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24h SMW II: Submissions and Rules
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24h SMW II: Submissions and Rules
Pages: « 1 2 3 4 » Thread Closed
Time for the second 24 hour design contest. The last one went rather well, so I'd like to hope that this one will as well. Let me get straight to the point.

THE RULES: I issue a challenge, and you have 24 hours (until tomorrow at noonish EST) to create a level based around that challenge. Submit your levels here in the form of an IPS.

YOUR CHALLENGE: Delete level C7 (the title screen), and create a new one USING MARIO'S ORIGINAL MOVEMENTS. That is, change up the landscape, but do NOT go into the overworld to change the playback ASM. You can be as vanilla or as chocolate as you want. It will simply be scored out of 20 50, and the one who uses sprites/blocks in the most creative way will win. Thankfully, the original animation only goes on for about 45 seconds, so you're really only designing a 45 second level or so that "autoplays" itself.

ADDENDUM: Here are just a couple of ideas for things you CAN do, which stay within my requirements:

-Change Mario's starting position.
-Change the gravity of the level.
-Use bounce blocks to hurl Mario around.
-Remove the SUPER MARIO WORLD logo (and all of layer 3 in general if you want).

Also, keep in mind that I'm not really judging music or graphics. If you want to use custom aesthetics in a way that enhance the level quality itself, then by all means do so. I'm really more or less looking for how well you're able to handle the level itself though.

You have until tomorrow at 12:05 PM EST. Good luck.


I no longer have interest in SMW Hacking as I did when I first started several years ago.
C'mon, man, I try my best.
Enjoy. #w{=D}
I'll just leave this here then

My entry. For best results, let it play through one time, and then listen to the music. For some reason some custom music tracks play slow part of the way through on the title screen before going normal speed.

Legacy custom music

How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
My entry(no, it's not a level):
Download me :)

Working on my hack.
Here you go.

It's vanilla - and kind of more "authentic" and real-level-ish than creative - but I certainly had fun making it.

(Also, pay no mind to Lakitu's fishing line being cut off at some point. Changing the sprite memory setting affected his movement for some reason.)




[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Not much, but meh.
my level

Your layout has been removed.

At the end of the time which can never be returned to
What a horrible submission


My Entry.

My channel on Youtube

Hell of Pain - My hack

Pages: « 1 2 3 4 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24h SMW II: Submissions and Rules

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