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My C3 Thread (UPDATED: Giant Beetle, Roy, and an Incomplete Flying Kamek)
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2012 - My C3 Thread (UPDATED: Giant Beetle, Roy, and an Incomplete Flying Kamek)
Pages: « 1 2 »
Hey everybody. Thanks for the comments so far. Hope you like today's updates. Bowser Jr., Lemmy and Wendy (yes my old sprites) are now combined into a single sprite and my first powerup (i.e. Propeller suit)

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
dahnamics, can you make a giant version of everything? kkthnxbai

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Kidding aside, how can you work on all of this...in such a short time? This is incredible!
Some of these projects are a few months to nearly a year old. Since it's C3 I'm releasing almost every sprite I've worked on since last year's C3

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Great to see more sprites from you. These will really be fun to implement into my own hacks and others. Not to mention helping diverse the pool of bosses we had before. Nice work dude!
Thanks 1updudes. I really appreciate it. I'm all about serving the community as a whole. Definitely fun as a whole

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
These sprites are freaking awesome. I mean, I already use some of them, but the ones I do use work great!

He's also working on Yoshi's Island Kamek (on broom), but it wasn't finished in time!

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For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Good looking out cheat-master30. I just updated the thread with today's submissions for C3. Flying Kamek is currently in my file bin, until I finish it and then I will upload it to the site. Hope everybody enjoyed my submissions and continue to have a happy C3.

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I'm thinking of using that Roy boss in the fifth world of Mario & Luigi: Starlight Island Adventure, but I'll edit him to use SMB3 graphics so he'll be more consistent. I may even use Bowser Jr. somewhere.

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Thanks. Really appreciate the compliment and you're welcome to use Roy where ever you see fit. Changing the graphics to SMB3 graphics is a good idea only if you know how to use 32X48 graphics. The graphics Roy uses are specific to that size. PM me for a routine

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
These are really neat sprites and bosses, I'll be sure to download some of this stuff!

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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I've only tried the Giant Beetle and Bowser Jr so far, but:

- You can crouch in the right side of the arena and you'll be safe from the boss directly damaging you. You should rework the collision detection with those two (as well as any other sprite that uses the same base you used for these two, like that Giant Masked Koopa, by the way the video shows his fight.)


- The bosses, for some reason, do not wish to end their fight when they've been defeated. They just stay there in an idle position for the right of the battle.

Good point. My Roy sprite was deleted because of a flawed hit detection. That is one of the hardest things to get to work properly. Both sprites you mentioned use the same hit collision as the original Mega Mole so it shouldn't be an issue. Thanks for pointing it out and I'll be extra careful

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2012 - My C3 Thread (UPDATED: Giant Beetle, Roy, and an Incomplete Flying Kamek)

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