Mario Super World Demo 3.0
This hack doesn't have an original story. As always, Bowser has captured the princess and Mario has to save her again. Not a bad hack, I swear.
The main problem with this hack was the level design, you need to improve it so it will fit our standards, the level design in the first two world was really lacking, it was a bit better in the third world, and went down again in the fourth world.
The most common issue here were the flat segments, there were a lot of places like this
, and many more places where the ground simply goes straight forward leaving no terrain variations, play your own levels and try to find places like these. You can fix this by adding objects such as slopes, pipes (or other obstacles), vertical edges and pits to make your levels less flat and more fun to play.
Another common issue were the repetitive segments, this is when you repeat identical or similar level structures in the same level, a few examples can be found here
. When you make your levels make sure you don't repeat the same areas. This issue is related with the previous one, if you reduce the flatness in your levels and create different structures your levels will be a lot less repetitive. Another way to avoid this is to use different kind of enemies, areas like this
that contain only one kind of enemy should be avoided as well.
Empty areas were still present in this demo, even if they weren't as recurring as the last two, they can still be found in places like this
. These are segments with no enemies at all which make your levels boring, search for places like these in your hack and add some enemies to make it more entertaining. Also watch out for places like this
where enemies are present, but they don't make an obstacle at all since their placement makes them unlikely to hit Mario.
There's a lot of places where it's hard to pass without getting hit, the best example are these places
with 5 or more bouncing Parakoopas which are impossible to pass without taking damage if I don't have a fire flower or a cape, this also counts as one of those places I mentioned before that only use one kind of enemy, don't rely on these kind of obstacles. Also, in places like this
, the ceiling is too low and makes it easier for big Mario to take damage, make the ceiling at least 5 tiles high to avoid this.
I noticed your levels were based on the original SMW levels, I recognized some structures that were similar to the original game and I also saw you used the same tilesets and spritesets in general. Basing your levels on the original ones isn't a problem, however, including segments that are too similar to the original levels such as this one
, this one
or this one
is not allowed and is a removal reason.
That's everything concerning level design; however there are still a few other issues you need to take care of:
-While the music plays good, it breaks when I die in some levels while using Snes9x in some levels. This will be an instant removal reason after the new hack section comes out. Test your hacks in all major emulators and change the music in the levels where this happens.
-Cement blocks have a bad palette through the entire hack; try using the default palette that comes in the redrawn graphics.
-I spotted a few sprite memory issues with the Ball 'n' Chains in the second room in "Dark Fortress", change the sprite memory index (with the Lakitu head button
) to E.
-I spotted a few areas with slowdown, most notably this one
or that area with the Cheep-Cheep I linked earlier when I talked about repetitive segments.
-Avoid odd object behavior like this
, pipes are generally solid, and making them passable with no indication isn't exactly a good idea if you want to keep consistency all over your hack.
-Minor, but Floating bill cannons
create cutoff and aren't really pleasant to the eye.
That’s it. Fix the level design issues I mentioned as well as the other issues and this hack should be ready to be accepted. I understand my last removal log was too general and short, however this one is a lot more specific and will probably be more useful to you, so if you follow everything I say, you shouldn’t have much trouble. Also, I don’t know if you did last time, but I really advise you to play some recently accepted hacks
since it can help you to improve your level design.