'Bout time I updated this.
Thank you very much for your feedback support. You have a great eye for spotting certain graphical errors. All your suggestions have been fixed.
It was really
about time I updated this.
You may have checked my checklist once in a while and you if you did, you may have seen that I'm still working really hard on this hack. As you can see in the title, all levels have been made! Yay!. I've also been making a bunch of cutscenes, a few bosses and testing everything. I've noticed that some of my older levels (World 1-2-3, made over a year ago) play
a bit sloppy, because you're constantly jumping over stuff, under stuff, avoiding enemies and encountering weird land structures. Took a while to fix
NewerSMBWii has opened my eyes with that last one. I really recommend you to play it. Most of those guys know how to make really good levels man, darn. You don't have to add beautiful shenanigans all over the place, because the gameplay, which has to flow, is way more important.
Anyway, here's also a better palette for the 3rd special world level.
And this is how most of the cutscenes look like.
So, that's that. One last thing.
The hack is almost finished and I still need some bèta testers. I currently have 2, but I wondered if some more would be interested. If so, please PM me. I'll probably not hire over 5 testers, so full is full.
If you already are one, or want to be: I'll hand over the .ips at the 28th of September, because the next week and a half I have a school trip to Rome (Really look forward to that btw). The hack is not done yet then, but it will hopefully be before the end of that month. I date I currently have in mind is at the 18th of October. Please test as many as you can before that. Thanks in forward.
Probably the last update before the release guys. Stay tuned!
2 bèta tester spots left!