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A Strange Idea that may Alread have been Proposed.

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Originally posted by Alexander
Also I agree with everything GSG said.

And so do I.
Originally posted by cstutor89
Personally, I'm not liking most of the ideas suggested. Besides the fact, bosses and OW should be #1 priority right now.

I don't like creating new cheat codes to complete levels. If they really want to skip a level then they can go look up the cheat code for ZSNES or whatever emulator they want or create one for themselves to do so. As far as the death counter, I agree with MrDeePay, it's not a much of a reward for doing so much work and at the same time most people don't really care about how many times they died unless you're doing a save stateless run. The crossover thing is weird too because Oracle Of Seasons/Ages have at least some form of a connection between each other. Both A2MT and SMWCP2 really have nothing in common with each other, other than they use the same physics mechanics and side-scrolling style.

Also, if I must ask when the idea is decided, who's going to code all of this stuff?


I agree with this very much.
First of all, could everyone who just posted 'I agree' or 'I think so too' please add some reasons why? Reposting what someone else said and adding 'I agree' does nothing to further the discussion.

Originally posted by cstutor89
Besides the fact, bosses and OW should be #1 priority right now.


Why should that stop us from having a discussion? You are correct; this is a low-priority thing right now, but we should nonetheless start talking about this so that we can have some idea of what we want when bosses and the Overworld are done.

Originally posted by cstutor89
I don't like creating new cheat codes to complete levels. If they really want to skip a level then they can go look up the cheat code for ZSNES or whatever emulator they want or create one for themselves to do so.


No shit. Correct me if I am wrong, but isn't the whole point of everything we have done with this hack thus far to make it feel like a real SNES game? Everything from the level design, to the soundtrack, to the bug testing, to the plot has been done with so much care as to make an uninformed person believe that this is a long-lost Nintendo game. So, isn't this atmosphere sort of broken when you are running a ZSNES or bsnes-generated cheat code?

It's like the difference between playing a game using its in-game cheats and playing it with a Game Genie or Gameshark--the experience is just not the same.

If our ultimate goal is to make SMWCP2 feel as 'legit' as possible, throwing in some in-game cheats will help that go a long way. No, the cheats don't really need to be about breaking hard-made levels, but they are cheats, hence the name.

If the level designers are going to be bothered that someone might use an in-game cheat to bypass their level, don't be. If people just want to rip through the game as fast as possible and do it by whatever means possible, they weren't exactly going to be the people who would have appreciated your levels much, anyway.
Originally posted by Camerin
First of all, could everyone who just posted 'I agree' or 'I think so too' please add some reasons why? Reposting what someone else said and adding 'I agree' does nothing to further the discussion.

Okay.

I was agreeing with the fact that the connection I was getting at doesn't necessarily have to work itself into the plot or anything at all. Rather, it'd just bridge the communities in a neat way. Raocow said that he "requests" that the Demo Counter be included if you're playing as Demo--he didn't demand it in any sense of the word. It'd just add a little more fluff to the idea, is all.

Anyway, I'm curious as to what we should put into A2MT that is SMWCP2ish: a bridge goes in two directions, after all. The Mario graphics wouldn't be an issue, as far as I know. I can't think of much else, though.

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


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Originally posted by Alexander
Anyway, I'm curious as to what we should put into A2MT that is SMWCP2ish: a bridge goes in two directions, after all. The Mario graphics wouldn't be an issue, as far as I know. I can't think of much else, though.


Well, I was thinking about that, too.

Something that really defines SMWCP2 is its soundtrack, especially the main theme that I wrote and the other composers helped arrange and develop in various ways.

The music for SMWCP2's first level is technically mine (although calling copyright is near impossible on SMWC and Talkhaus). As such, if others are okay with it, and if Raocow and the other A2MT developers agree, I would be more than happy to give you this:

Firstlevel/SMWCP2 Main Theme

Sticking it into A2MT in some bonus level or extra level might help bridge the hacks. It would at least be a lot easier than incorporating our Mario graphics into your hack.
So I'm wondering about that HUB level we're supposed to have...maybe that'll be a good place to have a bunch of these stuff.
Originally posted by Camerin
Music

If you guys think it's a sufficient compromise, then we'd have no issues working it into a level (I can volunteer my level, since the music I'm using is an iffy port done by ear).

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
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This idea is getting weirder and weirder. While I like the idea of having cheat codes and Demo as a easter egg, Demo as a easter egg is a little strange for this collab. Its a funny idea but I'm not sure of it exactly.

But I suppose it could work, I'm just not sure of it. Can't explain how I feel about this, it just seems odd.

Why not have not just have Demo as a easter egg character, but maybe be able to play as Norveg as well! Reject if you wish, just telling my idea.

E: typo's...
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I say something that lets the player play as Demo. If we go with that, then the question arises, how can we include Demo to make it seem like she isn't just coming out of nowhere?
I no longer have interest in SMW Hacking as I did when I first started several years ago.
Originally posted by TomPhanto
I say something that lets the player play as Demo. If we go with that, then the question arises, how can we include Demo to make it seem like she isn't just coming out of nowhere?

It's cheat codes, we don't need an explanation.
They don't explain the giant head cheat in every second game either.
Your layout has been removed.
I totally agree with having a secret code to unlock stuff. BUT whoever decides the code needs to keep it only to themselves and try to let everyone else figure it out. Only have several months shall the code then be released. Good idea.
Your layout has been removed.
If this happens, we need a infinite lives code.

Also, one of the codes MUST be the konami code. There's probably a law for it or something.
Well, if I were to put a code, it would lead the player to something completelly different than one would expect.

For SMWCP2, having a secret level (How I LONG to make Blue Shelless Koopas Stronghold) otherwise inacessible through normal means. And the code would be something HINTED through the game. It could be shown in subtle, but totally visible ways. And it could spell a word using the SNES buttons (like R,A,L,L,Y,B,A,B,Y).
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