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Kaizo Collab: 3rd Kaizo Contest
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2012 - Kaizo Collab: 3rd Kaizo Contest
Pages: « 1 »
One year ago, this very month, the 3rd Annual Kaizo Level Design Contest had been open to contestants, with a new twists: following certain conditions, entries had the opportunity to be compiled together into a collaboration hack. During the contest and after the results were posted, I and Alexander worked to organize the project, but it soon decayed as most collabs do through lack of action and decision. One year later, I have finally completed the collab hack, with a great thanks to GbreezeSunset for providing the Overworld. It has been heavily refined, through the new overworld, original overworld border, custom music, and various (though minor) ASM hacks to optimize SMW from an adventure-platforming game to a showcase for best displaying all the level entrants as they are, no frills. Notably, it is also mostly compatible with the SNES/bsnes, though minor sound pops are heard at the start of a relatively few number of songs.


Quite the synopsis, but pictures are truly worth a thousand words:
















THE DOWNLOAD



Do note that I do not quite have the resources to fully test each level. I ask some assistance in verifying that all levels work as intended from their original entries. Big thanks to those who do, as well as everyone who helped me with the collab, all the level entries, original contest judges, and those who own the assets used in the hack.

World Community Grid: Thread | Team
 
Heh, and we thought it was canceled, I'll LP and/or play this when I have some spare time.

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Cool! It's nice to see the Kaizo collab released.

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YouTube
I asked SNN to change my username since participating in last year's contest, so I'd like my current name to be associated with I Hate masks. How difficult would that be? I'm not sure how you made each level name longer than the allotted space. Maybe it's my fault for not having said something before. You're probably sick of working on this.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
I asked SNN to change my username since participating in last year's contest, so I'd like my current name to be associated with I Hate masks. How difficult would that be? I'm not sure how you made each level name longer than the allotted space. Maybe it's my fault for not having said something before. You're probably sick of working on this.

What are you talking about? It has always said "Sokobansolver".

In all seriousness, all instances have been replaced. I won't be doing anything about the older archived contest threads though. Everyone, please redownload.

World Community Grid: Thread | Team
 
Originally posted by Ultimaximus
What are you talking about? It has always said "Sokobansolver".

Call me stupid then. I thought it said the other name, but maybe it's my habit of looking at words without reading them.
It's a shame this doesn't have more levels.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Great to see that this did end up getting finished after all.#w{=D} (Even though I never did the join the collab)
The Overworlds look very nice btw.
Originally posted by Sokobansolver
Originally posted by Ultimaximus
What are you talking about? It has always said "Sokobansolver".

Call me stupid then. I thought it said the other name, but maybe it's my habit of looking at words without reading them.
It's a shame this doesn't have more levels.

...you fool. Did you not read the rest of my post where I say I was joking and that I replaced everything? I was commenting on that as I had even replaced the text in the screenshot and readme, it was like replacing all traces of the wrong name. It was effective, so acting in denial would be a humorous reference to discreet censorship, like say 1984.

World Community Grid: Thread | Team
 
y u no tell us that you finished this sooner Ulti.
Originally posted by mockingod
y u no tell us that you finished this sooner Ulti.

Because I only just finished this for C3. Took a bit of work actually.

How's about the actual hack? Everything works? Looks nice? (I would like to see your LP's Daizo, for once (I'm typically not one to watch LP's))

World Community Grid: Thread | Team
 
Nice job. Still pissed I'm not in it, but nice job anyway.
IIRC, the people who didn't make it were given a chance to modify their level so it's up to the right standards. I guess they were too busy with other stuff?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Looking great! I was bored so I played a couple of the levels & I never encountered any problems..
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2012 - Kaizo Collab: 3rd Kaizo Contest

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