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The Old-School Level Design Contest ends in
8 DAYS, 23 HOURS, 43 MINUTES AND 16 SECONDS
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Tip: Entering a door or pipe, activating a P-Switch or grabbing a star, completing the level, hitting a message block, and dying will cause issues on the title screen, such as causing musical glitches, or trapping the player in an endlessly-looping level.
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24h SMW II: Submissions and Rules
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24h SMW II: Submissions and Rules
Pages: « 1 2 3 4 » Link - Thread Closed
MajorasMask9 entry

I'm going to hold you to that "not judging graphics" thing I hate working with graphics!!

Tried to go for a "simple but still complex" thing with this level. I wouldn't say it has a lot of supernatural-close-call moments, but it's still a nice gimmicky level :).
http://bin.smwcentral.net/u/18693/Noite%2BAssombrada%2B%2528created%2Bby%2BMD%2BProdu%25E7%25F5es%2529.ips

My hack for the contest
My Entry

It was a pretty fun contest overall.
My Entry

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osu! | Super Mario World Nyaa :3



Formerly known as MetalJo
Hope I am not late
Been a while since I last hacked, hope this is good for all of you.

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Living life takes forever
Almost forgot to submit this...

It's meant to look as much like a normal player playing a normal level as possible. Is is first place material? ...no, but I had a blast making it.
I should get a new layout.

Probably won't, though.
Time's up.

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<blm> zsnes users are the flatearthers of emulation
Pages: « 1 2 3 4 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24h SMW II: Submissions and Rules

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