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The Arcade: INSERT COIN

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I've played a bit of that 2 Mice Walk Into a Bar... hack, and it' really fun. I never know what expect from those 2, but it's not as hard as I expected. It's on a tougher side of things from the start, but it's pretty fine. I love the level design, not something I could come up with. The visuals are super stylish, there is no HUD, and the title screen has randomized little level sections! (I've never seen that before, it's so cool).

During this time I was out from here, I obviously played a lot, but I'm not going to bother talking about all of these now, I'll leave that to whenever I play them again later on at some point.
Хуй войне!

桐生会FOREVER #ThankYouCoco / Rest in peace, Near, thank you for everything
Hollow Knight is large enough that it reminds me of if Super Mario Odyssey was a 2D Metroidvania. I often find new things exploring previously explored areas. Recently beat
The Hollow Knight
who pretty much reminds me of Asgore, especially with the orchestraic and kinda sad-sounding music and
looking hesitant about wanting to fight you.
The difficulty of some of these bosses kinda reminds me of chapters 7 and 8 in MOTHER 3. Watcher Knight makes you fight 2 at a time for the majority of the fight, and Enraged Guardian (which I haven't beaten yet) is just obnoxious cuz all its attacks do 2 masks of damage and hardly any opportunities to heal. Even as much as I think it's "that one boss" it's still easier than that one warrior dream that bounces around the lair in Queen's Garden. Enraged Guardian also leads to Enraged Player. Even Traitor Lord (which I have beaten) is easier.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

As with many people I started Animal Crossing: New Horizons and it's just as fun as New Leaf once you get into the swing of things. I'm not a cheater so I'm not doing any system-clock changing to speed things up. My only complaint is that my sister is playing on her profile too, but other players cannot progress further than the island's founder has, so we keep having to do tag-team, which is a little annoying.
I beat Leon's story in Resident Evil 2 and I was very impressed by the game. I never played the original but the game progression was awesome, I played through resident evil 4 several times, but in RE2 I felt like I was playing a metroidvania with re4's over-the-shoulder gameplay, re4 never felt like a metroidvania to me in any way, and I'm really feeling like RE2's design is how it should be done now, I've been such a blind fool only playing re4 for so long. (re4 still an amazing game)

At first, this game scared the shit out of me, it's definitely spookier than re4 with the dark lighting and realistic visuals. I progressed at a snail's pace out of fear, but over time I just kinda got over it and started blowing through the game at the midway point. It wasn't that long of a game either, and I'm really feeling the itch to do the other story and then the 2nd run mode too.


Also I got Animal Crossing, I've been playing it pretty much nonstop. The crafting really makes the game feel more engaging and it only enhances the customization aspect that new leaf started to implement.
Started Digimon Story: Cyber Sleuth - Hacker's Memory yesterday. Made it to the second half of Chapter 03. So far it's a really fun game, has that B-list charm Media.Vision games tend to have, even has Wild ARMs' Lufia-style battle menus and encounter increase status bat.

My current active team is my starter Tentomon, Guilmon (total cutie <3) and Nyaromon (none of its evo lines lead to Leomon but I can get either Gatomon or Terriermon+Gargomon out of it so yeet).
HackPortsASM"Uploader"

Recently played and completed Torna: The Golden Country. It has been on my to-do list for a long time, just never really got to play it. Now that I have, I gotta say that I consider it to be "just okay". Really have more mixed feelings about it. Probably my least favorite Xenoblade content there is so far. That isn't to say that I didn't like it all, don't get me wrong. I enjoyed playing it. However, I enjoyed it considerably less than all full-fledged Xenoblade games so far. Really my main complaint about it is that a majort part of the game is filler. The main story is really short, and to pad it out, there's a lot of "whoops, we forgot to do this and that, now we need to get sidetracked and quickly get these two items before the actual plot can advance" moments. You're even outright forced to do sidequests at several points in the game. There were at least two such occasions. The game was like "whoa, slow down there, buddy! You gotta achieve a better reputation before you can continue. No go and do some side missions!". The problem I have with that is that side missiones are really only enjoyable to me becaues they're side missions. Once a game starts to force me to do them, they quickly fall apart, because they just don't have that much substance to them. It really felt as though they were desperately trying to pad out the play time of the DLC to around 15 to 20 hours. I also feel as though the game didn't even really deliver on its original promises. When Nintendo announce the game, they said something along the lines of "you will even return to familiar places, but they might be very different from what you remember". I didn't find that to be the case. The only known location you visit in the game is Gormott, and it's really not that different from the base game.

