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SMW Blast / Demo Glitches n Counting: 8

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A retry of a hack done numerous. One says that I refuse to commetnt this hack if they see that it is clash like this. No, I was at disappoint. And please don't judge based on my actions, as few have did so sadly. Also, supposed "BUG TESTERS" never replied to my submit, so I was sad. I knew that if my mistakes were learned, I can fix them 100 times better, being the fact I stopped talking about my hack since no one didn't want to say anything. Besides my hack broke anyway and I add few patches and alot of new features change from the SMW...So, I do the retry.
Anyways....

*NO PLOT YET*

1-1
Pleasant Terrace

I begin.

kicked.

koopa in hiding.

shell gets coins, but need capeslam for 1-up.

pressing down to fall through platforms.

killed enemies to the end.

I hope is not too hard for Level 1, but comments are bandages that help.

edit: I post 1 level at a time.
Hmm... the dirt palette seems a little odd. I am not sure you should make it a brown color though, as it really wouldn't fit with your BG.


changed slight.
Originally posted by Ooroo

changed slight.


Looks cooler now ^^
Is it just me, or are the lower triangles from the item box cutted off ?
Also, i dont like that "bushes" in the dirt.
osu! | Super Mario World Nyaa :3



Formerly known as MetalJo

changed again.

Also added of a cave bonus in teh level just for opinion of matter. Here Mario does the treasure of Pswitch activated coins. Do not worry, is the pipe exit and enter the offscreen, so this part is of important.
Mods, I hope this is not a bump (sugesting I not know what a bump is...) but I am SO busy I can barely get to anything...I am hoping I can still use this thread...
As long as you the creator of the thread bump it, its fine, and thanks for bumping it because I wanted to say something anyways.

Those are nice graphics, all though they are a little bit too plain, there isn't really any sprites, but other then that, nice.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Ruberjig


I don't really like how the background is. To me, it looks like the foreground, and it gets visually confusing (This seems to be just me, by the looks of things). I think it would be less confusing if the back ground had fated colours, making it look like something in the background, or you could make the actual graphics smaller.

That's just what I think though.

- BlackMageMario
SUPER CHANGE

I lost my mind as I could not take no longer..
I like it a lot.
Just one thing: The palette of the bushes in the dirt. Why are tehy brown ?
osu! | Super Mario World Nyaa :3



Formerly known as MetalJo

changed. for teh last time
LEVEL 1-2 Midori Plains

window like holes and the plains.

you may not see it, but the items are Animating
(there was a chuck here :p )
LEVEL 1-3 Cloudcake Cliffs

jump

kicking. the spikes below me are 1 hit kill.
CASTLE 1 - Midori fort

Fake Thwomps!?

How to get that B-coin. I no tell you.

Comment. And the Boss is not ready...
Those look pretty neat, but there still isn't any sprites around, quite sad :(
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

oops, i took pictures I did not notice there no enemies on screen, but the enemies were on screen and I killed them, next time I shall try to take pictures of enemies also.
Originally posted by Ruberjig
SUPER CHANGE

I lost my mind as I could not take no longer..


Om, sorry to bother you about that. It just didn't look right before, but now it looks awesome!

Other than that, there wasn't a lot of sprites on screen, but like you said, you had killed the enemies before you took the screen shots. Keep up the good work!

- BlackMageMario
Mor stuf.

GOOD NEWS:

Finally make of the boss for the World 1 Castle 1
W1-C Midori Fort


more of interior.

went to exterior.

*upsidedown triangles.

boss room next.


BOSS: 'The EVIL-DO-OR'
the door shoots balls of light at you very fast. He takes 5 hits. Because of Fire science and whatnot, the cold energy balls die when hit with fireballs. To hit the boss, grab throw blocks and hit his front teeth.

This picture was a glitch that I left in there, because it is evil running away after evil was vanquish at the castle. The BG turns Orangish, I not know why lol
IMO, is epic.
..
...
BAD NEWS:
I can't use Sprite tool anymore :( When i do, the game will crash. Yay for backups :p

and yes, the castle level has too much time. i see that.

The BG is a little too bright, tone it down a little, other then that, the level looks pretty neat.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Daizo
The BG is a little too bright, tone it down a little, other then that, the level looks pretty neat.


No, I mean that orange stuff occurs when you beat the boss. The level fades black expect for the BG.
Gotta say I'm really digging the palettes in all your screens. Level design looks good too! Keep up the good work dude! :D
Originally posted by Ruberjig
Originally posted by Daizo
The BG is a little too bright, tone it down a little, other then that, the level looks pretty neat.


No, I mean that orange stuff occurs when you beat the boss. The level fades black expect for the BG.


Kinda odd, that occurring. Try messing around with the palettes to see if that stops it.

Also, I'm wondering why Sprite Tool is glitching. When did it start to glitch out? After you inserted the new boss, or later on?

- BlackMageMario
Originally posted by Daizo

The BG is a little too bright, tone it down a little, other then that, the level looks pretty neat.

Originally posted by Ooroo, AKA Ruberjig
This picture was a glitch


Anyways, I'll follow the progress of this hack. Keep the work up.
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