Originally posted by Biosparke88
I read the comments in the link, and someone mentioned the item babysitting in the first game. I've noticed a heavy use of On/Off blocks in the hack so far. I hope they don't become the hack's Achilles heel instead.
Yeah. I mentioned this to SNN a while back, but mentioned that no ON/OFF is misused currently (other than the World 6 castle, Stormy Siege, which would be either fixed or replaced). Though, I have to say I'm starting to think some ON/OFF feels slapped on. (Namely Crocodillian Crossing)
Originally posted by Kaijyuu
The platforms in the very first scene are noticeably buggy. They don't properly boost your jump when going upward, so it doesn't seem like you're jumping at all except for the sound.
I was a bit afraid to use that clip as the opening scene, actually. Which supports my whole feeling that the trailer feels to "dark", with no vibrant looking levels in it to compensate.
Thanks guys! This is really helping me for future things :>