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Mansion Infiltration Demo - peytonbanks1234


Quote
Hack Name: Mansion Infiltration Demo - 157.6 KB - 20 downloads.
Length: 1 level
Author: peytonbanks1234 - Submitted by: peytonbanks1234
Description: Princess Peach was kidnapped this time by Dr. Fred! He is under control of the purple meteor again! Now instead of Dave Miller and friends, Mario infiltrated Maniac Mansion and has to save princess Peach but the door to the lab is locked tight and Mario must find a key and save Peach. (Final boss isn't yet made)


Not a bad start. But it needs some work.


The file selection screen colors need to be fixed.

Not entirely sure what "kney" is suppose to be, and the inner parts of the bush seem to be cut-off a bit.

Overworld has some cut off with the water.

The starting position to the area of the level starts off too high.

Overall, the level was lacking in areas. A lot of empty spaces and I was also able to easily break the level once I got the cape and was able to fly over the entire level get the key and fly back.
Layout by LDA during C3.
Hack Name: Mansion Infiltration
Length: 1 level
Author: peytonbanks1234 - Submitted by: peytonbanks1234
Description: List of Fixes
-Nuclear Reactor and Bullet Bill canon pallets fixed
-OW cutoff fixed
-Secondary Entrances fixed
-List of things I cannot fix are in the level named Disclaimer.

ORIGINAL TEXT-
Princess Peach was kidnapped this time by Dr. Fred! He is under control of the purple meteor again! Now instead of Dave Miller and friends, Mario infiltrated Maniac Mansion and has to save princess Peach but the door to the lab is locked tight and Mario must find a key and save Peach. (Final boss isn't yet made)



Reason

Newer version submitted.

 
The hack still needs a lot of fixing.

First of all, it's really short. Usually, a hack needs to be about 4-5 levels long, this had only 2. It took pretty little time to beat the second, though.



The title screen letters are still too dark.



The cement blocks are rather weird-looking, and there's also a bit of cutoff with the water there.



Camera starts a bit low, this picture might help.



The Reznor are glitched, probably a sprite tile limitation problem. Try a different value (Lakitu head in LM) or use the No More Sprite Tile Limitations patch.



You shouldn't really force the player to walk on a ground that he/she can't see. Just move it a tile upper.



A bit of cutoff (the red triangle-shaped tiles).



Unless the player finds a pretty well-hidden room, he/she can't know this block will hurt Mario. Also, the colors of the cement blocks aren't the best.



You shouldn't let the player move so high, the Ghost House exit will be cutoff.



This Reznor fight was very weird, overall..it didn't even show up until I jumped to a very specific spot.

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