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I.A.M.C.R.A.P. (imamelia's Amazing Music Compositions, Remixes, And Ports)
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - I.A.M.C.R.A.P. (imamelia's Amazing Music Compositions, Remixes, And Ports)
Pages: « 1 »
Well, what the heck, I'll make one also. Here are the more recent ports and compositions I've done (not that recent, but at least once I started getting decent at working with music in SMW). I also have a couple sections for works in progress (that I may or may not finish) and random stuff (that I probably won't finish, but you never know).

Compositions:

Burning Waters

Ports:

Goof Troop - Fight A Battle
Goof Troop - Illusion (level 3)
Live-A-Live - Megalomania
Mega Man & Bass - Boss (technically finished, but I wanted to wait to release it until I finished the sampled version as well)
Mega Man X - Boomer Kuwanger
Mega Man Zero 4 - Max Heat
Mega Man 7 - Shade Man (for the Mega Man port/remix project)
Mega Man 8 - Tengu Man (PSX) (for the Mega Man port/remix project)
[S] Mickey's Magical Quest - Snowy Valley (stage 5)
Mickey's Magical Quest 3 - The Sea With Shells (Shell Ocean, stage 5)
Mickey's Magical Quest 3 - The Rocky Mountain of Sand (Sandy Mountain, stage 3)
New Super Mario Bros. Wii - Koopa Kid Castle (sampled version)
Speedy Gonzales: Los Gatos Bandidos - Surely Wood
StarFox - Titania Boss
Super Mario RPG - Beware the Forest's Mushrooms (sampled version)
Super Mario RPG - Bowser's Castle (second time)
[S] Super Mario RPG - Docaty Mountain Railroad (I have an unsampled version too, but it sounds like crap)
Super Mario RPG - Fight Against Bowser

Remixes:

Mega Man - Fire Man (16-bit remix) (for the Mega Man port/remix project)
[S] Mega Man 2 - Bubble Man (16-bit remix) (for the Mega Man port/remix project)
[S] Mega Man 2 - Wily Stages 1 & 2 (16-bit remix) (for the Mega Man port/remix project)
[S] Mega Man 2 - Wily Stages 3-5 (16-bit remix) (for the Mega Man port/remix project)
[S] Mega Man 2 - Boss (16-bit remix) (for the Mega Man port/remix project)
[S] Mega Man 3 - Shadow Man (16-bit remix) (for the Mega Man port/remix project)
Mega Man 3 - Boss (16-bit remix) (for the Mega Man port/remix project)
Mega Man 6 - Blizzard Man (16-bit remix) (for the Mega Man port/remix project)
[S]Mega Man 4 GB - Get Weapon (16-bit remix) (for the Mega Man port/remix project)
StarFox - Titania Boss (winter remix)

Works in progress:
An untitled factory theme, possibly for SMWCP2
An untitled boss theme
A horribly detuned sampled port of the Mega Man & Bass boss theme (I will probably just wait to finish this until Addmusic 5 is out)

Miscellaneous stuff:
Possible future titlescreen theme for my main hack (it's not under "Compositions" because I won't be releasing it until the hack is finished)
A remix of the SMW underwater theme (it was going to be the answer to somebody's request, but I never finished it)
A version of the NSMBWii castle theme with a different kind of organ
An unfinished entry for the one-hour composition event (the theme was "desert")
A jazzy remix of the YI fortress boss theme (will be used in my main hack, probably for cutscenes after bosses; caution, the SPC is quite loud)
A version of the boss theme mentioned above...with apparently such a high echo feedback and volume that it screws up the sound output (I just thought it sounded weird enough to be amusing)
A composition that was intended for use in my hack as the music that plays during conversations with bosses
Another untitled boss theme that I kind of forgot about
Yet another untitled boss theme that I kind of forgot about
Another unfinished entry for the one-hour composition event (the theme was "boss")
A composition made with only @0, intended to be the first of a "single sample" series (apparently has a little too much echo)
A snow/ice theme (currently untitled, but has had a couple different titles)
Unfortunately, I don't have time to comment on every one of your ports, but I can tell you, they're all pretty high quality.
Kudos.

Edit: Also, yeah. That one song with the super-high feedback and volume was rather amusing.

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Check out my music!
It would be really nice if you could tag the ones that were new. Anyways, this Snow/Ice Theme you're working on caught my interest. I hope you get around to finishing it!

The @0 one was very cleverly executed too. A tad iffy on the FIR, but whatever. I like it!
I already posted this in the main SPC showoff thread, but I thought maybe I should post it here as well.

Originally posted by imamelia
So...I'm thinking about just submitting all my Mega Man 16-bit remixes (or just ports, in the case of MM7 and MM&B) individually instead of waiting until I finish one from each game or until somebody finishes all of the tracks from a single game. (It doesn't help that I already submitted my Tengu Man port; I probably should have waited on that one....) I'll probably just submit the unsampled ones, though; I might want to wait on the sampled ones until Addmusic 5 is out (or at least until I can sample something without it sounding like crap).

So I have...

