What's this? I'm actually doing what a lot of other people are doing for once, by posting some random update on a hack I'm creating? What's wrong?
Anyway, although AUT1 is nowhere near close to a demo release (those of you who have played the ZGC demos should know how I like climactic endings to my demos), I thought I'd "officially" showcase a few of the levels I've created in the last half-year. (Those of you who have been following my YouTube channel may already have an idea of what I've been working on, though.)
Here's a video of the first castle
, a personal favorite of the levels I've designed so far. This castle seems like it might have been neglected at some point, doesn't it? The terrain is pretty uneven, and the local creatures are wandering about the first room... (And yes, the music is the original SMW castle theme, but lowered in pitch for a little variety (and possibly a slightly darker feel). Note that the boss battle theme I attempted to port (Grimoire of Alice from Touhou 5) is unfinished.)
Also, since I already showed half of it a few days ago anyway, here's a video of 2-3
, a puddle-filled cave level that also happens to be the first level to use interactive layer 2 (at least, the first to use it in an obvious manner). Plus a bonus preview of the overworld, showcasing how my overworld "status bar" works (it displays the level number, your current exit count, and the highest number of Dragon Coins you've finished the level with).
(Please disregard the obviously-filler overworld music, as well as the blatant cutoff where the Vanilla Volcano (yes, it's an active volcano now, and also been moved later in the game than world 3) is supposed to be. I like to design my world maps in order, and wait to create the map until I have an idea of what most, if not all, level themes in the world will be.)
By the way, remember that since this hack uses SMA2 powerdown, picking up a flower/cape while you have nothing in reserve will give you two extra hits instead of one (and power-ups are pretty common in the early worlds). (As for anyone concerned about capes not appearing in this hack: don't worry, they will. Though not until somewhere near the end of world 2 (you can obtain early capes in a few world 2 bonus games, though it's not exactly reasonable to farm them there).)–=–=–=–=–=–=–
Alyssa's Unlikely Trap
- Zeldara's Glitch City