Thanks Blackmagemario. I appreciate it when other people test levels as the creator can get more than one opinion on the level. Thanks again. =)
Evilguy019's Haunted Desert
-I agree that the palette of the skull box is a little odd.
-Minor aesthetic iussue, but I think the areas where the ledge is between two other platforms (see screens 1,4 and D in level B) is a little unusual. It would be better with corner tiles in there instead.
-I also agree with what BMM pointed out about the corner tiles being pass-through-able. (Appears in Level B on screen 9, and also level 6A screen 1, and also level 67 on screen 5)
-Only 3 of the 5 eeries showed up at screen 9. Might just be that time I tested it though. I'd recommend changing it to 1 or 2 eerie(s).
-Same palette issue with skull boxes recurs here.
-I personally think the life here is fine to get. It is only world 2 so it shouldn't be too hard to obtain.
-I'd advise turning the "fake coins" into real coins.
Solitary/Sandy Sepulture (with "Sepulture" meaning burial)
Gritty Grave (not so sure on this one)
or choose one of your own.
It's a pretty cool level. =) The background is really cool how you assembled it. It definitely adds to the haunted atmosphere in the level. With just a tiny bit of aesthetic fixing, this level will be inserted.
Neidave's Ice level
How big are you planning your level to be? If it's not planned to be so large (ie. 12-15 screens), you might consider moving the midway point back a few screens.
My main problem with the level is it suffers from a few focus issues. It starts out great with the turn block bridges, but later on in the level (around screen C), the level starts to lose focus as it has water and other things in the level. My advise to fix this would be to perhaps rework screens C and D a little to focus more on turn block bridges as that seems to be the "gimmick" of your level.
-Screen 7 seems a little 'barren' decoration wise compared to the rest of the level.
-The fake cloud on screen C isn't too appealing really. Either replace it with a normal cloud or remove it. (Or rework that area to include some turn block bridges)
(Suggestions for level name/music are typically done when the level is complete)
The majority of this is a great level. =) It's just that the latter screens of the level (Screens C/D) seems a little random and thus brings the overall focus of the level down unfortunately. If you fix up those screens to include more turn block bridges and be less "random" the level will be much better. =) For now though, my current percentage would be:
(possibly going up to 83-86 if focus issue fixed)
In other news, I have fixed the overworld by including some more slopes. I've also inserted SF's submap into the baseROM. We're just waiting for Daizo's World 6 submap to be done and then the full overworld can be considered complete. =D
--------------------Please don't send me PMs about why JDCGames is down. That part of my life is over.