To not be entirely negative here, though, here's some things I liked about the DLC. I do think the one major new area in the game - Torna - was pretty nice. I especially liked the desert area, since it was an entirely new setting to the game. I also liked some of the changes made to the battle system. It was now way easier to create elemental orbs, which means it was easier to do combos and elemental breaks, which means this part of the battle system actually got way more utility in the DLC. In the base game, it was so difficult to achieve a full elemental break that I think I only did it on like one or two bosses in the entire game. Most enemies in the game simply died too quickly for that. Also I really enjoyed the final area of the game.
You went through the inside of Torna, which was actually a neat little callback to one of the final areas in the first Xenoblade. Kinda missed that kind of area in the game.


-------------

Have been playing Dark Souls III for quite a while now and finally completed it today. Exhausted just about all of the content there is in the game, including the two DLCs (unlike the first game, in which I missed a lot of the content, because it pushes you into a new game+ without a warning, and I just didn't feel like completing it again). Overall, Dark Souls III is what you'd expect. Very difficult, stressful and frightening game, but also a very rewarding and satisfying one. I felt like overall it had fewer asshole moments than the first game and was more forgiving, but of course it still had its frustrations and I was losing my cool every now and then. Still enjoyed it a lot. Now only Demon's Souls, Bloodborne and Dark Souls II are missing on my list, though I'm not sure if I will actually play DSII, since it is a bit notorious for being way more asshole-ish than any other Souls game.

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Also started playing River City Girls recently. Somewhat mixed on this one as well. I do like the music, visuals, overall style and story of the game, but I'm only somewhat enjoying the gameplay. It's one of those games where I feel like I'm missing something essential about the gameplay. For example, I have no idea if there's any way to predict and react to enemy attacks. To me it feels like they're just way too quick to react to, and once you get hit once, you're basically guaranteed to get caught in at least a three-hit combo that (so far) I have found now way to cancel out of. The fact that I can't anticipate enemy attacks means that blocking is basically useless to me, because I can only use it on a basis of guesses, which doesn't help much, so I end up barely using the block at all and instead just try to keep my distance from enemies so that they can't hit me in the first place. I don't feel like the game is meant to be played like this, though, and that's why I think I might be missing something. Oh yeah, also really dislike how every three hits or so, your enemies get knocked down to the ground. That feels like such a useless waste of time. I mean, you do eventually learn a move to pick up enemies on the gorund and use them as a weapon, but aside from that, you can't attack them while they're knocked down, so after every three or four hits, you lose two to three seconds, simply because you have to wait for the enemies to get back up again. I really don't quite see the purpose of this.

Overall, I think I'm just not really into this 2D sidescroll fighting game genre. Never managed to get into Final Fight, for example, and while I did play Turtles in Time as a child, I enjoyed it more for its music and style, less for its gameplay.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Attempted Path of Pain earlier. Could not get past the first area, and I've seen videos of what the rest of it is like, including one where the player goes thru it as part of a self-imposed challenge where they take the delicate flower through it. Path of Pain pretty much looks as tho a Kaizo hacker designed it. I already had enough trouble with White Palace, particularly the spears popping out of floors and ceilings that allow no room for error. I hate those even more than wall-jumping around moving buzzsaws.
One thing that's fascinating about the fanbase is how determined they are to torture themselves. No matter how hard an upgraded boss is, or how difficult a modded version of an upgraded boss is, someone will make it more challenging because they can.
Especially Radiance
.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

I'm playing 2 mice walk into a bar... again.
It's still great, but it gets pretty hard after the first few levels.
i heard this song in a siivagunner video is a legitimately hard level because it's kinda long, it's a pain if you're actually going for the Dragon Coins.

The hack plays in a way that you can't just tank hits or whatever, you have to learn how to deal with the obstacles, have quick reflexes and that type of stuff, it's great.

Every time a level feels hard when starting it out, but whenever I do a second full run, it feels significantly easier (still not too easy though). At least it makes me feel happy about my SMW skills a little more, I'm way better than I thought I was/remembered.

Watching raocow playing this too and also struggle with stuff makes me feel more confident about my playing.

Oedipus at Gondwana is a pain to get all the coins though, I didn't actually get them, I like how one of them is hidden and requires you to be clever and pay attention, but it's kinda hellish.
I like that it's a "don't die" challenge, but it's kinda tiring sometimes. But I know it just means I need to take a break and go back to it later.
Хуй войне!

