Extras
I should have something witty to put here (even if it's just to update dated info), shouldn't I?
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Or maybe not.
Good <insert time of day you're reading this here>,
Well, seeing as I didn't really have other things planned for this C3 and now that they're yearly and I don't feel like opting out of two C3s in a row, I figured that I should post something.
(This is an IPS)
So yeah, a semi-release. over time, I grew to believe that the original incarnations of the levels I was planning for that still unnamed SMW hack of mine were simply too hard and "incohesive" for the general public and decided to release them- at least according to me. Most of the levels will not be in the current version that is in progress that's been in progress on and off for a year (thanks to SMWCP2 and the Vanilla 2012 contest, recently), but most of the scrapped ones will essentially maintain their existing concepts but utilized to be more player friendly. "But why not just change a few things in the level to make it easier?" Well sometimes it's just easier to just start the level over from scratch.
The entire overworld is free to walk on, I wouldn't recommend trying any level from World 7 onwards, there are glitched graphics, not all levels are really complete (abrupt endings, for example), but you can exit those by pressing Start + Select, Mario has infinite lives, and that's about it. Mario has the ability to Wall Jump (Hold Direction of Wall + Jump) and Yoshi has a Flutter Jump which doesn't look as good due to the animation (Hold Jump), I believe NoobishNoobsicle has an update to that patch that includes a more fluttery animation for him. Assuming I'm not blind and didn't see something I should've between the release of that and today.
Screenshots? I suppose these old screens should do.
Page 5 and onwards should net you the results you're looking for. I've posted those screens a couple times too many.
I may try to post screenshots of recent progress later this event, so there's a sign of new content, at least.(!)
Good <insert time of day you're reading this here>,
Well, seeing as I didn't really have other things planned for this C3 and now that they're yearly and I don't feel like opting out of two C3s in a row, I figured that I should post something.
(This is an IPS)
So yeah, a semi-release. over time, I grew to believe that the original incarnations of the levels I was planning for that still unnamed SMW hack of mine were simply too hard and "incohesive" for the general public and decided to release them- at least according to me. Most of the levels will not be in the current version that is in progress that's been in progress on and off for a year (thanks to SMWCP2 and the Vanilla 2012 contest, recently), but most of the scrapped ones will essentially maintain their existing concepts but utilized to be more player friendly. "But why not just change a few things in the level to make it easier?" Well sometimes it's just easier to just start the level over from scratch.
The entire overworld is free to walk on, I wouldn't recommend trying any level from World 7 onwards, there are glitched graphics, not all levels are really complete (abrupt endings, for example), but you can exit those by pressing Start + Select, Mario has infinite lives, and that's about it. Mario has the ability to Wall Jump (Hold Direction of Wall + Jump) and Yoshi has a Flutter Jump which doesn't look as good due to the animation (Hold Jump), I believe NoobishNoobsicle has an update to that patch that includes a more fluttery animation for him. Assuming I'm not blind and didn't see something I should've between the release of that and today.
Screenshots? I suppose these old screens should do.
Page 5 and onwards should net you the results you're looking for. I've posted those screens a couple times too many.
I may try to post screenshots of recent progress later this event, so there's a sign of new content, at least.(!)