This is the sequel to our collab, that we released back in May. We aim to learn from our mistakes and make this much better than the last.
To do that, of course, we need your help.
24th November 2012
Information about the latest baseROM update can be found here
Like the last project, this project will be choconila style. This basically means no ExGFX (minus minor modifications of existing GFX) and things like blocks to be used in moderation (if at all).
Here are the world themes:
W1: Coastal Beach
W3: Lava Mountains (top half), Mine (bottom half)
W5: Icey Skies
W6: Various themed factories
WS: Chocolate Island (special world)
Level claimings and progress
-To claim a level, just reply over here, or over on the level threads at JDCGames.
-You may claim only ONE level at a time. Once you have finished that level, you may cliam another. An exception to this rule is the special world levels, for which you can claim one special world level + one regular level.
-You will then start to work on that level on the desired level number using The latest base ROM.
-You will be expected to make updates of your levels (at least a few screenshots) every two weeks
so we can affirm you are still working on the level. Neglecting this could get your level dropped.
-Once you have completed a level, please send the IPS and all of the relevant files to JDC via PM.
-Leadership has the right to accept/deny any level and modify if necessary.
What should be in each level?
-Each level should have 5 yoshi coins.
-Each level should have a midway point
-Each level should have custom music + palette.
-Please claim the necessary resources before starting a level. You can do this here by looking at the resources list below.
-Please only use the resources you have claimed to avoid any conflicts.
Collab Trailer - Made by Neidave
JDCG Collab 2 Resources List
Resource List Link
JDCG Collab 2 Level List + Signuos
Level List Link
Good luck. =)