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Walljumping trick tips?
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Walljumping trick tips?
Pages: « 1 2 »
Originally posted by ShadowDragon121
Walljumping takes place between a block boundary (16 pixels) and mario has to "go" into the block at least one pixel to "catch" the wall on a block boundary. I created this thread for tricks to make it easier, not how to do it.

Going through the wall a pixel is also the key to throw any item through a block or into a group of blocks.

When at a faster speed, it makes it easier to catch the wall, because mario goes into the wall a couple more pixels than regular speed. At regular speed, 36 is good for going into the block a pixel, and under some conditions, 37 is exellent, because mario goes into it one or two more pixels, making you able to catch the wall 3 or 2 pixels before the block boundary. 48 is a good ideal speed for sprint catching.

EDIT:Here's a picture where mario is jumping off of a wall (my tas currently of Super Puzzle Project 4)

Notice that if you go into LM that this is the boundary of the blocks where mario jumps off of them.

You're TASing smpp4? Will you use this?->
I don't know if I will or not... I may not even have the time to do that many walljumps... I'm not a one-sided walljumping freak, as you can see in my videos.

Although, if I'm patient enough, I'm sure that I could achieve this, even though I was going for a TAS like kaizoman's, I could redo it if I wanted

Your layout has been removed.
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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Walljumping trick tips?

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