桐生会FOREVER #ThankYouCoco / Rest in peace, Near, thank you for everything
Originally posted by Y.Y.
Watching raocow playing this too and also struggle with stuff makes me feel more confident about my playing.

that's how im feeling with vip1 草
HackPortsASM"Uploader"

Started Final Fantasy (NES) on a whim. At Earth Cave, used Peninsula of Power to speed up gameplay. My fighter also got stunlocked to death by Images/Wraiths as he was trying to leave solo after exploring a bit of the second layer. F



I've also started adding SMW hacks to my Backloggery to bloat my SNES game count. So far I've added the Brutal Marios, FPI's stuff up to TSRPR, EVW, Golden Yoshi's SMW+ 1-3 and VIP1-5. I probably won't remember all of it but I'll try to remember most of what I've played.
HackPortsASM"Uploader"

Been trying to beat
Radiance
in Hollow Knight. So far seems a heck of a lot easier than Nightmare King Grimm (even tho they both do double damage with each of their attacks), just cuz her attacks are easier to dodge and I'm allowed to have my Grimm child with me, but it's still far from easy, particularly when
spikes cover one half of the arena and every so often switch to the other side.
.
I somehow used to find
the Hollow Knight
frustratingly difficult. Now I can pretty much consistently beat him, which is probably for the best since there's a reason Hornet tells me to "GIT GUD!"
Every time I die to Radiance I have to beat the Hollow Knight and then Dream Nail him just to make another attempt, and two consecutive examples of 'that one boss' would be a little much.
Also one of the saddest boss fights ever since
he doesn't even wanna fight you, and during the second half he repeatedly stabs himself with his nail, and you're just helping him end his suffering. The music also gets more somber.

Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Beat the Switch version of Tales of Vesperia last night. Overall, I think it's a decent game but I don't really agree with some of the praise it gets. I had fun dressing up my characters as random Bamco properties and seeing how it sometimes drained the seriousness out of a cutscene. The plot was okay, even if it just turned out to be
Technology is bad and causing magic climate change/the end of the world
. The characters were good though, my initial attempt in the 360 version years ago didn't really leave me with any impressions as I had only played a couple hours of it.
I decided to go back to Tales of Berseria and it definitely feels a lot simpler and easier. In terms of difficulty, I am still early on in the game so it could get harder but combat overall feels much simpler as it's just "press buttons" despite the fact there are systems that try to make the battle system complicated. Not that I have a problem with it being easy, it's just different. Like I said though, I'm early in the game and these are just my impressions after playing ~7 hours of the game. One thing that's nice is that it doesn't seem to spam cutscenes like Vesperia did occasionally. Seriously, walk five feet, cutscene. Then go into the next part of the level. Walk 5 feet, another cutscene.
>Mark danced crazy!
Backloggery MyAnimeList
Made it to the
Temple of Fiends revisit
in Final Fantasy. Got all chests,
WarMech
and the 15 Puzzle. Currently grinding to around Lv30 to be well prepared for
Chaos
, the final dungeon is just built to drain your resources. ^^;


HackPortsASM"Uploader"

I finished Persona 5 Royal yesterday (true ending). Man, was I ever into it. I was never one to care about the Persona games, in fact I barely knew anything about them until late last year. But then I got given vanilla Persona 5 as a birthday present, which I held off on playing until my boyfriend visited for Valentine's weekend and had me play it. He got into P5 early last year and he's totally obsessed with it. I played up to the end of Kamoshida's Palace, then I stopped after hearing about Royal - an expanded version of the game with quality-of-life changes, improvements, new characters and Confidants, and even a whole extra semester of new story content, and a new final boss, the whole shebang.

The wait for March 31 was definitely worth it. I was playing the game every day whenever I had the chance, and it was truly one of those "couldn't stop playing" kind of games for me. Over half of my playtime, I was in voice calls with my boyfriend and some mutual friends, and he was often helping me out or telling me where to go in the more confusing Palaces... there were times when I just looked at the current world record speedrun for Royal to see the fastest path to get to the next objective, but really, I don't mind doing that and it didn't hinder my enjoyment of the game at all. In the end, my final playtime, according to the in-game timer, was 82 hours. Best $60 I've spent in a long time.

