Been awhile since I've commented here. (Mainly been inactive.) This hack is really turning out to be amazing overall. In the recent levels, I really like the mixture of tiles and the variety of sprites being used. It really helps add to the great level design in my opinion.
Usually I don't like ice levels for the main fact that I don't like Ice Worlds but I must say, the recent one shown (And the over all world.) is looking pretty neat so far.
@EvilGuy0613 and Brazilian Comic
Really appreciate these comments guys. I'm kinda lacking motivation to continue on, so it's been a hard time finishing a level. This always cheers me up (:
If I don't want to spoil a really big part of the story, I would love to tell you, but I sort of want to keep this secret until you play this.
Well then! Here I am with the last level of the Ice world, the ice castle. The first 2 screenshots refer to the first part, guess what happened when you enter the room with the frozen enemies for the second time
While I do agree in most cases level mode 1E looks better, this castle is better without it, thanks for the suggestion and feedback anyway :>
Loyal Followers of this hack may have noticed the amount of levels dropped (again), this is partly because I think one big final special world level is beter than 3 smaller ones and partly because I feel this hack is slowing down so much it would take many, many extra time while I want to finally release this hack
I just finished the first level of the sky world. Screens!
Remember that vertical level from world 1?? Probably not, but there you could grab and climb vines (like zelda) and I decided to use it again. (Don't worry, there will be a message box)
The sky level looks pretty amazing from it's graphics.
The leveldesign looks kinda uninspired from these screens though, I hope the level won't be about bullet bill + flying koopa spam and small climbing vines. But I know that you are very good at leveldesign so I don't think this will be the case ;)
I've never see another use of the grass decoration as a horizontal vine, the level also looks very good designed, as always you do in your hack, I'll only suggest you to try doing another palette for the foreground, nothing wrong with the original, but probably another will do a better look in your level.
Thanks a lot!
Haha, thanks, but what do you think was my best work yet? I'd like to know so I know what the average person likes the most.
Thank you for the kind words. But I think this levels' point was to make a level with the original palette that looks completely different and fresh. I'll probably keep it this way, unless others think so too.
Last week was a busy time with school, but I was able to make some sort of bridge level. I'd love to hear your opinions.
Yea, I just killed a Flying Hammer bro. The BG palette is subject to be changed.
That looks very good, as always, OHN! The palettes are fine, except for the cloud FG, but I understand it must look like that because of the cloud BG. Design looks interesting (reminds me of Vanilla Ghost House). Also, I think the green bubbles would look better if you make them transparent like in the original SMW (if it's possible in this situation, of course). Also, that snake. ;D