Mega Man - Fire Man (may have to wait on that one as well; I've heard the noise messes up even when not on a SFX channel)
Mega Man 3 - Boss Battle
Mega Man 6 - Blizzard Man
Mega Man 7 - Shade Man
Mega Man 8 - Tengu Man (PSX)
Mega Man 9 - Boss Battle (I would probably change this one anyway)
Mega Man & Bass - Boss Battle

Wow, that's it? Anyway, what do you think? What should I change about each of them, if anything?

Also, should I post the others (the sampled ones) as well?
Here's some recent "C.R.A.P." from me, and plenty of it.

Custom - The Dangerous Fight

This composition was somewhat inspired by the boss music of Mega Man X games, particularly X8 (and the Unknown Boss Battle music from Mega Man X: Corrupted). I may or may not make a sampled version.

Custom - The Crazy Castle of Koopa

This would have been my entry for Round 1 in SMWC Idol, had I finished it in time. Again, it was inspired by other music, mainly the castle music from YI and SMW (can't you tell?). Again, I might make a sampled version, or not.

Mega Man X6 - Infinity Mijinion (8-bit remix)

This would have been my entry for Round 2 in SMWC Idol, had I made it into and through Round 1. I'll probably do a full port of it later, both sampled and unsampled.

Mega Man X3 - Maverick Battle

Yeah. I'll almost certainly do a sampled version of this later; MMX3 music tends not to work too well with SMW samples.
I really like the Crazy Castle of Koopa, it sounds really... castle like. Don't really know any other term that would fit it actually. I do recommend a sampled version would work better, with more better instrument choices, I believe would sound completely castle like; because at times, it sounds like a carnival song. (Then again, that might be the point as it is "Crazy" castle)

But still, I'm just highly interested in what a sampled version will sound like; it doesn't help I'm a big fan of sampled tracks anyway.
Thanks. I guess I should do a sampled version, then...maybe.

New port:

Mega Man X6 - Weapon Center (Infinity Mijinion)

I already did an 8-bit version of this, so why not go all the way? Besides, considering this is one of my favorite MMX tracks ever, I had to port it sooner or later.
Nice, been seeing lots of ports of that lately. I don't really hear anything wrong with that song either. Somebody should really do Gate's Lab soon. Can't wait to see what other "C.R.A.P." you come out with.
Actually, speaking of Infinity Mijinion's theme, I made some sampled ports of it:

1
2

Which percussion sounds better? Or are there some better percussion samples anyone could think of? They seem to be surprisingly difficult to find...

Also, I mae a 16-bit remix of the temple theme from Donkey Kong Land. I'm not so sure about the xylophone chords that come in at 0:35, but it's kind of hard to get @3 to sound good sometimes.
New Super Mario Bros. - Castle

I plan to make a sampled version, too.

(EditL Or maybe not...I FREAKING HATE TUNING SAMPLES AAAAAASADLGKFDJHGLDSKSREHG)

Oh, also, I made a somewhat less sucky unsampled Docaty Mountain Railroad port.
Originally posted by imamelia

@1 at the beginning is an octave lower than I'd like it.
Other than that, awesome work!

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Check out my music!
Hm, you're right. That's an easy enough fix, though.

Speaking of Super Mario RPG...let's go down the wine river! I ported that all in one day, but it was harder than you'd expect. Surprisingly, the bass and percussion channels were the most difficult to port, but by far the most annoying thing was the volume and speaker position changes, which were totally not worth the trouble. I swear it sounds a half-tone, or maybe even a quarter-tone, off from the original, though....
Originally posted by imamelia
Speaking of Super Mario RPG...let's go down the wine river!

hey, I'm really liking how this one turned out, it's pretty great, I don't really have complaints about it.
I see how you changed the volume in #2 and #3, though I'd maybe suggest to give more difference between the changes, if you could, expecially when it goes down, to give that kind of guitar effect like in the original. But whatever, it should be fine as it is as well.

Originally posted by imamelia
I swear it sounds a half-tone, or maybe even a quarter-tone, off from the original, though....

yeah, it actually is, sort of, but I'd just blame smrpg samples for being sharper, heh.
I like your custom remix on the underwater theme, but I listened to it one octave higher, and it was exactly what I was looking for!

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"Reluctance gets you nowhere, if you never ask for help you won't ever receive help. if you never try you may never fail but you'll never succeed either"
--Falkenheart
http://www.smwcentral.net/?p=post&do=reply&t=62550 finishing up my first patch any help is appreciated
Well, I certainly haven't used this thread in a while. I have ports dating back to 2012 that I haven't shown off or submitted yet, but since AddmusicK wasn't released then and, until recently, the music queue was overflowing (I'm still waiting to submit anything until it's completely empty), I never had a good opportunity to submit them. But in any case, here are the ones I thought were probably ready for release. I will most likely rearrange some channels in some of them and maybe even some samples, and a few have future versions planned that I never did.

