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JDCGames Collaboration 2: Cancelled
Forum Index - SMW Hacking - Works in Progress - JDCGames Collaboration 2: Cancelled
Pages: « 1 220 21 22 23 » Link


You seem to be blatantly ignoring my comment that you were making the level unnecessarily difficult. Tone it down a little.
Here is my baby in development:

I think i will call it perilous piramid,but pokey piramid is also in mind,it is sorta based on the level "perilous pokey cave" from NSMBU.

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Nobody will understand my pure hate for the redrawn tilesets.

I may not be part of this collaboration, but that seems sad seeing you resign as leader of it. I am completely sure someone will want to lead this and be good at it, so, I wish best of luck at that someone.
It is sad really... But it's better this way than trying to do this without having fun at it in my opinion! But it really seems like the Hack is nearly done, so I think it will be completed anyways! Even without a that professional leadership... #w{=D}

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C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

Not dead yet. Just made an revamped version of secret exit.

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why no work
@Pokeymeister80 Wow... This is looking great! :O It may be a bit too hard though...

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C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

@Pokeymeister Wow! That looks fabulous. #w{<3}

I've been trying to figure out how people add clouds like a layer 2 but still have a what seems to be a normal background as well.

Anyway, nice work!
Looks pretty good Pokeymeister. The only thing though is that I want to know how well it runs - looks like it might be a bit on the laggy side, due to all the sprites. If it is, I'd recommend you remove some of the moles and the flying koopas. Other than that, it looks pretty good, and level design looks solid. Keep up the good work.

- BlackMageMario
Start to work on revamped section of cavern ruin; now it's a some sort of grassy sewer.


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why no work
Looking great, Pokeymeister! No real complaints. However, I do have a suggestion...maybe have more of contrast between the shades on the castle blocks? The palettes mix is a bit thick.

Other than that, nice work!
Actually, just fuck it. I'm cancelling this entirely. It's not that anyone cares about this anyways.

None of you lot give a shit about this collab and very few people take the time, care and attention to even comment on people's levels. Even if it's only 1 sentence or so. No one outside of the JDCGames itself has commented for eons which has really disappointed me. I just hoped people would have shared the same vision I had to make a better collab than the first one. Anyway, it is clear to me this collab is dying, and so I feel it is best to "call it quits" early regardless of how close this has been to completion.

I've lost faith in the majority of the SMWC community now. Thanks a lot.
Man you just give up to easy,how many levels were finished and you say fuck it?

One thing: don't cancel this thing and a lesson: Take time,and wait a bit. You will see!
Originally posted by xImseiken3
Man you just give up to easy,how many levels were finished and you say fuck it?

One thing: don't cancel this thing and a lesson: Take time,and wait a bit. You will see!


I honestly don't really care much about this collab anymore and haven't for a long time. I've only reluctantly lead this because no one competant wants to take over - the two people I have asked said no, but I respect their reasons as they have good reasons for not doing so. 32 Levels were finished of a possible 45, and that is because the collaboration used to be getting done at a constant pace before people - including myself - slowly died down and lost interest.
This collab has been going slowly for the best part of 3 months or so, so please learn your facts and statistics before saying "I give up too easily".
out of curiosity, what is your definition of competent in this scenario? of all the people who worked on it, there's really that few people who would be able to do it? anyhow, i think its not exactly right to blame a majority of the community, but rather the people who've been following the thread (i only popped in when i saw canceled).
nobody but the involved can really fight your decision. hope somebody one day can pick it up.
Originally posted by omegazeroINFI
out of curiosity, what is your definition of competent in this scenario? of all the people who worked on it, there's really that few people who would be able to do it? anyhow, i think its not exactly right to blame a majority of the community, but rather the people who've been following the thread. (i only popped in when i saw canceled)


I look for a lot of things in a leader:
-Ability to voice their opinion (90% of people will just follow the leader. This also applies to 75% of SMWC's current brilliant staff team that Kieran planned unfortunately). It is mandatory that the person is able to voice their opinion when something is not right and will speak up if so.
-Being a good hacker: The leader of the collab will need to be a competent hacker in order to insert HDMA, Sprites, blocks and any other tools that will need to be used.
-Being mature: Being a leader is demanding. Sometimes, you will encounter situations where you will need to sort out an argument or settle a debate. For example, a situation may arise where a user's level is simply not good enough for the project's standards. Sorting out that kind of issue will take a lot of maturity and responsibility.
-Being organised as a whole: Lists (such as resources, level lists) will need to be updated on a frequent basis so that users understand the progress and status of the project.

Those are the 4 key things I look for, but there are other more minor things too. There are very few people in this collaboration which satisfy the above criterion, unfortunately.
It sucks, I know, but I now lack the motivation to care for SMW Hacking anymore. The will be other collaboration projects in the future though, hosted by me.
well, that's good to know, I finally resigned up on your forums page; I hope to be around for the newer projects later.
but yea, reason 1 alone seems to be the biggest limit your working with here.
Originally posted by omegazeroINFI
I hope to be around for the newer projects later.
but yea, reason 1 alone seems to be the biggest limit your working with here.


Thing is though, I have to follow some selection procedure in hiring a new leader. I could, in theory, hire any old guy to lead this, but that will likely have negative repercussions. For one, hiring someone who doesn't show much interest to the collab won't be very beneficial as the user wouldn't be able to share similar visions/guidelines to the project I do, and the other issue is they may lose interest more easily as a result from being "less dedicated" to the project in a way. If I chose a member who was interested in the project, but isn't necessarily a good leader, the issue there is they may not know what to do in certain situations. From that, the user would have to either ask for help all the time from me or someone else, or alternatively let the project die in their own way as a result of their lack of experience or expertise.

Because of that, I guess you could say I "took the easy way out" by cancelling this. I still care a great deal about the project even though I'm not interested in it, and I would have liked a new leader to take over. I've thought a lot about my decision - I mean, it isn't exactly reversible! - and I feel this is for the best.

I'd rather see the project peacefully die right now rather than dying as a result of lack of interest.
Seems a bit sudden to be packing up the bags, but i suppose. I would have course have volenteered to help lead this, but i do not have the know-how around certain parts of hacking. blah blah tl;dr I wouldn't be a good leader.

There's that part of me that wants to wait until something happens, but i don't want this to be the new mlitf, if anyone knows what i mean.

I see where JDC is coming from, but i'm going to give this project a couple of days or so, just to see if anything happens.

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Later.
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Forum Index - SMW Hacking - Works in Progress - JDCGames Collaboration 2: Cancelled

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