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The future of Pokey's Adventure (unfinished hack released)


Hack download here.


Fair warning, this will be bad news for most of you. (I'd appreciate if you read this entirely, though skimming through it and reading the bold points will suffice.)

I really don't know where to start with this... yeah, it's about my hack, Pokey's Adventure (a hack starring Pokey, for those of you who haven't heard of it). I've been working on it since late 2007 if I recall correctly, and it's accompanied me through all this time. I've always been thinking of it as my "Magnum Opus" - that is, my greatest and most popular work.


Now, I've been thinking about it lately (sometimes more, sometimes less), and realized that the above description already holds two important issues. Issues that, to me, put the entire hack's production in question, even suggesting a cancellation.


First, the length. As I said, I've been working on it since 2007 - for more than four years now - and haven't made any significant progress on it as far as worlds go. I had a one-world demo finished at one point, but since its relaunch in 2009 I haven't been able to complete more than five levels. (Heck, the entire Pokey Village has taken me a freaking year to complete). I haven't even touched the hack in months. Now, imagine how long it would take, at this rate, to finish the hack entirely. With more than six worlds left to do, I probably still wouldn't be finished with it by 2030, and who knows what the hacking scene will be like then, if it exists at all. My free time will also significantly decrease by the end of this year, delaying a possible release even further.


Secondly - and more importantly - I don't think I want to be known for making Pokey's Adventure any more. See, I started the hack in 2007, when I was learning my way around YY-CHR and trying to replace Mario with something else. Pokey was something I came up with by pure chance, and perhaps naivety. I never had anything planned for it - I never thought "Yeah, I'm going to do this-and-that, this is the experience I want the game to convey", I just went on with it.
I've realized, however, that Pokey's Adventure is not the hack I want to make any more. Over the years I've slowly found out what I want my own hack to be, and what I don't want it to be. Pokey's Adventure has evolved into a story-based hack full of cutscenes (the story isn't even great and probably full of loopholes), accidentally aiming at an audience inexperienced with the original SMW, with Pokey being nothing but a Mario graphics swap. I never wanted to have the story play such a large role, I never wanted to teach the player the very basics of SMW in the game, I never wanted to have this many message boxes explaining this-and-that - it just... happened. Restarting the hack again won't help, I'm afraid - its "premise", its very structure, prevents it from becoming a hack I will be completely satisfied with.
In fact, it's become so different from my current goals that I might as well make a new hack from scratch - a hack that has the potential to satisfy me. Not too long, a little more gimmicky, neither too silly nor too serious, with level design that introcudes features nonverbally, and as little focus on the story as possible. "The Coin Hunt" and "A Strange Mission" are already better examples of what I want my Magnum Opus to be. Not perfect, but a lot closer than Pokey's Adventure will ever be.


And you know what? I'm currently working on such a hack. I don't know if it's exactly the hack I know I want to make, but I'm trying. I'm having something in mind this time, and - most importantly - I'm having fun making it.


And that is why I've been considering cancelling Pokey's Adventure. I'm not completely sure yet, but writing this has made it even clearer to me that nothing too good is going to come out of it.
The only question left is... what to do with the hack now. I know a lot of you people have been waiting for another demo release, and I do have a relative lot of material that's never been played by anyone else before. The most obvious solution would be to release what I already have as an unofficial beta or something, like so many people have done (see: Lynnes this C3). What do you guys think?


I've always admired people for their ability to stick with their hacks for so long and eventually finishing them (see: FPI with his TSRP series, Supertails with A Severed Freedom), and giving up on a hack I've stuck with for four years isn't an easy decision for me. Makes me feel somewhat like a hypocrite. I believe it's for good reasons, though.


...and I think this is all I've got to say on this. I might show a bit more of the new hack I'm working on, in a manner similar to what Supertails has done with IT (now A Severed Freedom). We'll see about that, though. For now, I'm glad I got this off my chest, and I'm hoping for some responses, by they positive or negative, understanding or upset.
Sure is a bit sad to read this, but game design requires passion and if you can't find the passion it takes designing Pokey's Adventures, then it's most likely the best choice to cancel the hack or give it to someone else. Looking forward to your new project!
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
Sure is a bit sad to read this, but game design requires passion and if you can't find the passion it takes designing Pokey's Adventures, then it's most likely the best choice to cancel the hack or give it to someone else. Looking forward to your new project!