Spoilers for the endgame:
I absolutely loved the added arc with Dr. Maruki. What a crazy twist to have him as the final boss. I really felt bad for him, honestly - it's one of the few situations in a story-focused game where the antagonist's goal isn't objectively mustache-twirling evil. In essence, he just wants everyone on the world to be happy, and living their ideal realities. Ultimately that can't fly, everyone should make the most of the reality they all share, but it's a very interesting moral argument. I am glad the ending reveals that he did have a change of heart and is now living an honest life as a taxi driver. And, if you maxed Akechi's confidant, there's a brief post-credits scene that shows me may not be dead after all... I'm curious to see if any of this will be followed up upon in Persona 5 Scramble, assuming that ever gets localized.


I also started Persona 4 Golden on the side and I'm planning to get through that eventually ;-)
now play one of the non persona 3-5 megaten games and enjoy the complete disparity between the two #smrpg{mlem} #smrpg{mlem} #smrpg{mlem} #smrpg{mlem} #smrpg{mlem} #smrpg{mlem}
HackPortsASM"Uploader"

Play a real shin megumi tensei game like nocturne or strange journey.

I'm not gonna buy p5r until the price goes down, I feel like the original p5 dropped in price way sooner than I had expected, so I'm just gonna bet on that happening again. If it doesn't, I can wait. I'd honestly rather have it on switch too, maybe I'll luck out. I'd pay full price for a switch version.
Supercleared Final Fantasy! All chests, 15 Puzzle done and WarMech clear. Gave the Masamune to my White Mage. Chaos was pretty easy with my equipment and level.

Now starting Final Fantasy II NES! Got to the part where Minwu (More like MinGW no one will get this) joins you! The game's structure is very similar to Wild ARMs 2, all mission based, revolving around a headquarters location that you constantly return to. I actually kind of don't mind the level up system, it reminds me of Secret of Mana mixed with SaGa and the stat down chance adds a small element of risk, it's very fascinating. I understand people not liking the lack of control in their role-playings but I'm a weirdo lol.

Originally posted by Quizler
Play a real shin megumi tensei game like nocturne or strange journey.

amab: all megaten are beautiful

yes even giten
HackPortsASM"Uploader"

ronde is the real megaten mvp lol

Made some progress in Tales of Berseria, Velvet and friends are currently trekking through a sewer system to
attempt to assassinate that High Priest guy, Gideon. For some reason, I don't think it'll be successful haha
. I kind of prefer the combat system of Vesperia tbh but Berseria isn't too bad.

After a few years, finally nearing the end of my 100% of SMW GBA. Just have to get World 7's Dragon Coins and exits then I'll be done with the game. Playing SMW on the GBA kind of just makes me want to play the SNES version, but it was nice back in the day when the SNES wasn't at home so the only way to play it legitimately was on the GBA.

Got to Episode 12 of the Earth Route in Super Robot Wars OG Gaiden. Overall I'm enjoying the game but I like 2nd OG and the GBA OG games more. Perhaps it's because the GBA ones got official localizations and 2nd OG got a script translation? OGG does have a summary but it's not quite the same... In any event, I'm curious to see what happens next in the game.

I'm not sure I'll ever get P5R. I'm not sure I'll even get a PS4. I had fun with P5 in my first playthrough but a replay for the platinum (I have to replay the game again because of Mishima's stupid requests that you can miss extremely easily because the game has to repeat itself in text messages like 50 times so it gets pushed off the phone messenger in like 5 minutes) made me not enjoy spending an eternity fast-forwarding through all the endless dialogue. The gameplay is fun though, and destroying enemies while Mass Destruction or Battle ~ Raidou plays in the background is nice :)
>Mark danced crazy!
Backloggery MyAnimeList
I personally had a very different experience with Tales of Berseria. Just couldn't get into the battle system at all, despite my best efforts. Always just found myself struggling and not doing any damage at all. The battle system was just never as intuitive to me as in the previous games. It was quite a shame, too, because story-wise, I really enjoyed the game. The story and characters were so unconventional, especially for a Tales of game. Really hope they'll work more on the battle system for Tales of Arise, though.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I didn't like Vesperia that much. I didn't like many characters besides Judith, Yuri, and Rita. The story was really meandering and any of the interesting bits about vigilante justice were just tossed to the side. The pacing was awful because of all the constant backtracking and dreadful dungeons. Combat felt pretty clunky with a lot of annoying limitations, taking way too long to open up, and with lots of bothersome quirks. It had a lot of minigames and sidequests but they were either too obscure or too annoying. It was a fun enough game for me to get through with multiplayer but I dropped it the instant I was done. I don't think I'll ever replay it.
At least some of the cutscenes managed to still be cheesy in the good way, despite a majority of them being ridiculously boring. Karol's standoff with that fish monster in that one snowy area had me howling with laughter.
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