Donkey Kong Land - Tricky Temple (16-bit arrangement) (v. 2) (I could also keep the original version of this for people who prefer it)
DuckTales - The Moon (16-bit arrangement) (no comment)
Lufia 2 - Tower (I actually considered doing the full Lufia 2 soundtrack at one point, but I doubt I'd have the patience for such a project)
Mario & Luigi: Bowser's Inside Story - Plack Beach (v. 1) (I may or may not do a sampled version and/or "inside Bowser" version...though there are no MIDIs for the latter)
Mario & Luigi: Bowser's Inside Story - Plack Beach (v. 2) (exactly the same as the other one, except that the flute at the end is an octave lower)
Mario & Luigi: Superstar Saga - Boss Battle (unsampled) (boy, this one has been in there a while)
Mario & Luigi: Superstar Saga - Boss Battle (sampled 1) (by the way, does anyone know if this music has an actual title?)
Mario & Luigi: Superstar Saga - Boss Battle (sampled 2) (this one uses entirely samples from Yoshi's Island; I also plan to do a third sampled version with Super Mario RPG samples)
Mario & Luigi: Superstar Saga - Bowser's Castle (I think there is a port of this in the music section already, but...mine was first!)
Mario & Luigi: Superstar Saga - Let's Go (Battle) (unsampled) (I will probably do three sampled versions of this as well)
Mega Man: The Wily Wars - Buster Rod-G (v. 1)
Mega Man: The Wily Wars - Buster Rod-G (v. 2) (the difference between the two is that the first is supposed to sound closer to the original Genesis instruments, while the second has been adapted to sound a bit more SNES-like)
Mega Man 4 - Final Boss (16-bit arrangement) (unsampled) (I will almost certainly do at least one, probably two, sampled versions as well)
Mega Man IV - Weapon Get (16-bit arrangement) (v. 2) (sampled 2) (I probably won't be submitting the original version of this because it wasn't as good...and yes, "sampled 2" implies that there will also be another sampled version as well as an unsampled version, but I didn't consider those ready to show off)
Mega Man 7 - Shade Man (I could have sworn this was already in the music section, but I guess not. SMW's samples worked surprisingly well with this. I may or may not do a sampled version.)
Mega Man 10 - Robot Master Battle (16-bit arrangement) (unsampled) (could have sworn I showed this off too, but...?)
Mega Man 10 - Robot Master Battle (16-bit arrangement) (sampled 2) (again, there will indeed be a sampled version that doesn't use MM7 samples)
Mickey's Magical Quest - Snowy Valley (unsampled) (I already showed the sampled version of this track off in this thread, but the unsampled version is new. On that note, I'd use AddmusicK's GAIN rest function in the sampled version if I could get it to work properly...)
New Super Mario Bros. Wii - Koopaling Castle (sampled 2) (I already showed off the unsampled and first sampled version, but I'm pretty sure I didn't show the one with Yoshi's Island samples. I may or may not do one with SMRPG samples as well.)
Originally posted by imamelia
Mario & Luigi: Superstar Saga - Boss Battle (unsampled) (boy, this one has been in there a while)
Mario & Luigi: Superstar Saga - Boss Battle (sampled 1) (by the way, does anyone know if this music has an actual title?)
Mario & Luigi: Superstar Saga - Boss Battle (sampled 2) (this one uses entirely samples from Yoshi's Island; I also plan to do a third sampled version with Super Mario RPG samples)

*Come on, Again!
Originally posted by imamelia
Mario & Luigi: Superstar Saga - Let's Go (Battle) (unsampled) (I will probably do three sampled versions of this as well)

*Come on!

(At last from what I've seen and yeah, Superstar Saga's normal and boss battle titles are weird ._.' )

I like your version of DKL - Temple especial it sounds more like the original. I don't like your sampled version of NSMBW Castle (in fact, even your both version doesn't sound good in my ear). The Moon also sounds nice. I didn't heared the other ones.

Also funny thread title.

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Okay, my layout looks ugly.
Originally posted by imamelia
New Super Mario Bros. Wii - Koopaling Castle (sampled 2) (I already showed off the unsampled and first sampled version, but I'm pretty sure I didn't show the one with Yoshi's Island samples. I may or may not do one with SMRPG samples as well.)

This is pretty sweet. I really like how how you used all the samples. Honestly, this sounds a lot like the original. Any chance you will release this to the public?
Fanatical like a Demon
Originally posted by MercuryPenny
Originally posted by imamelia
New Super Mario Bros. Wii - Koopaling Castle (sampled 2) (I already showed off the unsampled and first sampled version, but I'm pretty sure I didn't show the one with Yoshi's Island samples. I may or may not do one with SMRPG samples as well.)

This is pretty sweet. I really like how how you used all the samples. Honestly, this sounds a lot like the original. Any chance you will release this to the public?

I prefer the 1st sampled version (which were done with YI samples right? At least that rock organ and violin...), it sounded closer to the actual one, again, it's those organ chords that make it stand out. Just my 2 cents there.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
This one? No, the only Yoshi's Island sample in that was the bass; the strings were from Mickey's Magical Quest and the organ from Mega Man X3. I could probably change some of the samples now, though, if I could manage to get my sample bank squared away. (If I could find just some dang piano samples...)
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - I.A.M.C.R.A.P. (imamelia's Amazing Music Compositions, Remixes, And Ports)

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