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Walljumping trick tips?
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Walljumping trick tips?
Pages: « 1 2 »
Hello I created this thread for anyone who can help me make walljumping easier. Any button combinations would help. I already know that when doing one-sided walljumping, you hold down B+Y+Left/Right til Mario gets a speed of 229 and then turn around, and the minimum speed you have to have for it is 33, but it seems that I have gotten an urge to include more of it in my hacks. Please Help!

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I know this doesn't belong here, but I won't be a backseat moderator like veryone else, I may as well help!
Umm that's really all you need to know, I know there is a macro combination for one, but I don't have it.
When you're at 229 speed, turn around, and every frame let go of the > or < button, for a different combination. One of them should catch the wall. One-sides walljumping is easier than just plain walljumping for me.
Walljumping is primarily a kaizo trick, so here I believe it ought to stay.

In any case, I never got that deep into TASing that I were to watch RAM values and such, so I just try again until I can hit the wall right. Eh

World Community Grid: Thread | Team
 
Another thing...
I know that corner clipping on the right side of the block is easy because when mario is "in" a block or blocks he'll slide to the left

How do you corner clip to the left and go through a block?

And, responding to GbreezeSunset, in your freerun of item abuse, how do you get shoved through a wall when clipping it by a ceiling? I looked it up, but it just showed SMB3 and SMB1 tutorials

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Originally posted by ShadowDragon121
Another thing...
I know that corner clipping on the right side of the block is easy because when mario is "in" a block or blocks he'll slide to the left

How do you corner clip to the left and go through a block?

And, responding to GbreezeSunset, in your freerun of item abuse, how do you get shoved through a wall when clipping it by a ceiling? I looked it up, but it just showed SMB3 and SMB1 tutorials


umm.. Basically the same way, though you can't go through 2 blocks, but you can go through 1.. I think you have to have at least a 49 speed. Ask bahamete on youtube, I'm not good at them.

And, basically just catch the wall on the upper corner where the wall and ceiling meet, and jump, and you can jump through the ceiling (unless the blocks around are all solid like cement blocks).
If I ever get around to it early enough, I planned to post a wall-jumping and corner-clipping tutorial, which goes really in depth. But I would need to coordinate a tutorial specifically for beginners, who don't know the baics of RAM Watching and stuff like that. I'll post it here when it gets done (that is, if no one else plans to get heavily involved in this topic before me).

I also planned to make a whole series of tutorials specifically or TAS'ing tips and tricks.

P.S. first post in like 6 months..

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Look at this 8 year-old layout that I should probably update.
I finally figured out the trick to walljumping... and it's pretty easy if you get the hang of it. If you know how to throw an item through a block, you know that you have to go a couple pixels inside the block to do it, well that's pretty much what you do, except by a block boundary, and that's how mario "catches" the wall.

Here's the problem I'm having with going through the wall on Item abuse


Once I get there and jump, Mario slides back to the right

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Your layout has been removed.
Originally posted by PangaeaPanga
If I ever get around to it early enough, I planned to post a wall-jumping and corner-clipping tutorial, which goes really in depth. But I would need to coordinate a tutorial specifically for beginners, who don't know the baics of RAM Watching and stuff like that. I'll post it here when it gets done (that is, if no one else plans to get heavily involved in this topic before me).

I also planned to make a whole series of tutorials specifically or TAS'ing tips and tricks.

P.S. first post in like 6 months..


Oh cool! Could you maybe do a block cloning from a distance tutorial? I always randomly throw it till I get it, I have no idea how it works.
It would really save some time in my ia2 tas...
Originally posted by GbreezeSunset
Oh cool! Could you maybe do a block cloning from a distance tutorial? I always randomly throw it till I get it, I have no idea how it works.
It would really save some time in my ia2 tas...


Oh I never really thought of that. Perhaps you guys should start giving me ideas to make a tutorial on, since I have only 4 to 5 topics at the moment.

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Look at this 8 year-old layout that I should probably update.
Panga I heard you had the fastest Item Abuse time but I couldn't find it on youtube. Could you give me a link?

Oh and ya, you can also give a tutorial on duplicating a turn block on the ground. I already know how to do it but it might be good info to know for "beginner duplicators"

EDIT: This is the tutorial from tasvideos on how to duplicate a block away from it:
A variant: Duplication away from blocks. When we cannot get close to a block, certain conditions allow us to duplicate a block to the side by throwing an item upwards. After throwing up an item, its y velocity moves in the sequence: -112 -109 -106 -103 -100 -97 -94, so there remains only 7 frames in which it can go into the block by 7 pixels after it gets thrown. The following table shows when you should throw up an item to get block duplication; distance means “how far an item is from the block”, and subpixel “subpixel of the item”.

Distance 0, 7, 13, 14, 20, 26, 27, 33
Subpixel 00-F0, 00-C0, D0-F0, 00-60, 70-D0, E0-F0, 00-10, 20

Each distance is located the same number across as its subpixel, in case you didn't know

CRITICAL INFO;
This is the RAM Address for mario's vetical subpixel:
7E13DC

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Your layout has been removed.
Originally posted by ShadowDragon121
Panga I heard you had the fastest Item Abuse time but I couldn't find it on youtube. Could you give me a link?


