution. Took me a good long while to make heads or tails of it (and IDK if I ever actually did despite completing that one). Small Space Big Solution (also fairly compact as the name suggests) and Ray Mania I found to be more fun while probably coming close to the level of insanity.

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The one that drove me the craziest was
the star in A-4 of the base game, where you had to find a hidden connector inside a tree to get to the star. That one made me mad as all hell, because it was literally impossible to see with the low resolution of the Switch, and I'm not sure if there was even any text hint for its existence (even if there had been, I probably wouldn't have noticed, because at that point, I didn't even know yet that some of the QR Codes contain hints). I really spent a couple of hours trying to find a clever solution for how to get a laser out of another room, and then it turned out to be an almost literal "find the needle in the hay stack" situation.


Also, I recently completed Spiritfarer:



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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Just finished getting the true ending of Papers Please (I never played the game until now, bought on past steam sales) and I can say, holy shit. Never expected a game like this giving me so much immersion and feels.

Seriously, if you're one of the fuckers like me who still haven't played this almost 10 years old game, just do it. It's totally worth the experience.
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