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4 Magic Switches
Forum Index - SMW Hacking - Works in Progress - 4 Magic Switches
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Hello everybody,
it's time to clean this thread up!

I overthought my concept, created a new overworld, changed the
existing levels (a litle bit) and created new ones. I will try to
summarize my ideas and results for you but I'll only give you as many
info as needed to get an impression of what I'm creating (that's why
screenshots only show a part of areas or videos doen't deal with
secrets and puzzles).


Super Mario - 4 Magic Switches

beating some evil force.. play the finished game to experience..
Story is told by message-boxes, npc, maybe some cutszenes

island/beach, wood, hill/mountain, city, ice, cloud/space, water,
temple, castle/ruin, desert

Mixed ExGFX and original. Some edited blocks, p-switch and yoshi-coin.
new overworld-decorations

Custom and original.

At least one new enemy per level.

Shops (mushroom, flower, 1-up). 5-digit-coin counter.

Not easy but never unfair (I hope) - getting harder when proceeding.
Not many powerups per level. Coins are important to buy powerups
and extra lifes in shops. There are hidden 1-ups in every level.


OW: 1 2 3 4 5 6 7 8 9

LVL: 1 2 3 4


first three levels

3 level preview

thx for watching!!


if you were me, you would not prefer being you
Played some of your hack and the main issues are: the lack of enemies, the not enough time in most of the levels, some bad palettes here and there and the mega-awesomely-repetitive music. For this last, I'd add custom music (or use others than Here We Go, but on this case, custom music is better). There are also some places where I'm forced to die, like the lakitus level, which if I don't have anything to kill it, I have no way to pass the "dead end" hole.

Your level design is pretty cool though. Keep it up.
Well, your hack while have a good design, it lacks enemies, time isn't properly set and forced death.

This hack looks good, but fix those problems and you're ready to go.
thx for your feedback!

i fix the time problem and add more enemies. and i think you convinced me - i will add some custom music :)

i intended the lakitus level becomes a bit difficult (and maybe forces death) because it represents some kind of boss battle in this first world (and somehow all the 1-ups must be used :) )

if you locate some bad palettes and colors which do not match - pls tell me where exactly. i allready fixed some places but any other hint is usefull.



if you were me, you would not prefer being you
Thread update!



if you were me, you would not prefer being you
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