First of all, could everyone who just posted 'I agree' or 'I think so too'
please add some reasons why? Reposting what someone else said and adding 'I agree' does nothing to further the discussion.
Originally posted by cstutor89Besides the fact, bosses and OW should be #1 priority right now.
Why should that stop us from having a discussion? You are correct; this is a low-priority thing right now, but we should nonetheless start talking about this so that we can have some idea of what we want when bosses and the Overworld are done.
Originally posted by cstutor89I don't like creating new cheat codes to complete levels. If they really want to skip a level then they can go look up the cheat code for ZSNES or whatever emulator they want or create one for themselves to do so.
No shit. Correct me if I am wrong, but isn't the whole point of everything we have done with this hack thus far to make it feel like a real SNES game? Everything from the level design, to the soundtrack, to the bug testing, to the plot has been done with so much care as to make an uninformed person believe that this is a long-lost Nintendo game. So, isn't this atmosphere sort of broken when you are running a ZSNES or bsnes-generated cheat code?
It's like the difference between playing a game using its in-game cheats and playing it with a Game Genie or Gameshark--the experience is just not the same.
If our ultimate goal is to make SMWCP2 feel as 'legit' as possible, throwing in some in-game cheats will help that go a long way. No, the cheats don't really need to be about breaking hard-made levels, but they
are cheats, hence the name.
If the level designers are going to be bothered that someone might use an in-game cheat to bypass their level, don't be. If people just want to rip through the game as fast as possible and do it by whatever means possible, they weren't exactly going to be the people who would have appreciated your levels much, anyway.