I' also sad to hear that especially considering some stuff you did for it. (and how you even remember the beginning and everything)
But it's true it's more intelligent to dropa hack if you sure you can't finish it.

However giving some resources out, or even this hack could be a benefit from you if someone finish it.

(And the other project you plan is hopefully longer than for example Another Strange Mission or Coin Hunt ;)
I would hate to see all the work put into this gone forever. If work were to continue, all the time I could see to work on it, would be in the free time (Time when not working on other hacks at the time.
There used to be stuff in this footer, but it's all gone now.
Originally posted by WhiteYoshiEgg
...might as well make a new hack from scratch...

there you go.

here's my solution wye. i suggest you shelf pokey's adventure for the time being. just put it out of your mind and focus entirely on this new hack you're supposedly making. even if all you get out of this new hack is one good level, or gameplay mechanic, or story element you want to use elsewhere it will be a success. because everything new that is created helps you to further your skills and really lock in what you're good at and want to make.

there are hacks of mine i want to go back and finish but when i look at what i've already created it's hard to continue because these projects are such a time capsule in my hacking history. i'm more capable of making something newer and better i won't bother trying to update the old. sometimes in a hack there are levels that are so old that, even if they are decent, i delete them and start from scratch simply because their so old and my mindset is elsewhere. though i'm far more critical of my own work. so it's really up to you what you want to do. i say just focus on creating new content, and if you ever feel the need to go back to pokey's adventure, then do so.
Shame to see it not been working on but if your having fun working on something else then it should better for you and the people will be playing it. You could release a small demo of Pokeys Adventure or just put it aside and focus on new things. Either way I cant wait to see what you come up with. ^.^
It's truly sad to see this hack go. After all, it was a source of inspiration for my own hack. I think that if you truly can't regain inspiration, though, then it's for the best. You should definitely release what you have done, though — no sense letting all that work go to waste! :)
Thanks for the input, guys. Glad you understand.

(@K3fka: it's not so much a lack of inspiration as the feeling it's not the hack I want to make. On another note, even if the hack is unfinished, the few levels there are can still serve as a source of inspiration, right?)



You people have reassured me that the best way to handle this is to release what I have, forget it, and move on. So that's what I'm doing - here, have the unfinished demo.


Download Link

It contains the five levels I was able to make from 2009 until now. And if you'd like to see some screenshots, then here you go (hover to enlarge):






Originally posted by readme
Feel free to take any resources from this for your own hack (can't think of anything I want to keep private).
I'd appreciate it if you ask/notify me before doing so, though.


That being said, enjoy!


 
Ah, one of my favortie WIPs, one of my main inspirations for A Block's Life, all abandoned. Its sad but while reading your post I really understand why you took this choise. I've had the same problem as you had, many times, thats probably why I've never finished something.

Well, I'm glad to read you are on new tracks now, making something new which you enjoy. Really looking forward to see what you are up to!

Edit: ah, didn't notice that you've released what you got so far. I'll for sure try this later on!
Yeah... that was for me also one of the hacks I really would have liked to see completed because everything I've seen so far looked quite impressive - I didn't knew you intended it to be such a big and long hack, though.

Anyway, it's kind of impossible to argue with your reasoning, so...
I just hope it leads to something. It's not too bad to move onto something new, but then again you might run into the same problem yet again (loosing the interest and the project gets cancelled) so I sure wish you the best of luck. :)

That's a perfectly respectable way of looking at things, WhiteYoshiEgg, not to mention it's the same reason we're making SMWCP2 instead of improving SMWCP1. Make the hack you want to make; don't let Pokey's Adventure chain you down if you feel it's time to move on.
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You all knew I'd be about eventually. Given my title on this site. It's a shame really. I would've liked to have seen this finished but I guess it's ultimately up to you.
SMWC's official dentist since 2011.

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