The soundtrack is by RednGreen. Most songs are original compositions, with a few exceptions: this is a remix of Underwater City (Rudra no Hihou), one of the most iconic songs from QoFMI1. It's the first song you hear as soon as you step into the Eternal Dimension, and it's going to be the first in Quest on Full Moon Island 2 as well.
hopefully it will be ready in time for the next C3.
It's going to be atleast half a year till next C3, probably a whole year, thought.That means You will have plenty of time, all thats left is motivation.
Its really good looking at the moment, and I hope this gets finished.Its a rather nice looking hack.
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That reminds me, I haven't played the first Quest on Full Moon Island. (downloads and puts on PSP)
The screenshots look good so far. Pretty nice graphics and palettes. I'll try the demo after I play/finish the first hack, then I'll have more to say.
Also, are the gradients in the backgrounds made with HDMA?
You hear dice being thrown...
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@ MaxodeX: There's a download link under the first three screenshots.
@ xlk: Well, motivation and free time are my biggest problem. I worked on Quest on Full Moon Island 1 for three years with many pauses and it was just 32 levels long. Hopefully I'll be faster this time.
@ Best Video Gamer: Yes, at the moment every level but Extravaganza II (the night level of the third screenshot) makes use of HDMA.
Man, it's awesome, good choice of the Palette colors, and i has watched a video, godd choice of musics, but the Status Bar in the Screenshot of the level Extravaganza is Wrong, if you no edit the Status Bar, use the patch Sprite Status Bar, that Patch fix. Just Saying, but this Hack Looks better of the Quest on Full Moon Island - Redrawn.
I just finnished Quest on Full Moon Island (the 1#) some days ago and i loved! The level design and specially the music themes were awesome (Eternal Rest is incredible, and Eternal Sunlight is supreme). If you will put the same effort in QFMI2, it will be a gold hack!
I could say many things about this small demo. But I'll just keep what I have gush about short and sweet. The level design choices are spectacular, the mix between vanilla and chocolate inserts are beautiful, and your animation eye-candy is fantastically intriguing and adorable. Please continue this demo, I highly look forward to playing it.
It's been a long while since the last update. My motivation comes and goes, but I'm definitely going to complete this! Quest on Full Moon Island 1 took three years to make as well, sorry to keep you waiting for so long. So, here's an update about the current status of the hack.
This is how the first level looks today:
Of course the Eternal World from QoFMI1 makes a return!
There are going to be more silhouette levels, inspired by DKC Returns/Tropical Freeze.
Yoshi Coins are gone: you need to rescue Toads instead.
Most of the soundtrack consists of new original compositions by RednGreen. There are a few exceptions, though: this is a remix of Underwater City (Rudra no Hihou), one of the most iconic songs from Quest on Full Moon Island. It's the first song you hear when you step into the Eternal World, and it's going to be the first in Quest on Full Moon Island 2 as well.
More coming soon...
I'm going to update this thread occasionally with new info, screenshots and music. I'm looking forward to hear your feedback!
This looks like it will be a very high quality hack. The aesthetics just look outstanding and from what I see of the design it looks rather fun. I'll keep an eye out for the next time this thread is updated.
“Hopefully it will be ready in time for the next C3” – me, 2012. I was young and naïve.
We're back! Firstly, this is now going to be a collab with RednGreen and Firoshi. We made Il Maniero Spettrale together for HLDC 2014, so this is our second collaboration. Secondly, the hack is now in a decent enough state for regular updates - I'll do my best to keep this topic updated with new stuff. Here's a bunch of info.
The first one is an update on how Flowery Meadow (the first level) looks today. Just like in QoFMI1 the journey begins in the normal world, before venturing in the perilous and exotic Eternal Dimension. There's also a new status bar since the last update. The second one is where things get real - what's behind the "danger" door?
I actually didn't know about this hack until now...
Heh, I remember you three working together on a Halloween level that won first place in the Halloween Level Design Contest the other year, and this looks pretty awesome as well. I'll totally have to play this when it comes out