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C3 Voting has ended! Stay tuned for the results (and Mr. Switchy's fate...)
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The Senate ~ Released!
Forum Index - SMW Hacking - Works in Progress - The Senate ~ Released!
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Nice screenshots, but the red castle tiles don't seem to clash well.
Thanks all for the feedback!

I have three more things to tell/show you.

First: I have a co-worker! He is a very good friend and we're in the same year and school. He (Bug)Tested all my levels and picked up hacking again shortly after seeing my first levels. A few days ago he showed me a level he made and I thought: Hmm, I planned 75 levels in this hack, but I may not have enough time/inspiration/motivation to finish this. So I invited him to work with me on this hack and he happily agreed. Soon he sent me lots of ideas for levels and nice custom music he found and yesterday we worked on a scheme to plan te whole hack. On friday we both have a "Tussenuur" as we call it in dutch. It basically means you have a free period between your lessons.
We'll work and share ideas via chat and school and that free period.
His name on SMWCentral is (If I'm correct) Alfred the Stone. I hope he'll post here soon to introduce himself and his levels :D.

Second: I haven't been working really hard on a new level. I just improved my older levels and drew some GFX, like a new key and keyhole:



Third: I totally forgot to show the last part of the 3rd swamp level. Here are some screenies!



Hmm, I see now they're in the wrong order :(
Lower_Right:
I'll start here. After some outdoor screens this is the swamp cave.
Lower_Left:
In this level you can walk trough some ledges, some even reveal secret passages...
Upper_Right
This is a small kindof gimmick part. You can see the level above. But you have to play it in the down part and to make it more challenging, I added some sprites to the down part.
Upper_Left
And here you come out of the swamp cave.

Well... That's it. Hope you enjoyed!
The Screenshots are too Big, but this is not problem for me.

I'm Loving the Way of your hack, have a Good Level Desing, Style, Good Palette Choices, keep it up! #smw{:TUP:}

PS: Mario Emoticon Abuse.
Originally posted by Mr. Knoxville
The Screenshots are too Big, but this is not problem for me.

I'm Loving the Way of your hack, have a Good Level Desing, Style, Good Palette Choices, keep it up! #smw{:TUP:}

PS: Mario Emoticon Abuse.


I prefer making PrtScreens over capturing shots from ZSnes, so I can easily adjust the screen size, but thanks, I really appreciate you like it.

As for my new designer, I can't reach him via my chat app, so he doesn't know yet he has to answer #ab{:P}
First of all: My English is very bad.

Hello Everybody. It's Me, Alfred the Stone and this is the first hack i'm making. Like OHN (Oh Hell No)said in his last post, I tested all his levels and found a few bugs and that sort of things. Thax to OHN I understand how to use and insert ExGFX. After I made my first level.

Thanx for everything and we hope that you will enjoy our hack.
Wow, this is looking great guys! I would totally support putting out a demo sometime soon.

Also, Time Flies is a very common saying in the English language, so keep it in!
Originally posted by Egadd
Wow, this is looking great guys! I would totally support putting out a demo sometime soon.

Also, Time Flies is a very common saying in the English language, so keep it in!


Ah, thanks someone finally pointed that out and yea, We hope to release a demo soon with a few levels.

@Alfred the Stone
Hey, finally you introduced yourself XD.


EDIT:
New palet for my World 3 Ruins Level.
Linky!
Old Palet:
Linky 2!
Which Palette is better in your opninion?
Palette 2.
100st Post!

@xImseiken3
Co-Worker AtS (Alfred the Stone) also thought that's the better one.

I'm on a quarter of the World 3 Ruins level. AtS just started the first world 3 level. I'm definitly more motivated now I'm working together with my co.

Anyways Screenies of Night Ruins
!


And a Sublevel I made:

Sublevel 3A
Wow, that sublevel looks great!

... just be careful, however, to only include detail the player can see. Any more than that and it just wastes bytes.

Also, loving the other screen shots as well. Keep it up! #smw{:TUP:}

- BlackMagemario
Originally posted by BlackMageMario
Wow, that sublevel looks great!

... just be careful, however, to only include detail the player can see. Any more than that and it just wastes bytes.

Also, loving the other screen shots as well. Keep it up! #smw{:TUP:}

- BlackMagemario


Thanks! Actually, I needed to add 5 more rows of blocks to make sure you cannot see an empty space of nothingness, but you're right. It takes me a lot of time to get enough variety in the FG for my level, (about 1 hour for 2-3 screens) Here's a screenie pointing that out:


Ugh, I finally know how to insert custom sprites. Thanks to Alfred The Stone to discover it. (Yea, that may sound a bit weird, but we are pretty unexperienced in chocolate hacking ;D) I hope this'll make our levels more interesting and varieted.
That Desing Looks so Good, and the Tileset Looks Great, Good Job!
Dont thank me. You are the person who explained hacking to me. It was just luck that I found it out.

Anyways, We will introduce the custom sprites in World 3, (maybe 2) exept the boss-sprites.
Another week done and another week of progress!
I have a few things to tell you:

My Co

My Co informed he made 1 level, but he also said that he doesn't have enough time to make more levels. He'll be a bèta-/bugtester from now on, but I keep hoping he'll make more levels.

Scheme!

During the week I started to make a scheme for the whole hack.
A proper edit/new post will be made later today, because I have to play a field hockey match in 30 minutes, and posting it will sure take longer :)

Progress!

After two weeks I finally finished the World 3 Ruins level, which will also be in my 3-level demo! Some screenies.




And I started a new level in world 5 (Cave). The level is based on chucks and uses the original cave FG and BG.



With 11 minutes left, what do you think?
This is looking nice! So you say you finished W3? Or did I not understand you? (sorry my english).

Keep up!
Oh, Pretty Nice Dude! And the Cave have a nice level desing, keep it up. ;)
@Ximseiken3
Thanks and no, I have just finished the 1st level of it. I'll show my progress soon in my sheme, which Im still working on.
@Mr. Knoxville
Thanks, I appreciate that.

So.. Expect the sheme with current progress and other stuff uploaded here tonight.

EDIT 1:
Here's the scheme I promised. It contains info about 5 worlds, the other worlds are still WIP as for level ideas. I will update it every few weeks.

Progress to September 15:
Big Excel Scheme

EDIT 2:
Well, I worked some more tonight and I finished half of the cave lvl, which will be called Charlies Angels.


Lol, very strange Yoshi Coin frame :D
Well, that's it for today!
Here's a Video of the half "Charlies Angels".

It's a bit too hard for world 5, so I think I'm going to stretch the level for a screen or so. Enjoy!

Charlies Angels
And.... A Triple post.

Well, two things to show you today.

Charlies Angels is finished!




This is the 2nd section shown, involving mostly the most unpredictable enemies in the game, Puntin' Chucks.

Upper Left: A new message box containing a very useful tip:
Upper right: Being used in this Screenshot:
EDIT: Thanks BMM for pointing the misplaced tile out!
Lower left A puzzle
Lower right A splitting chuck near the end

New OW!

For those of you who have seen my previous OW, I completely changed it to this on the Main OW:
Just a WIP, ignore the cutoff

Looks nice, however in the second screenshot there is a misplaced tile. Also, the hint is a little vague, but it's probably clear when playing the level anyway.

Overworld looks great too, even though it's just a small section.

- BlackMageMario
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