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Unnamed Mario Hack [Yellow Switch]
Forum Index - SMW Hacking - Works in Progress - Unnamed Mario Hack [Yellow Switch]
Pages: « 1 » Link
Hi everybody! I've decided to get back into hacking and I've began to work onto a new chocolate hack. At this point, the hack is very much still in the planning stages. I mainly want to focus on level design while still using ExGFX.

Anyways, onto the level.

World 1-1: [insert name here]

This is the first level, and as such, it's fairly easy. Nothing too complicated shows up. Yes, I do realize I need more decoration, and I know I need to fix some minor cutoff that appears in the beginning, but I have the level design done.

Video Link

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Mario's Vanilla Journey

Progress: 22/72 levels complete
I would recommend lowering that cloud above the water @1:12 and either broadening the platform one tile or moving the shell-less Koopa to the platform after since it's only the first level. A two-tile-wide platform at that height with any sort of ledge-bound guard is tricky to dodge at this point in the game. Other than that, no complaints about the design.

I see you're still working on the ExGFX... I assume you were referencing the cutoffs of the line transitions to the tiles with holes and maybe the wall tiles. Your palette is bright and happy, and the music selection fits, but I disagree on needing more decoration. It has a good balance as it stands, and I find an overcluttered level to be more distracting than pretty.

Also >>>/piranhaplantfixpatch/ because of the potential VRAM bug red-stemmed piranha plants can trigger.

It's off to a decent start, I would say. Seeing how level design is your top priority, I'm wondering if you've made out a list of design concepts to place and build around so that you don't end up improvising levels without any distinctive aspects. It'd be a great thing to have this early on.

Just look above you...
If it's something that can be stopped, then just try to stop it!
I probably should point out that this set wasn't made by me, it was made by cheatmaster 30.

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Mario's Vanilla Journey

Progress: 22/72 levels complete
The level you've shown looks very good. The pallette, music, and ExGFX all come together to bring a happy mood and it works very well. The level design is good,too. However,my only issue is around 1:12, but that has already been mentioned. Keep up the good work and looking foward to more! #w{=)}
Counterfeit, you beat me to the punch by mentioning the Piranha Fix patch. :P

I agree with everyone who said this level is off to a nice start, but in addition to widening that platform or moving the Koopa, I'd also recommend using a bridge pr something. I don't think low clouds like that look very good unless the level is meant to be at a high altitude.

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Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)
I just applied the patch with success. No more red stems!

Oh, and I should have a video of World 1-3 soon (yes, I'm skipping around a bit).

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Mario's Vanilla Journey

Progress: 22/72 levels complete
Looking Good! I like the Custom ExGFX and the level design is also very neat. I'd really like to see more of this hack, so please, keep working on it :D.
As promised, I have a video up. World 1-3 is a simple athletic level that also introduces something new hacking-wise for me; custom spirtes! This hack will have a few custom sprites, one of which is the Boomerang Bro, seen at the end of the level.

Oh, and I was playing terribly when I filmed this. Sorry for the extreme sloppiness here.

Video

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Mario's Vanilla Journey

Progress: 22/72 levels complete
Alright, I finally have Copper Caverns finished. This one took awhile because I had a multi-day case of hacker's block, but I'm glad I was finally able to get this done. As the second level of the hack, it isn't hard, but it introduces the player to cave enemies as well as the blue POW switch.



Yep, Cheep Cheeps live here!



Run through the winding cave!

Copper Cavern

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Mario's Vanilla Journey

Progress: 22/72 levels complete
^ My eyes barely work, but I THINK there's a tiny bit of water cutoff in the first screenshot.

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This is my signature and stuff.
TenPoundHammer, I think you're right. The water abruptly ends on the right (meaning, there's no water there).

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Why are you looking down here?
Originally posted by TenPoundHammer
^ My eyes barely work, but I THINK there's a tiny bit of water cutoff in the first screenshot.


OK, I looked into the cutoff, and you're right. It's fine on the left, but not on the right. Unfortunately, there's no way to fix it without making some major level design changes. Honestly, I'm just going to leave it as is because the cutoff is so minor.

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Mario's Vanilla Journey

Progress: 22/72 levels complete
Wow, I'm chuggin' right along. I just got the Yellow Switch done today. This one revolves around an underused sprite, the coin game cloud! That's right, if you collect all of the coins, you get a 1-up!

Also, ignore the glitchiness of the message boxes. SNES9x's AVI recorder may be to blame. I'll look into it, but it worked fine on ZSNES, so we'll see.

Yellow Switch

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Mario's Vanilla Journey

Progress: 22/72 levels complete
Actually, it's on both sides. If that tiny rock is supposed to block the water, it doesn't look good. there's about a pixel of air between them. Earlier, I was actually looking at the left (my autism makes me confuse my directions).

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Why are you looking down here?
If you look close enough on the left though, there's a pixel or two of water to the left of the rock that's blocking it.

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Mario's Vanilla Journey

Progress: 22/72 levels complete
Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Unnamed Mario Hack [Yellow Switch]

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