Oh god, i downloaded my own hack from my file section and lol, how lame it was! But i have some nostalgia of it... (grrr if it wasn't for arbe rrrrrrr)
And so i make this thread in order to re-discover our old hacks and, especially, how much we are improved with Lunar Magic!
So my earliest hack was...
Luigi and Dinomar: Grisba's attack!
And here some Screenshots:
Gameplay:


And, lol, i still have Roy's review of it:
And i remember when Spade was teasing me for the big girl face submap (She's Sara, the character kidnapped by Grisba) in the screenshots, but i don't have a quote of it. haha!
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
And so i make this thread in order to re-discover our old hacks and, especially, how much we are improved with Lunar Magic!
So my earliest hack was...
Luigi and Dinomar: Grisba's attack!
And here some Screenshots:
Gameplay:


And, lol, i still have Roy's review of it:
Originally posted by Roy
Hmm, why did you release this demo so quickly? It needs a lot of work, even though I like some of the screenshots.
*downloads hack*
Yoshi looks sketchy, but he's actually pretty well designed.
Intro screen... lol, good.
Your grammar is bad but I can forgive you for that because you said your English isn't that good, so no downpoint.
Layer 2 first path graphic is missing.
You can fall through the SMB3 blocks. It's wrong.
Also, 5 Dragon coins in a row are wrong, really, especially when you're forced to get them.
3UP moon is too easy to get.
You need a feather to pass the level. No!
Ehm... goal tape going over the goal point?
Level 2 : Your charging chuck is stuck.
Dinomar egg graphics? Wtf?
Score that comes out of a coin block is glitched.
Pipe has some air pixels, in a place where it should have water pixels.
Overall, it looks a bit like a 106 edit (the pipes, berries and setup of two Koopas).
How the hell can you pass this level? That P-switch can't be reached without having feather power and being small stacked.
Review on scanning your hack through Lunar Magic:
You don't seem to use Forest of Illusion, Valley of Bowser and Vanilla Dome yet... okay. Your main map is okay, even though I don't like the abrupt palette change in the middle. The starting map is... meh.
The island to the southwestern (the starting map undersized) looks very unprofessional and glitchy! Also, the main map has no cliffs or whatsoever. You should add them.
Also, don't edit Level 104 like that. Take a different level.
Level 3 (103) pwns all.
The graphics in the BG aren't really rounded off, but for the rest... cool.
Is that a dustbin to the left? O_o Epic win.
Level 4 (102).
Don't use normal BG in vertical levels.
Castle #1.
Part 1. Mmkay then. Part 2. OMG. I give you credit for that!
I assume Iggy is just Iggy, like normal.
I think you released this demo too early, too.
You mix disappointing with surprisingly professional ExGFX. Try to get it to the latter side.
Pros :
Some parts had cool ExGFX.
You're not one of those people that show the best at the beginning and then end up getting worse level. It's opposite, in my opinion.
Cons :
Unfortunately, speaking of world 1, level design failures were present.
World 1 had a good amount of graphical disappointments.
(I'm gonna make a standard for my own from now of on):
Fun Factor / Replay Value: Because of some failures... not too high, 6/10
Graphics : 6/10 (you showed the worst graphics in your hack in the beginning...what you see in the 2nd part of the castle is epic win compared to the graphics in level 1 and 2)
Level Design : 6/10 (fails at some points, I can't complete level 2? Maybe others can, seeing the below comments... but I can't)
OW : 5/10 (you need a big fix on the main map one...)
ASM : None, so I'll take your average (5.8)
That makes you get 5.8 out of 10, so let's say a 6. Fix the mistakes, do it. This hack is not ready for a demo yet.
*downloads hack*
Yoshi looks sketchy, but he's actually pretty well designed.
Intro screen... lol, good.
Your grammar is bad but I can forgive you for that because you said your English isn't that good, so no downpoint.
Layer 2 first path graphic is missing.
You can fall through the SMB3 blocks. It's wrong.
Also, 5 Dragon coins in a row are wrong, really, especially when you're forced to get them.
3UP moon is too easy to get.
You need a feather to pass the level. No!
Ehm... goal tape going over the goal point?
Level 2 : Your charging chuck is stuck.
Dinomar egg graphics? Wtf?
Score that comes out of a coin block is glitched.
Pipe has some air pixels, in a place where it should have water pixels.
Overall, it looks a bit like a 106 edit (the pipes, berries and setup of two Koopas).
How the hell can you pass this level? That P-switch can't be reached without having feather power and being small stacked.
Review on scanning your hack through Lunar Magic:
You don't seem to use Forest of Illusion, Valley of Bowser and Vanilla Dome yet... okay. Your main map is okay, even though I don't like the abrupt palette change in the middle. The starting map is... meh.
The island to the southwestern (the starting map undersized) looks very unprofessional and glitchy! Also, the main map has no cliffs or whatsoever. You should add them.
Also, don't edit Level 104 like that. Take a different level.
Level 3 (103) pwns all.
The graphics in the BG aren't really rounded off, but for the rest... cool.
Is that a dustbin to the left? O_o Epic win.
Level 4 (102).
Don't use normal BG in vertical levels.
Castle #1.
Part 1. Mmkay then. Part 2. OMG. I give you credit for that!
I assume Iggy is just Iggy, like normal.
I think you released this demo too early, too.
You mix disappointing with surprisingly professional ExGFX. Try to get it to the latter side.
Pros :
Some parts had cool ExGFX.
You're not one of those people that show the best at the beginning and then end up getting worse level. It's opposite, in my opinion.
Cons :
Unfortunately, speaking of world 1, level design failures were present.
World 1 had a good amount of graphical disappointments.
(I'm gonna make a standard for my own from now of on):
Fun Factor / Replay Value: Because of some failures... not too high, 6/10
Graphics : 6/10 (you showed the worst graphics in your hack in the beginning...what you see in the 2nd part of the castle is epic win compared to the graphics in level 1 and 2)
Level Design : 6/10 (fails at some points, I can't complete level 2? Maybe others can, seeing the below comments... but I can't)
OW : 5/10 (you need a big fix on the main map one...)
ASM : None, so I'll take your average (5.8)
That makes you get 5.8 out of 10, so let's say a 6. Fix the mistakes, do it. This hack is not ready for a demo yet.
And i remember when Spade was teasing me for the big girl face submap (She's Sara, the character kidnapped by Grisba) in the screenshots, but i don't have a quote of it. haha!
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level