Super Pika Land Ultra: Chocolate Version (DEMO v2.0)
The second demo of the pseudo-sequel to the Vanilla SPLU. Unlike the original, however, it uses custom blocks, sprites, and all that cool stuff. It's still incomplete however, and ends at the first level of the fourth world. I would appreciate any input, criticism, etc.
This hack wasn't bad, it had good level design and the concept of playing as Pikachu was nice, however I had to reject it since it has a few issues (still present in the fixed version you sent me), that made me reject it.
Raichu looks exactly the same regardless of the powerup he's using, this can be quite confusing for the player.
Also, since you changed the GFX for the other powerups, maybe you should change this one too, especially since it doesn't do the same as the original feather.
That giant Iceberg in the overworld doesn't look good.
These sprites don't look like they are going to hurt me if I stand on them. The omanyte could be replaced by its evolution, which has spikes in its shell, about the other two, I advise you to use another Pokémon with spikes, although if you can't find a good replacement for them, just warn the player with a message box.
During the castle cutscenes, the music starts playing weird at the end.
Those Dry Bones graphics look a bit simplistic; I've never seen a Pokémon like that.
Not really a removal reason, but mudkips with capes look weird.
This segment was quite empty
So was this segment, you should add a few dugtrio carts here.
This level was quite short.
If I enter this pipe I die.
This segment was repetitive
The Weppingbell has a bad palette.
The first part of this level felt very empty; when you use slow auto-school, you must keep in mind that some segments can feel longer and emptier if you don't have many sprites.
This jump was really hard to perform
I'm not sure if it's possible to get that pokeball without getting hurt.
This boss was very easy for a world 3 fortress; it would fit better in world 1.
And easy 1-up right after the midpoint is pretty much like giving the player infinite lives.
You could have placed this in a safer place.
That's a mean trap.
Not a removal reason, but the floating triangle looks weird.
These jumps were a bit annoying to perform.
I know that pipe leads to the secret exit, but there's no way I can reach it, not even with double jump.
Pikachu's graphics get glitched if I get the secret exit inside the Kuribo shoe.
I really liked the concept of this level, however, this segment was a bit annoying, if weegee falls in a pit (which can happen quite easly) I must repeat it. I adivse you to add a second weegee here so I don't have to repeat this segment all the time.
You don't really have much to fix here, the biggest issue is the pipe and a few empty segments, take care of these as well as the other issues I pointed out and I'll accept this.