Originally posted by Details for Mario Super World
Hack Name: Mario Super World
- 133.8 KB - 33 downloads.
Length: 8 levels
Author: Ulikander4001 - Submitted by: Ulikander4001
Description: Mario have to save the princess again, but this time he will travel trough a new world.

Length: 8 levels
Author: Ulikander4001 - Submitted by: Ulikander4001
Description: Mario have to save the princess again, but this time he will travel trough a new world.
Reasons for removal:
Most of the levels were fun to play, but there are a few things that must be fixed.

^ I don't know what caused this, but the title doesn't appear. I saw the title showing up properly in one of the screenshots you provided. Did you submit the wrong .ips by any chance?

^ I know these are minor, but there are a few cutoffs in the main map. I circled them in red. Cutoffs tend to be unnoticeable, but they make things look ugly if they can be seen clearly, so yeah, please fix them. Also, I found a perspective error. Make it so that the height of the cliff circled in blue is the same as the one located to the left.


^ This is one of the reasons why this hack was removed. I've had trouble looking for secret exits. The way I got to the alternative exit in the screenshot above is first I grabbed a P-switch found at the end of the level and backtracked to the screen the pipe that leads to this sublevel is placed. This exit is just way too hard to find unless the player knows what he is supposed to do. I know secret exits are meant to be difficult to look for, but this one is an exception. You should make hidden exits slightly more easy to find. If you prefer the way you hid them in this demo, put message boxes that could give the player some clues as to where the exits can be found.


^ The secret exit and the pipe in the screenshots above can be found by falling off of ledges/cloud tiles. These are placed in random places, and are kind of difficult to find without knowing when and where to fall. Once again, give the player a hint or just simply put some coins to indicate where to fall.
As for the way you designed the levels, it is okay, but I would like to see sprites other than bouncing green koopas, bullet bills, moles in future releases. You overused 2-3 particular sprites and that made things kind of boring.
Also, there are quite a few grammatical errors in most of the messages you typed. If English is not a language you're comfortable with, get some beta testers who write/speak the language fluently, and make them point out some mistakes.
Anyway, this hack has potential, and I am looking forward to playing the next demo. Good luck fixing the things I pointed out!