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Vanilla Twist! | World 6 stuff! (Back on track)
Forum Index - SMW Hacking - Works in Progress - Vanilla Twist! | World 6 stuff! (Back on track)
Pages: « 1 2 3 4 5 6 7 8 9 »
I am impressed with the castle. It offers a challenge which does not tear the player apart and the On/Off switches were used appropriately for the entire level. Nice work!
Nice castle there! I like the swith idea and the way you designed the castle. Very original in my opinion.
Hey Hideyoshi, I want to test your hack. I'll look for the gameplay.

Yoshi, I would also like to be a beta tester! Count me in!
This is pretty impressive. I'll be a gameplay tester, perhaps. I'm
loving the progress made here.

Edit: 400th post :D
So the three of you are in? Great! I'll prepare the IPS and send it to you later today. Thanks!

EDIT: the IPS file's been sent to the three posters above and to the poster below. If there's somebody else who wants to test it, let me know! Although I think four are already enough.
i have signed up to test
on this link
almost last one massege
just read and accept me

Originally posted by mario and luigi
suckhacker told me to post this:

i know you put a pipe in world 2 and you put a bridge near the end of the pipe and forest that reminds me to forest of illusion. but sadly, i have lost interest to this hack due to slow progression. if you make this faster, i can follow the progress again.

You are not obliged to post for suckhacker. Ignore him (unless you really want to post).

Progress is not made every few hours, people have lives and when they hack, it is their choice. If you are not interested suckhacker, play some other hacks.
I'd not be that harsh with suckhacker, I know he's been following my progress. Thanks for letting me know M&L (even though apparently your post was deleted :P ).

But ye Everest is right, I don't spend my whole life in this hack. November was a really busy month for me, and besides I had other stuff to work on. I'll resume progress as soon as the beta-testers are done though, so please don't lose interest. :c
I realized that in Chain's 'N' Stuff there's no key, but there's a keyhole and in Deep Forest you need an ON/OFF switch to disactivate some blocks, but I realized the the switch is none other than a solid, cold block!

Just wanted to point out to other fellow beta-testers.
After almost one month I saw this... /me runs
Well, I realized this too, I think this level is incomplete, actually.

Well... Hi, guys! *cleans up spider webs from thread*

I came to gladly announce that this hack is not dead! I managed to recover it (I figured I had a 3-world demo in Dropbox actually), and I've been working on fixing what my beta-testers plus the people from the removal log forum pointed out (thanks!).
First step was to redo that second level entirely... Dang, that level gave me troubles. Anyways, I think I'm happy with it now.

Click here to see the thing!
Right this reminds me of my hack in progress. Too bad overworlds are boring to design. :(

Getting back on-topic, I must say that the level is excellent Koopster! The music seemed to really fit in my opinion though I cannot speak for everyone and you nicely managed to balance out the water with the land tiles. The nice thing is that while the main concept of the level remains consistent throughout, you added in new things such as new sprites. Good job on the level!
Hello from world 4! :D

Nah, not done with the revamps yet. It's just that I decided to start working on his level and well, I have more than half of it done by now. Next demo (3) is hopefully coming soon, and it will prolly feature this level, which is the first one in world 4 btw, and is based on the cape as you all prolly noticed (but I'm trying to make it so you won't be able to skip the whole level by just flying - hooray for random pipes coming from the sky \o/).

And that's it for today's news. :3
Looking pretty nice here, buddy! Good to see this is back on the track.
I'm glad to see you still are working on this, cause when I played this, I had lots of fun :D This level looks fun judging from screenshots, and I really like that rainbow shell placement, nice idea :)
Great work here as usual with the level design just like your other levels. The only thing I am a bit concerned about is the Jumping Piranha Plant going behind some tiles while slowly falling down although it is not a major issue.
Good work,looks classic and funny,I hope play this hack fully-complete in future.
Thanks guys!

Originally posted by Everest
The only thing I am a bit concerned about is the Jumping Piranha Plant going behind some tiles while slowly falling down although it is not a major issue.

That's actually intentional. ヽ( 。 ヮ゚)ノ


Also, new demo out! (Try here if the section link goes down.)

It features world 3 as well as the first level of world 4. Sorry for taking so long with this, not like I think you guys were impatiently waiting or something lol, but have fun if you're going to try it out. :3

Hopefully I'll get the first half of world 4 (or maybe full world 4, but that's not too likely) for C3.
I am gonna try this out today!!!!!

I rarely play demo hacks, so this is the rare chase!!
Pages: « 1 2 3 4 5 6 7 8 9 »
Forum Index - SMW Hacking - Works in Progress - Vanilla Twist! | World 6 stuff! (Back on track)

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