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ycz's annual resource dump - wartime edition
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2012 - ycz's annual resource dump - wartime edition
Pages: « 1 2 »
Time for another one of these things. Since I don't have anything particularly interesting to release this year either, I'm going to spend this C3 uploading ASM stuff I've created since the last one. Feel free to request things you want me to release, as long as it isn't 1. stuff I've coded for SMWCP2 (those are going to be released along with the hack anyway) or 2. stuff I've already released.

Also, since C3 is lasting four days this time, I'm not going to be uploading everything at once, but rather gradually over the course of the event. I'll be keeping a list in this first post of all the releases. Here's the first one:

Extra ON/OFF switches and blocks

Download
Example video

People have been asking me to release these things for ages now, so here they are. These blocks allow you to have multiple sets of separate ON/OFF switches and blocks in a single level. Make sure to read the readme included with the download, since the setup process is kind of complicated, and feel free to ask if there's something that's unclear.



Release list:


--------------------
My YouTube channel
Get the official ASMT resource pack here!

Really going for that "Touhou in SMW" idea eh YCZ?

Either way, that on/off switch thing looks good. Hopefully it's just the tip of the iceberg. :)
Ah very nice, while Trigger Blocks were trying to emulate this (especially with the "Switch" Trigger) yours are clearly the superior choice. Trigger Blocks and On/Off blocks (yours) can be used to make quite the puzzles, and while some hackers will abuse these and create obsessively large puzzles revolving around them, most will use these correctly.

Very nice resource YCZ, and I believe this'll be put to a lot of good use in the recent years to come.

Originally posted by Atma
Really going for that "Touhou in SMW" idea eh YCZ?

I don't see the Touhou reference in either the video or the post... am I not transparent enough?
Originally posted by S.C.O.R.P.I.O.N.

Originally posted by Atma
Really going for that "Touhou in SMW" idea eh YCZ?

I don't see the Touhou reference in either the video or the post... am I not transparent enough?


Correct me if I'm wrong, but Nitroid is a game using touhou characters, right?
Yeah, the switches are heavily inspired by the ones from MariAri and Nitroid, both of which are Touhou fangames.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

That is beyond awesome. Can be used for some epic puzzles in some harder levels. Excellent job. Downloading these ASAP

--------------------
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Good work YCZ!
I've always thought people need to use ExAnimations more often :3
You can create some very awesome effects with relatively simple code such as these ^_^

Also looking forward to further releases this year. Even if there isn't anything grand, it's still awesome to see what people can come up with.
Well, I'm sure among the ones who "wanted this for ages". I think this is epic. Great release!

--------------------

I've played neither MariAri nor Nitroid, so those don't remind me of anything like that. One can't have too many things introducing people to the wonders of custom ExAnimation, though. It seems like the switches would look better with some bounce sprites.
I do have a question: How can I make these compatible with LevelASMTool?

--------------------
Putting my YI hack on hold.
I am in awe. What addresses did you use exactly to get these to work. If I remember correctly $14AF is the On/Off switch and you can only use $00 for on and $01 or other values are for off

--------------------
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I'm assuming he used custom or manual ExAnimation triggers, so $7FC070-7F or $7FC0FC-FD.
Originally posted by Ripperon-X
I do have a question: How can I make these compatible with LevelASMTool?

Like so:

Code
!FreeRAM = $7FC10A
; format: xxxxxrby
;	r, b, y - on/off flags for the red, blue, and yellow switches
;	x - unused

{InitCodeLabel}:
	LDA #$00
	STA !FreeRAM
	RTL

{MainCodeLabel}:
	RTL


Originally posted by dahnamics
What addresses did you use exactly to get these to work.

The blocks use a byte of freeRAM to keep track of the status of the various switches, and manual ExAnimation to change their graphics.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

For those interested in exAnimation codes, you can find out more about LM's exAnimation stuff in the help file. Alternatively, I have an online version here that I uploaded back when someone couldn't open the help file ^-^

Alright, I probably should stop derailing the thread <.<
I really like these! I am sure that, by using these correctly, hackers will be able to create more dynamic puzzles. Good job!
yoshicookiezeus Hey, nice block,. good job :)

HEY! check my files, and download my GFX! :)

I believe this is the first submission this C3, and it doesn't disappoint. This will definitely be used in a few later levels of my hack, especially when I get better at making puzzle levels.

You hear dice being thrown...
My SMW ROMhack: Super Market Roll Drums is active once again!
Second 2014 C3 Demo Here ([thread] [demo])
Lunatic Lolo, an Adventures of Lolo 2 hack: 20/54 Levels ([C3 thread] [demo])
I'm not going to lie: I certainly wasn't expecting to get this much attention over a pack of simple blocks. Thank you very much for the kind comments!

Anyway, time to move on to the next release. This probably isn't going to be useful to as many people given that Spritetool is still much more popular than Tessera, but as long as at least someone gets some use out of this, I'm satisfied.

Spritetool-to-Tessera conversion pack

Download

Contains:
  • Bomb Bro
  • Boomerang Bro + boomerang
  • Chain Chomp
  • Deadweight Bro + weight
  • Ground Pound Koopa boss
  • Hammer Bro
  • Lightning Generator
  • Mini Chomp Shark
  • Phanto
  • Roto-Disc
  • Shell Bro
  • Sledge Bro
  • Thwimp
  • Thwomp

You may or may not recognize just about all of these as sprites I used in The Cookie Crisis; I originally converted them for the explicit purpose of using them in my hack. I was going to go through the rest of the sprites included with Spritetool and convert those as well, but like with so many other of my projects I quickly got distracted by other things.

If you download these, you'll quickly notice that some of them has extra features added through use of the extra bytes. Most notably, the Thwomp isn't just the normal Thwomp disassembly included with Spritetool, but rather a combination of just about all the most common Thwomp varieties: you can set it to smash horizontally, vertically or diagonally, stun Mario when it hits the ground, only activate when the ON/OFF switch is set to ON, keep smashing back and forth once activated, and use any one of four different tilemaps defined within the ASM file.

Note that all of these require that the shared subroutine patch included with Tessera is applied, and that the ramdefines.asm file you'll find included with this pack is placed in the main Tessera folder.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

...yeah, adaptations of existing sprites aren't all that interesting, now are they? Let's pull up some new stuff to save this thread from the obscurity of the second page.

Strife!

Download

For once, something playable! This is a little ASM project I've been working on for the last week; I just finished it up earlier today. A public release would be kind of pointless given the nature of the sprite, but if people request it I'll put up the code for you to have a look at.

So what exactly is it? Download and find out! (or watch the video if you are too lazy to apply an IPS patch)



This is the last of the things I was planning to release this C3, so don't expect more updates after this one. However, as I said in the first post, you can always request that I release stuff as long as it isn't something I've coded for SMWCP2.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

I would just like to say

that you have just won C3


Hey Chester! Call off the war; this guy has clearly demonstrated that System's armada of talent is far beyond ours!

...actually, no. Don't do that.

--------------------
Now with extra girl and extra hacker
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2012 - ycz's annual resource dump - wartime edition

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