This is the video you're referring to, but it's not the fastest overall because this break exists.
Originally posted by GbreezeSunset
Originally posted by PangaeaPanga
If I ever get around to it early enough, I planned to post a wall-jumping and corner-clipping tutorial, which goes really in depth. But I would need to coordinate a tutorial specifically for beginners, who don't know the baics of RAM Watching and stuff like that. I'll post it here when it gets done (that is, if no one else plans to get heavily involved in this topic before me).

I also planned to make a whole series of tutorials specifically or TAS'ing tips and tricks.

P.S. first post in like 6 months..


Oh cool! Could you maybe do a block cloning from a distance tutorial? I always randomly throw it till I get it, I have no idea how it works.
It would really save some time in my ia2 tas...


I would also always tried but never I was lucky!!like to see a tutorial to learn =3

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work in :

Super Mario Universe




Originally posted by ShadowDragon121
Panga I heard you had the fastest Item Abuse time but I couldn't find it on youtube. Could you give me a link?

Oh and ya, you can also give a tutorial on duplicating a turn block on the ground. I already know how to do it but it might be good info to know for "beginner duplicators"

EDIT: This is the tutorial from tasvideos on how to duplicate a block away from it:
A variant: Duplication away from blocks. When we cannot get close to a block, certain conditions allow us to duplicate a block to the side by throwing an item upwards. After throwing up an item, its y velocity moves in the sequence: -112 -109 -106 -103 -100 -97 -94, so there remains only 7 frames in which it can go into the block by 7 pixels after it gets thrown. The following table shows when you should throw up an item to get block duplication; distance means “how far an item is from the block”, and subpixel “subpixel of the item”.

Distance 0, 7, 13, 14, 20, 26, 27, 33
Subpixel 00-F0, 00-C0, D0-F0, 00-60, 70-D0, E0-F0, 00-10, 20

Each distance is located the same number across as its subpixel, in case you didn't know

CRITICAL INFO;
This is the RAM Address for mario's vetical subpixel:
7E13DC


Oh wow thanks!!
Also Regnum0nline has the fastest time http://www.youtube.com/watch?v=uZtiqw4DcqI&feature=plcp&context=C4eaadb8VDvjVQa1PpcFNMwkTohUTEqw8U4mPVXDsuAFYN09OwSr4%3D
But there are improvements.. besides the big break from olivebates. Some improvements are actually from Panga (but unreleased). I think thefinalboss is working on item abuse, maybe with regnum.

Also, some ideas are: lag manipulation, corner boosting, sprite stun glitch, and some item swap stuff.
It took me what seemed like forever, but I finally figured out Item Swap on my own! Nathan's videos helped though, like getting yoshi's glitched graphics when sticking his tongue out and getting a powerup at the same time. I although do not fully understand creating your own items, like shown in kaizoman's tas of getting the secret exit in funky. I do know how to create your own keyhole but how did he spawn the enemy for it?

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Your layout has been removed.
Originally posted by ShadowDragon121
It took me what seemed like forever, but I finally figured out Item Swap on my own! Nathan's videos helped though, like getting yoshi's glitched graphics when sticking his tongue out and getting a powerup at the same time. I although do not fully understand creating your own items, like shown in kaizoman's tas of getting the secret exit in funky. I do know how to create your own keyhole but how did he spawn the enemy for it?


I think he has a tutorial on the video.. But it's stun glitch. I think.
Originally posted by GbreezeSunset

Oh wow thanks!!
Also Regnum0nline has the fastest time http://www.youtube.com/watch?v=uZtiqw4DcqI


Technically, Regnum0nline and I have the fastest time, because he copied my input from some of the rooms in my "Item Abuse in 7:12" TAS without my permission, so therefore we both have the record.

Originally posted by GbreezeSunset
But there are improvements.. besides the big break from olivebates. Some improvements are actually from Panga (but unreleased). I think thefinalboss is working on item abuse, maybe with regnum.


Shh =X

Originally posted by GbreezeSunset
Also, some ideas are: lag manipulation, corner boosting, sprite stun glitch, and some item swap stuff.


I was thinking that stuff like lag manipulation and corner boosting would go into a big tutorial video which covers basic tricks and tips for TAS'ing, such as 37/49 hop, 1/1 swimming, etc. I've still haven't gotten the hang of the stun glitch and item swap, so no tutorial would be made until I've actually learned more about them =P

Originally posted by Dark Noob
Originally posted by GbreezeSunset

Oh cool! Could you maybe do a block cloning from a distance tutorial? I always randomly throw it till I get it, I have no idea how it works.
It would really save some time in my ia2 tas...


I would also always tried but never I was lucky!!like to see a tutorial to learn =3


I'm planning on it, but I would have to make a few tutorials first, such as the basics to SMW TAS'ing, like RAM Watching, using SMWUtilities, and stuff like that before we go in depth to actual topics.

