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Testers for hire!
Forum Index - SMW Hacking - SMW Hacking Discussion - Testers for hire!
Pages: « 1 237 38 39 40 41 42 43 » Link - Thread Closed
I need a play/bug tester for ONE LEVEL



Level: It's an autonno level
How long: 1 Midwaypoint, 2 exits (secret, normal)

What I except from the tester:
-Only looking at the level, ignoring the german language and OW etc.
-Saying if it was funny or not
-Bugs

Thanks in advance for anyone willing testing my level. If you want, simply PM me!


SOLVED! It's to late now!
I would like a beta tester. Where can I put the .ips so someone can test it?

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This is my signature and stuff.
Can I have my hack, Mario and Luigi Deep Journey tested.

Thread and Link is in it. http://www.smwcentral.net/?p=viewthread&t=51353&page=1#p844289 Yes, both a bug and Play tester. Post you're thoughts in the thread.

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There used to be stuff in this footer, but it's all gone now.
I need a couple of play and bug testers for my hack, Brave Marrio. It is 4 levels and half of a castle level. PM me if you would like to test it. This is what I expect from testers.

Bug testers - Find slowdowns, glitches with sprites, tiny but noticeable cutoffs I might of missed, audio glitches, message box typos.

Play testers - Difficulty, repetitive level design, cheap deaths/hits, good or bad music selection, how fun the levels are, overworld look, palette choice.

Tested it on zsnesw 1.52, snes9x 1.52, and 1.53.
EDIT-Got my tester. no more needed

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Hacking is hard but fun work when you get used to it.
I'm still looking for a beta tester. Anyone up? I'm just working on making a moderate-difficulty vanilla hack. I've gone over it a bunch of times to make sure there's no cutoff, glitches, death traps, etc. I know there are a couple parts with some slowdown, but I'm just looking for any feedback at all, really.

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This is my signature and stuff.
@TenPoundHammer
@TheSuperRotom

I'd be willing to test for both of you

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Open for requests: Extended Unavailability
Reviews and whatnot.

I need a play tester for three of my levels:

Bowser Monument
Trigger-Happy Range
and Cryptic Graveyard

~

Feedback I expect:

For both Trigger-Happy Range and Cryptic Graveyard, I need to know if the Yoshi coins are too easy to get, or too hard to get for World 1 levels. One of the main aspects of my hack is trying to find all the "poisonous" and "dangerous" Yoshi Coins. To understand more, see this screenshot in the first level (Trigger-Happy Range).

Trigger Happy Range:
- if the Bullet Bill Shooters and Banzai Bills are at reasonable positions

Cryptic Graveyard:
- if the gravestones are too tedious.

Bowser Monument:
- if the P-Switch is too hard to find
- if it's hard to find the secret rooms (that's a good thing, if that's the case)

~

Things that you should know:

The pipes that are blocked by blocks that look like clouds are "Collect All Yoshi Coins Block". These pipes lead to Yoshi Coin Bonus Rooms. See my this post for more info.

You can ground pound by pressing the spin jump button twice.

DO NOT go beyond Cryptic Graveyard - the walk tiles are not placed properly yet.

Their are two other levels that are unfinished - Yoshi Quarantine and Tourist Info Center. You can visit them, but they're very beta. Also, you should note that YQ is incomplete. The pipes are connected, but you're walking to your death if you keep taking them.

There's a Yoshi at the Info Center. That's just for my convenience. Please try not using them for you first time in the level. You can use them afterwards.

~

Here's my thread

Please send me a PM if you want to do this. Please and thank you!
Originally posted by Darkark
@TenPoundHammer
@TheSuperRotom

I'd be willing to test for both of you


Cool. How should I send you the .ips?

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This is my signature and stuff.
You could upload it to your files and I could download it from there.

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Open for requests: Extended Unavailability
Reviews and whatnot.

http://bin.smwcentral.net/u/12545/hammer%2Bhack%2B1.ips

By the way, Iggy's Castle isn't done yet. I also dummied out Yoshi's House because I didn't see a point in having one (particularly since I plan not to use Yoshi in this hack).

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This is my signature and stuff.
Well the review is done
Click here if you want it(It's a pretty long read)
And it's a fairly decent hack overall. It's clear that you at least tried your best, and I can't wait until its released :)

And if there are any other hacks that need testing, I'd be more than happy to be a candidate for testing...again ^_^

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Open for requests: Extended Unavailability
Reviews and whatnot.

^ My hack needs one. My post is a few posts above. =D
Darkark, thanks for the review. I've taken up a lot of your suggestions (in fact, I was already working on fixing some things before you got your review done). I sent you a PM.

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This is my signature and stuff.
Super Mario Bros. 5 Reborn - Revision 5

I've been working on a major revision to my hack, and I'd like someone to playtest/bugtest it. I want this to be the final revision.

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Mario's Torture Chamber is cancelled.

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Your layout has been removed.
I need people to playtest and bugtest this, being the second demo of my hack It's another hack with Mario in it! Yay! (shameless self-promotion, I know). I'll give you credit in the hack in return.
Hello, I have pretty much finished my Hunter's Revenge Recharged, the 4th episode for the Devious Four Chronicles, and I would love to get it onto smwcentral.net. Please sign up for beta-testing by clicking this button.

<form action="/?p=pm" method="post"></form>




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Your layout has been removed.
I'll be a playtester. Just PM me if you want me to test something for you.

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My Files
Originally posted by Darkark
@TenPoundHammer
@TheSuperRotom

I'd be willing to test for both of you


Great, here's my IPS (this one works unlike #1). Here it is!

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There used to be stuff in this footer, but it's all gone now.
I'm looking for beta testers to play my vanilla puzzle hack The Mushroom Factor.

I'm mainly looking for any bits where you can get stuck or bits that are way too difficult to figure out or bits where you can sequence break, but of course all kinds of feedback are welcome! :)

Although you often have to play quite skillfully, at no point do you need to do anything glitchy like shell jumping.

As it's vanilla, all the puzzles are consistent with the gameplay mechanics of the original. I haven't added anything bizarre that wouldn't work in the original.

Here's the IPS file:

http://bin.smwcentral.net/u/14047/tmf.ips

PM me if you need any help, clues, etc.

Thanks!
Pages: « 1 237 38 39 40 41 42 43 » Link - Thread Closed
Forum Index - SMW Hacking - SMW Hacking Discussion - Testers for hire!

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