Announcing "Super Mario Legacy"
I've started creating this hack approximately nine months ago (but I started hacking much longer ago). I have very limited time, though, so the amount of content is spare. Nevertheless, I hope you like what I have to show.
(Click on an image to enlarge it.)
I'm aiming for that classic feel of SNES games. The game's graphics and palettes are very colorful and cheery. While the game has a lot of 'under the hood' ASM enhancements, I tend to keep excessive ASM gimmicks on the background. Most levels tend to be longer than the average SMW level (about the length of Yoshi's Island levels). Multiple midway points are present.
The game will feature 120 exits over 75 levels. The game has 9 worlds and 14 distinctive themes spread out over those worlds. The 41 secret exits are found using a red coin system rather than the key-to-keyhole system in standard SMW.
- 150+ custom sprites; 30+ custom blocks, 30+ custom songs;
- usage of SA-1 removes all slowdown;
- three-tier difficulty system;
- SMAS/Redrawn graphics style;
- will be released unprotected, with all Lunar Magic files made available.
The project is nearing completion. Level design, sprites, blocks, and ASM hacks are fully complete, although I'm looking to install a more recent version of the SA-1 patch. The hack is currently in closed alpha testing.
Thanks for the kind replies! I honestly can't answer the question of when the hack will be completed, as I have limited time to work on the project. To give any indication, I do aim to complete the hack this year.
This hack looks amazing so far. The OWs look fantastic and far more colorful than most. The levels also look very well-designed and give a very classic Mario feel.
The idea of using custom material while maintaining a Mario feel is something I strive for myself when doing a chocolate hack.
Overall, this project reminds me a lot of my own Super Mario Bros. 5 Reborn. Its story, like that of this project, wasn't any deeper than what you'd see in an official Mario platformer, but didn't involve saving the princess. I also tried to keep the Mario feel of that hack intact despite the amount of custom material I inserted.
-------------------- Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)
Thanks for the feedback. I'll be sure to give your hack a try when I find the time!
Originally posted by 1UPdudes
Originally posted by Roberto zampari
(...) 1)Your hack have Koopalings and Bowser?
2)You'll use HDMA in your hack?
3)What worlds had your hack?Explain your attributes!!
I've not yet considered what bosses I'll be using. The things I can do with ASM is limited, though. Its too soon to tell for now, but I can disclose that I probably won't use the regular SMW bosses, though.
I currently have no plans of using HDMA for the hack. All backgrounds have gradients in their image.
While I have all the worlds planned out, I'm not revealing all of them just yet ;-) However, it will be similar to what you'd expect from a regular Mario game (grass world, sky world, lava world, etc.).
Originally posted by SuperWeirdo
Thanks. It's good to know people like the levels as well. Until now, I've been hearing almost exclusively about how people like the overworld maps ;-P
Originally posted by miguel21450
Super Mario 3 is my favorite game. I'm not really going for a SMB3 feel or anything, but I guess my preference sneaks its way into my hack anyway ;-P
Thanks again everyone for the kind feedback. I've been busy on ASM for the past few days. Things haven't been going very smooth, but the systems I intended to make are slowly falling into their place. Once the basic systems are done, I can start building levels again and pick up the pace, hopefully.
Just a little heads up that I'm still working on this ;-)
I've made a lot of progress regarding ASM code and level design. About 25/77 of the levels are now complete, meaning the hack is roughly 30% complete!
Hello. Can you please stop being so amazing? Thank you.
Wow, great stuff here! Loving the hack's style, it seems really Mario-ish and very fun to play too!
Especially liking that forest level.
I linked them because they're quite big, and I didn't have the time to make thumbnails.
So yeah, this hack still is up and running. About 45/77 levels are now done, and with all the ASM enhancements already in place, the finish line is in sight. Though I must say that I won't be able to release the hack in Januari. I'm not sure when it will be released, but it will probably be way before summer.
I've received some messages here and there inquiring about the hack, which was really nice. Thanks for that ;)
I hope to soon be able to tell when I'll release this. It probably won't be long until I can reveal a final release date.
I know what it's like to make a hack with not much time on one's hands from personal experience, but I'm going to say that everything you've posted in this thread is great. This includes, of course, the level and overworld designs. I'm surprised I only now found out about this hack, given how good this looks.
You hear dice being thrown...
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