As I promised, it's time for the overworld design contest.
Rules:
1. You are to use both the main overworld AND the submaps in your design. Remember, you are not designing the levels themselves, only the full map.
2. Each submission must contain between 5 and 10 worlds.
3. You do not have to use all of the submaps, but the more you can utilize in a creative manner, the better.
4. You may use any landscapes you want. I encourage you to get as creative as possible - perhaps try something a bit different than the standard grass/desert/ice/etc.
5. I am not picky about events. You do not have to include them unless you want to use them for something other than uncovering paths in a generic sense (i.e. if you're doing something cool with an event, go for it - otherwise, don't bother).
6. Although level names won't be a big part of the score at all, it would be nice to see them included.
7. You may use any resources you want - ExGFX, ASM, whatever.
8. Entries will be due by July 31st, 2012 at midnight EST. This gives you over a month - more than enough time to create a full map.
The biggest things being scored here are:
-GENERAL DESIGN: Is the overworld flat and ugly, or did you put a lot of effort into making sure everything is nicely organized?
-AESTHETICS: How pleasing does the overworld look overall? Did you use the vanilla graphics to their maximum potential? Did you create new graphics?
That's all. Please submit your IPSes in this thread and keep any discussion/questions to the other thread. Thanks, and good luck!
Rules:
1. You are to use both the main overworld AND the submaps in your design. Remember, you are not designing the levels themselves, only the full map.
2. Each submission must contain between 5 and 10 worlds.
3. You do not have to use all of the submaps, but the more you can utilize in a creative manner, the better.
4. You may use any landscapes you want. I encourage you to get as creative as possible - perhaps try something a bit different than the standard grass/desert/ice/etc.
5. I am not picky about events. You do not have to include them unless you want to use them for something other than uncovering paths in a generic sense (i.e. if you're doing something cool with an event, go for it - otherwise, don't bother).
6. Although level names won't be a big part of the score at all, it would be nice to see them included.
7. You may use any resources you want - ExGFX, ASM, whatever.
8. Entries will be due by July 31st, 2012 at midnight EST. This gives you over a month - more than enough time to create a full map.
The biggest things being scored here are:
-GENERAL DESIGN: Is the overworld flat and ugly, or did you put a lot of effort into making sure everything is nicely organized?
-AESTHETICS: How pleasing does the overworld look overall? Did you use the vanilla graphics to their maximum potential? Did you create new graphics?
That's all. Please submit your IPSes in this thread and keep any discussion/questions to the other thread. Thanks, and good luck!