Yep, I'm double-posting, but I have quite a bit of progress to show for it. Getting through W3 hasn't been easy since Hacker's Block likes to creep up on me at the start of every new level. Another problem I ran into was that, due to using Alcaro's Auto-Save patch with DiscoMan's TLL-Style Player Select patch, my overworld palettes would glitch if Mario and Luigi were on different submaps. I had to port to a new ROM AGAIN, applying patches one by one until I figured this out. I decided to go back to the old save system.
Crystal Caverns 3 is finally done. It's a level similar to Vanilla Dome 2.
Only Mario's bouncy fireball can break those blocks to get that Yoshi Coin.
Sorry. No translucency here. That's because there's no translucent vertical level mode in SMW.
OMNOMNOM
What's an SMW hack without a few Munchers?
We're finally at Lemmy's castle, which starts with a bit of Thwomp-dodging and chain-jumping.
The second room is a tunnel similar to the one at the start of Ludwig's castle in the original game.
Since it's inspired by Ludwig's castle, it has a few Ball 'N' Chains to dodge, but since it's a World earlier, it doesn't have as many.
This is the same Lemmy I used in Super Mario Bros. 5 Reborn, but he has fewer HP and his balls are color-coded according to what they'll do. This red ball will break when it hits a wall. Green balls can be picked up and returned to sender for massive damage.
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing
but contempt for this court!
- Transformers the Movie (1986)