I'm about 96% of the way done.
This is going to be a FULL size 'semi-kaizo' mostly vanilla hack. So far I plan on having 68 levels,
I'd describe it as a kaizo hack with 1 huge difference: I try to avoid constant, never ending timing jumps and time limits where you have to be perfect down to the frame.
It pretty much has a difficulty curve that goes from the difficulty at the end of SMW and goes into straight kaizo mode. (At times even harder...)
I use lots of made up tricks and puzzles (some glitching later in the game) and all the level design so far is made by myself (just a few of the tricks were inspired from hacks I've played),
so expect some challenges you've never seen. I REALLY try to avoid the kaizo 'small timing jump' type tricks, so theres more playing and less loading states in this hack...
It is NOT like a kaizo in that you have more flexibility and you actually can finish levels with extra shrooms, feathers, yoshis and the game still keeps the same intended solutions to levels.
You can easily get 99 1ups in this level but that doesn't mean it makes it easier. So far here's the progress:
overworld- 97% complete: 0% OW events, 98% Palettes, 90% event pathing
levels- 90% complete: 62/68 levels complete.
music- 5% I'm just about to start learning to add music, I have all the tracks picked out, but I have some that aren't in the music section... still trying to find some.
I'll try and pick up on this asap.
current overworld design:
some of the levels:
So far everything is vanilla with some map16 (mainly because idk how to use custom stuff yet) The only custom inserts I plan on doing so far are: slope fix patch, music, blocks, and backgrounds.
Feel free to be really picky in pointing out errors and giving advice. Fixing and editing levels and palettes is no problem for me.
if you see a block that could work well in my hack let me know about it.
Anything else I'm missing or might want to do before a release for testing? I've already fully tested all levels twice. The harder levels have been completely tested til my thumbs burned
So far here's my to do list:
1. set up difficulty curve by placing levels in order of difficulty. (I made them all randomly as i went along) I plan on switching several sub-levels to balance the difficulty
2. set up and plan the palace switches
3. set up correct sub-level and secondary exits
4. event pathing
5. Re-type message boxes on new OW
6. custom music
once this is done, ill ask for some more feedback and make a new list of stuff based on feedback. feel free to give some feedback, I'm sure there's at least a perspective error on there somewhere
yczedit: table stretch begone