i know you put a pipe in world 2 and you put a bridge near the end of the pipe and forest that reminds me to forest of illusion. but sadly, i have lost interest to this hack due to slow progression. if you make this faster, i can follow the progress again.
You are not obliged to post for suckhacker. Ignore him (unless you really want to post).
Progress is not made every few hours, people have lives and when they hack, it is their choice. If you are not interested suckhacker, play some other hacks.
I'd not be that harsh with suckhacker, I know he's been following my progress. Thanks for letting me know M&L (even though apparently your post was deleted ).
But ye Everest is right, I don't spend my whole life in this hack. November was a really busy month for me, and besides I had other stuff to work on. I'll resume progress as soon as the beta-testers are done though, so please don't lose interest. :c
I realized that in Chain's 'N' Stuff there's no key, but there's a keyhole and in Deep Forest you need an ON/OFF switch to disactivate some blocks, but I realized the the switch is none other than a solid, cold block!
Just wanted to point out to other fellow beta-testers.
Well... Hi, guys! *cleans up spider webs from thread*
I came to gladly announce that this hack is not dead! I managed to recover it (I figured I had a 3-world demo in Dropbox actually), and I've been working on fixing what my beta-testers plus the people from the removal log forum pointed out (thanks!).
First step was to redo that second level entirely... Dang, that level gave me troubles. Anyways, I think I'm happy with it now.
Right this reminds me of my hack in progress. Too bad overworlds are boring to design.
Getting back on-topic, I must say that the level is excellent Koopster! The music seemed to really fit in my opinion though I cannot speak for everyone and you nicely managed to balance out the water with the land tiles. The nice thing is that while the main concept of the level remains consistent throughout, you added in new things such as new sprites. Good job on the level!
Nah, not done with the revamps yet. It's just that I decided to start working on his level and well, I have more than half of it done by now. Next demo (3) is hopefully coming soon, and it will prolly feature this level, which is the first one in world 4 btw, and is based on the cape as you all prolly noticed (but I'm trying to make it so you won't be able to skip the whole level by just flying - hooray for random pipes coming from the sky \o/).
Great work here as usual with the level design just like your other levels. The only thing I am a bit concerned about is the Jumping Piranha Plant going behind some tiles while slowly falling down although it is not a major issue.
It features world 3 as well as the first level of world 4. Sorry for taking so long with this, not like I think you guys were impatiently waiting or something lol, but have fun if you're going to try it out. :3
Hopefully I'll get the first half of world 4 (or maybe full world 4, but that's not too likely) for C3.