Now that 103 is in my possession, I believe it's time we started on this map. The best course of action would be to begin with the main map, and then do the submaps afterwards. I have provided a (very rough) sketch of the general skeleton of the map, as well as the level order. It can be seen here:
Link to image (big)
World 1 is on the bottom right corner (it can be made bigger - this is just a sketch, after all). World 2 is the "forest" near the bottom. World 4A is the ocean/beach at the top left, and world 4B is the desert at the top right. Level names are provided to give you an idea of how things should be laid out.
The first step before we begin actually designing it is the graphics. We need someone who is willing to redraw the original land tiles (this includes paths, trees, cliffs, etc) and well as adding in some additional details into a separate ExGFX file:
If you plan on doing anything with this map, please try to familiarize yourself with the hack a tad if you're not already familiar. By this, I mean you should at the very least enter each level on the map to get an idea of what the FG/BG look like. It'll make it easier on you for coming up with graphics.
So .. yeah, this is one of the last things that needs to be done for the hack. Let's get going.
Link to image (big)
World 1 is on the bottom right corner (it can be made bigger - this is just a sketch, after all). World 2 is the "forest" near the bottom. World 4A is the ocean/beach at the top left, and world 4B is the desert at the top right. Level names are provided to give you an idea of how things should be laid out.
The first step before we begin actually designing it is the graphics. We need someone who is willing to redraw the original land tiles (this includes paths, trees, cliffs, etc) and well as adding in some additional details into a separate ExGFX file:
Quote
-Girders and hills in World 1.
-Trees, marshes, and a burning area for world 2.
-Lots of rock formations, islands, and perhaps even an oil rig for world 4A.
-Pyramids, palm trees, cacti, and ruins for world 4B.
-Barathrum Baritis is basically a beach fortress, so cannons/stone ruins will be needed for there.
-The purple blob represents a fallen asteroid, which will be accessed after world 8.
-In general, industrial decorations should be littered all over the place. Machines, conveyors, girders, whatever. Basically, anything to liven up the map.
-Trees, marshes, and a burning area for world 2.
-Lots of rock formations, islands, and perhaps even an oil rig for world 4A.
-Pyramids, palm trees, cacti, and ruins for world 4B.
-Barathrum Baritis is basically a beach fortress, so cannons/stone ruins will be needed for there.
-The purple blob represents a fallen asteroid, which will be accessed after world 8.
-In general, industrial decorations should be littered all over the place. Machines, conveyors, girders, whatever. Basically, anything to liven up the map.
If you plan on doing anything with this map, please try to familiarize yourself with the hack a tad if you're not already familiar. By this, I mean you should at the very least enter each level on the map to get an idea of what the FG/BG look like. It'll make it easier on you for coming up with graphics.
So .. yeah, this is one of the last things that needs to be done for the hack. Let's get going.