Originally posted by GbreezeSunset
Originally posted by ShadowDragon121
It took me what seemed like forever, but I finally figured out Item Swap on my own! Nathan's videos helped though, like getting yoshi's glitched graphics when sticking his tongue out and getting a powerup at the same time. I although do not fully understand creating your own items, like shown in kaizoman's tas of getting the secret exit in funky. I do know how to create your own keyhole but how did he spawn the enemy for it?


I think he has a tutorial on the video.. But it's stun glitch. I think.


He did have a tutorial on item swap, but he might have removed it I don't remember. There wasn't a clear tutorial on stun glitch, but I may be wrong.

Originally posted by ShadowDragon121
Oh and ya, you can also give a tutorial on duplicating a turn block on the ground. I already know how to do it but it might be good info to know for "beginner duplicators"


I'll probably post anything related to block-duplications into one tutorial, just to make it more organized.

Also note: I probably won't make any tutorial videos this week, since I have other stuff to do, and I also plan to finish a few more LP videos before I work on the tutorial videos (I also plan to TAS one or two hacks in the mean time as well). I'll get a better chance to work on stuff during spring break.

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Look at this 8 year-old layout that I should probably update.
Originally posted by PangaeaPanga
Originally posted by GbreezeSunset

Oh wow thanks!!
Also Regnum0nline has the fastest time http://www.youtube.com/watch?v=uZtiqw4DcqI


Technically, Regnum0nline and I have the fastest time, because he copied my input from some of the rooms in my "Item Abuse in 7:12" TAS without my permission, so therefore we both have the record.

Originally posted by GbreezeSunset
But there are improvements.. besides the big break from olivebates. Some improvements are actually from Panga (but unreleased). I think thefinalboss is working on item abuse, maybe with regnum.


Shh =X

Originally posted by GbreezeSunset
Also, some ideas are: lag manipulation, corner boosting, sprite stun glitch, and some item swap stuff.


I was thinking that stuff like lag manipulation and corner boosting would go into a big tutorial video which covers basic tricks and tips for TAS'ing, such as 37/49 hop, 1/1 swimming, etc. I've still haven't gotten the hang of the stun glitch and item swap, so no tutorial would be made until I've actually learned more about them =P

Originally posted by Dark Noob
Originally posted by GbreezeSunset

Oh cool! Could you maybe do a block cloning from a distance tutorial? I always randomly throw it till I get it, I have no idea how it works.
It would really save some time in my ia2 tas...


I would also always tried but never I was lucky!!like to see a tutorial to learn =3


I'm planning on it, but I would have to make a few tutorials first, such as the basics to SMW TAS'ing, like RAM Watching, using SMWUtilities, and stuff like that before we go in depth to actual topics.

Originally posted by GbreezeSunset
Originally posted by ShadowDragon121
It took me what seemed like forever, but I finally figured out Item Swap on my own! Nathan's videos helped though, like getting yoshi's glitched graphics when sticking his tongue out and getting a powerup at the same time. I although do not fully understand creating your own items, like shown in kaizoman's tas of getting the secret exit in funky. I do know how to create your own keyhole but how did he spawn the enemy for it?


I think he has a tutorial on the video.. But it's stun glitch. I think.


He did have a tutorial on item swap, but he might have removed it I don't remember. There wasn't a clear tutorial on stun glitch, but I may be wrong.

Originally posted by ShadowDragon121
Oh and ya, you can also give a tutorial on duplicating a turn block on the ground. I already know how to do it but it might be good info to know for "beginner duplicators"


I'll probably post anything related to block-duplications into one tutorial, just to make it more organized.

Also note: I probably won't make any tutorial videos this week, since I have other stuff to do, and I also plan to finish a few more LP videos before I work on the tutorial videos (I also plan to TAS one or two hacks in the mean time as well). I'll get a better chance to work on stuff during spring break.


Ohh ok, I did not know Regnum did that!
I think he included a tutorial of the stun glitch in his actual video of getting a key in Funky, in which he used stun glitch.
And, Ok, sounds good!
Hey if anyone got an image where to wall jump, it could help....many people....:(

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Ī ĿĪЄҚ PĪЄ
Originally posted by nonofurbessness
Hey if anyone got an image where to wall jump, it could help....many people....:(



Off a cave wall. Cement blocks are way easier because you just gotta find the place where the two blocks meet.
Walljumping takes place between a block boundary (16 pixels) and mario has to "go" into the block at least one pixel to "catch" the wall on a block boundary. I created this thread for tricks to make it easier, not how to do it.

Going through the wall a pixel is also the key to throw any item through a block or into a group of blocks.

When at a faster speed, it makes it easier to catch the wall, because mario goes into the wall a couple more pixels than regular speed. At regular speed, 36 is good for going into the block a pixel, and under some conditions, 37 is exellent, because mario goes into it one or two more pixels, making you able to catch the wall 3 or 2 pixels before the block boundary. 48 is a good ideal speed for sprint catching.

EDIT:Here's a picture where mario is jumping off of a wall (my tas currently of Super Puzzle Project 4)



Notice that if you go into LM that this is the boundary of the blocks where mario jumps off of them.

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